OpenGL-2.2.3.0: A binding for the OpenGL graphics system
Source code
Contents
Index
Graphics.Rendering.OpenGL.GL.Texturing.Objects
Portability
portable
Stability
stable
Maintainer
sven.panne@aedion.de
Description
This module corresponds to section 3.8.12 (Texture Objects) of the OpenGL 2.1 specs.
Documentation
newtype
TextureObject
Source
Constructors
TextureObject
GLuint
textureBinding
::
TextureTarget
->
StateVar
(
Maybe
TextureObject
)
Source
textureResident
::
TextureTarget
->
GettableStateVar
Bool
Source
areTexturesResident
:: [
TextureObject
] ->
IO
([
TextureObject
], [
TextureObject
])
Source
type
TexturePriority
=
GLclampf
Source
texturePriority
::
TextureTarget
->
StateVar
TexturePriority
Source
prioritizeTextures
:: [(
TextureObject
,
TexturePriority
)] ->
IO
()
Source
Produced by
Haddock
version 2.6.1