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const bool | IsLeaf () const |
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const bool | IsRoot () const |
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virtual void | ReleaseData () |
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| TreeNodeStructure () |
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| TreeNodeStructure (const TreeNodeStructure &iE) |
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| ~TreeNodeStructure () |
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virtual void | ReleaseData () const |
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void | RenderWithOriginalColors () const |
| Render with original colors (Remove the active scalars data). More...
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void | ResetNodes () const |
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void | SetActorProperties (vtkProperty *iProperty) const |
| Set Property for all actors. More...
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void | SetActorVisibility (const bool &iVisible) const |
| Set Visibility for all actors. More...
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void | SetLookupTable (const vtkLookupTable *iLut) const |
| Set the lookup table. More...
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void | SetScalarData (const std::string &iName, const double &iValue) const |
| Set Scalar Data associated to the elements (use for color coding) More...
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void | SetScalarRange (const double &iMin, const double &iMax) const |
| Set the scalar range (use for color coding) More...
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| TraceStructure () |
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| TraceStructure (const unsigned int &iTraceID, const unsigned int &iCollectionID, std::vector< vtkActor * > iActors, vtkPolyData *iNodes, const bool &iHighlighted, const bool &iVisible, const double &r, const double &g, const double &b, const double &alpha) |
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| TraceStructure (const unsigned int &iTraceID, const unsigned int &iCollectionID, std::vector< vtkActor * > iActors, vtkPolyData *iNodes, const bool &iHighlighted, const bool &iVisible, double iRgba[4]) |
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| TraceStructure (const unsigned int &iTraceID, const unsigned int &iCollectionID, vtkActor *iActorXY, vtkActor *iActorYZ, vtkActor *iActorXZ, vtkActor *iActorXYZ, vtkPolyData *iNodes, const bool &iHighlighted, const bool &iVisible, const double &r, const double &g, const double &b, const double &alpha) |
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| TraceStructure (const TraceStructure &iE) |
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virtual | ~TraceStructure () |
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template<class T>
struct TreeNodeStructure< T >
Structure which represent a tree node.
Definition at line 55 of file TreeNodeStructure.h.