Langband - a lispier Angband

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LAngband history

Historic screenshots - 2000

  • 2nd of June: I finally have built enough datastructures to display the town.
  • 3rd of June: The player has shown up, and he can be moved around :-)
  • 14th of June: This was done earlier, but here is a screen capture of the race-selection
  • 27th of August: The first evidence that the cave generation is on its way
  • 27th of August: The second indication that the cave generation is on its way
  • 27th of August: And some floors within the rooms are nice..
  • 27th of August: Removed overlapping, but should make sure that the player stands on floor.
  • 28th of August: Tunnels and some doors are placed on the map. The player is still placed oddly, but things look much better.
  • 16th of September: Generates a PPM of the dungeon which is easily converted to a gif. This is preliminary support for later graphic-display, and also helps me to keep track of how dungeons look overall.
  • 16th of September: Also able to generate the map to an ascii file.
  • 17th of September: Tweaking to map file-output; shows player in blue, secret doors in orange, walls in gray, closed doors in burgund, open/broken doors in light blue and floors in white. A gif and the corresponding ascii map.
  • 19th of September: Much small tweaking done, and the GTK+ version should be working. Thanks to Robert Rühlmann for main-gtk.c I used as a starting-point. Also added some of the left frame for this shot of the town in a simple GTK+ window.
  • 21th of September: A simple screen capture of a @ exploring the (relatively empty) dungeon.
  • 22th of September: YA simple screen capture of a @ exploring the (relatively empty) dungeon, but this time the brave adventurer can find objects and gold.
  • 8th of October: The character is out exploring and shows what he has found. He's even found some gold on his trek.
  • 12th of October: The character is out for a stroll in the towne, and what does he see.. inhabitants.

Historic screenshots - 2001

  • 16th of January: Finally, the line-of-sight code seems to work and the character can move around with his torch. Here he is visiting the towne at night.
  • 19th of January: Small bugs have been hit on the head with a hammer and the brave player is exploring the dungeon.
  • 11th of July: Decided to polish the birth-UI with cursor-selection of races/classes and auto-display of appropriate help. Currently highlighting Hobbit race.
  • 15th of April: Not much is done on the screenshot-front anymore, but here he is exploring carrying a torch and a sword.

Last updated January 2002
by Stig E Sandø.
See also:
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