Method Summary |
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__init__(self,
engine,
session)
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createPlayer(self,
name)
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createScene(self,
name,
**args)
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deletePlayer(self,
player)
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deleteScene(self,
scene)
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enterScene(self,
player,
scene)
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finishGame(self)
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getLocalPlayer(self)
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handleSceneCreated(self,
sender,
id,
owner,
name,
args)
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leaveScene(self,
player,
scene)
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startGame(self,
**args)
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Inherited from World |
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finishGameIfNeeded (self)
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handlePlayerJoined (self,
sender,
id,
owner,
name)
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handlePlayerLeft (self,
sender,
id)
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handleSceneDeleted (self,
sender,
id)
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handleSceneEntered (self,
sender,
sceneId,
playerId)
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handleSceneLeft (self,
sender,
sceneId,
playerId)
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Inherited from MessageHandler |
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handleMessage (self,
sender,
message)
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handleSessionClosed (self,
session)
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handleSessionOpened (self,
session)
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