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1 ##################################################################### 2 # -*- coding: iso-8859-1 -*- # 3 # # 4 # Frets on Fire # 5 # Copyright (C) 2006 Sami Kyöstilä # 6 # # 7 # This program is free software; you can redistribute it and/or # 8 # modify it under the terms of the GNU General Public License # 9 # as published by the Free Software Foundation; either version 2 # 10 # of the License, or (at your option) any later version. # 11 # # 12 # This program is distributed in the hope that it will be useful, # 13 # but WITHOUT ANY WARRANTY; without even the implied warranty of # 14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # 15 # GNU General Public License for more details. # 16 # # 17 # You should have received a copy of the GNU General Public License # 18 # along with this program; if not, write to the Free Software # 19 # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, # 20 # MA 02110-1301, USA. # 21 ##################################################################### 22 23 import unittest 24 from GameEngine import GameEngine 25 from View import View, Layer 26 3867 68 if __name__ == "__main__": 69 unittest.main() 7041 l1 = TestLayer() 42 l2 = TestLayer() 43 l3 = TestLayer() 44 v = self.e.view 45 46 v.pushLayer(l1) 47 v.pushLayer(l2) 48 v.pushLayer(l3) 49 50 while l3.visibility < 1.0: 51 self.e.run() 52 53 v.popLayer(l3) 54 v.popLayer(l2) 55 v.popLayer(l1) 56 57 while l1 in v.layers or l2 in v.layers or l3 in v.layers: 58 self.e.run() 59 60 assert not v.layers6163 self.e = GameEngine()6466 self.e.quit()
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