Audio decoding using "simple" internal decoders.
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#include <AudioDecoderSimple.h>
List of all members.
Detailed Description
Audio decoding using "simple" internal decoders.
Constructor & Destructor Documentation
gnash::media::AudioDecoderSimple::AudioDecoderSimple |
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const AudioInfo & |
info |
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- Parameters:
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| info | AudioInfo class with all the info needed to decode the sound correctly. Throws a MediaException on fatal error. |
- Exceptions:
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gnash::media::AudioDecoderSimple::AudioDecoderSimple |
( |
const SoundInfo & |
info |
) |
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- Parameters:
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| info | SoundInfo class with all the info needed to decode the sound correctly. Throws a MediaException on fatal error. |
- Exceptions:
-
References _.
gnash::media::AudioDecoderSimple::~AudioDecoderSimple |
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Member Function Documentation
boost::uint8_t * gnash::media::AudioDecoderSimple::decode |
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const boost::uint8_t * |
input, |
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boost::uint32_t |
inputSize, |
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boost::uint32_t & |
outputSize, |
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boost::uint32_t & |
decodedData, |
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bool |
parse | |
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) |
| | [virtual] |
Decodes a frame and returns a pointer to the data.
- Parameters:
-
| input | The audio data |
| inputSize | The size of the video data |
| outputSize | The output size of the video data, is passed by reference. |
| decodedData | The amount of bytes that has been decoded when decoding is done, is passed by reference. |
| parse | Should we parse the audio? Needed for embedded MP3 sounds. |
- Returns:
- a pointer to the decoded data, or NULL if decoding fails. The caller owns the decoded data, which was allocated with new [].
- Todo:
- return a SimpleBuffer by auto_ptr
Reimplemented from gnash::media::AudioDecoder.
The documentation for this class was generated from the following files: