#include "tu_opengl_includes.h"
Go to the source code of this file.
Namespaces | |
namespace | ogl |
Defines | |
#define | GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 |
#define | GL_TEXTURE_LOD_BIAS_EXT 0x8501 |
Functions | |
void | ogl::open () |
void | ogl::close () |
bool | ogl::check_extension (const char *extension) |
int | ogl::get_clamp_mode () |
void * | ogl::allocate_vertex_memory (int size) |
void | ogl::free_vertex_memory (void *buffer) |
void | ogl::gen_fences (int count, unsigned int *fence_array) |
void | ogl::set_fence (unsigned int fence_id) |
void | ogl::finish_fence (unsigned int fence_id) |
void * | ogl::stream_get_vertex_memory (int size) |
void | ogl::stream_flush_combiners () |
void | ogl::client_active_texture (int stage) |
void | ogl::multi_tex_coord_2f (int stage, float s, float t) |
void | ogl::multi_tex_coord_2fv (int stage, float *st) |
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 |
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 |