Module Collada :: Class DaeSyntax
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Class DaeSyntax

source code

object --+
         |
        DaeSyntax

Instance Methods [hide private]

Inherited from object: __delattr__, __getattribute__, __hash__, __init__, __new__, __reduce__, __reduce_ex__, __repr__, __setattr__, __str__

Class Variables [hide private]
  COLLADA = 'COLLADA'
  VERSION = 'version'
  XMLNS = 'xmlns'
  BODY = 'body'
  TARGET = 'target'
  ASSET = 'asset'
  ID = 'id'
  NAME = 'name'
  URL = 'url'
  COUNT = 'count'
  OFFSET = 'offset'
  STRIDE = 'stride'
  METER = 'meter'
  SID = 'sid'
  SEMANTIC = 'semantic'
  PARAM = 'param'
  PROFILE = 'profile'
  TECHNIQUE = 'technique'
  TECHNIQUE_COMMON = 'technique_common'
  SKELETON = 'skeleton'
  P = 'p'
  PH = 'ph'
  H = 'h'
  INPUT = 'input'
  SET = 'set'
  COLOR = 'color'
  AMBIENT = 'ambient'
  SPOT = 'spot'
  DIRECTIONAL = 'directional'
  POINT = 'point'
  CONSTANT_ATTENUATION = 'constant_attenuation'
  LINEAR_ATTENUATION = 'linear_attenuation'
  QUADRATIC_ATTENUATION = 'quadratic_attenuation'
  FALLOFF_ANGLE = 'falloff_angle'
  FALLOFF_EXPONENT = 'falloff_exponent'
  OPTICS = 'optics'
  PERSPECTIVE = 'perspective'
  ORTHOGRAPHIC = 'orthographic'
  IMAGER = 'imager'
  ZNEAR = 'znear'
  ZFAR = 'zfar'
  XFOV = 'xfov'
  YFOV = 'yfov'
  XMAG = 'xmag'
  YMAG = 'ymag'
  ASPECT_RATIO = 'aspect_ratio'
  MESH = 'mesh'
  CONVEX_MESH = 'convex_mesh'
  SPLINE = 'spline'
  SOURCE = 'source'
  VERTICES = 'vertices'
  ACCESSOR = 'accessor'
  CONVEX_HULL_OF = 'convex_hull_of'
  LINES = 'lines'
  LINESTRIPS = 'linestrips'
  POLYGONS = 'polygons'
  POLYLIST = 'polylist'
  TRIANGLES = 'triangles'
  TRIFANS = 'trifans'
  TRISTRIPS = 'tristrips'
  LIBRARY_ANIMATIONS = 'library_animations'
  LIBRARY_ANIMATION_CLIPS = 'library_animation_clips'
  LIBRARY_CAMERAS = 'library_cameras'
  LIBRARY_CONTROLLERS = 'library_controllers'
  LIBRARY_EFFECTS = 'library_effects'
  LIBRARY_FORCE_FIELDS = 'library_force_fields'
  LIBRARY_GEOMETRIES = 'library_geometries'
  LIBRARY_IMAGES = 'library_images'
  LIBRARY_LIGHTS = 'library_lights'
  LIBRARY_MATERIALS = 'library_materials'
  LIBRARY_NODES = 'library_NODES'
  LIBRARY_PHYSICS_MATERIALS = 'library_physics_materials'
  LIBRARY_PHYSICS_MODELS = 'library_physics_models'
  LIBRARY_PHYSICS_SCENES = 'library_physics_scenes'
  LIBRARY_VISUAL_SCENES = 'library_visual_scenes'
  SCENE = 'scene'
  EXTRA = 'extra'
  TYPE = 'type'
  LIGHT = 'light'
  CAMERA = 'camera'
  ANIMATION = 'animation'
  ANIMATION_CLIP = 'animation_clip'
  GEOMETRY = 'geometry'
  IMAGE = 'image'
  VISUAL_SCENE = 'visual_scene'
  CONTROLLER = 'controller'
  MATERIAL = 'material'
  CONTRIBUTOR = 'contributor'
  CREATED = 'created'
  MODIFIED = 'modified'
  REVISION = 'revision'
  TITLE = 'title'
  SUBJECT = 'subject'
  KEYWORDS = 'keywords'
  UNIT = 'unit'
  UP_AXIS = 'up_axis'
  Y_UP = 'Y_UP'
  Z_UP = 'Z_UP'
  AUTHOR = 'author'
  AUTHORING_TOOL = 'authoring_tool'
  COMMENTS = 'comments'
  COPYRIGHT = 'copyright'
  SOURCE_DATA = 'source_data'
  FLOAT_ARRAY = 'float_array'
  NAME_ARRAY = 'Name_array'
  BOOL_ARRAY = 'bool_array'
  INT_ARRAY = 'int_array'
  IDREF_ARRAY = 'IDREF_array'
  NODE = 'node'
  TYPE_JOINT = 'JOINT'
  TYPE_NODE = 'NODE'
  LAYER = 'layer'
  TRANSLATE = 'translate'
  ROTATE = 'rotate'
  SCALE = 'scale'
  SKEW = 'skew'
  MATRIX = 'matrix'
  LOOKAT = 'lookat'
  INSTANCE_ANIMATION = 'instance_animation'
  INSTANCE_CAMERA = 'instance_camera'
  INSTANCE_CONTROLLER = 'instance_controller'
  INSTANCE_GEOMETRY = 'instance_geometry'
  INSTANCE_LIGHT = 'instance_light'
  INSTANCE_NODE = 'instance_node'
  INSTANCE_VISUAL_SCENE = 'instance_visual_scene'
  INSTANCE_PHYSICS_SCENE = 'instance_physics_scene'
  FORMAT = 'format'
  DEPTH = 'depth'
  HEIGHT = 'height'
  WIDTH = 'width'
  INIT_FROM = 'init_from'
  SAMPLER = 'sampler'
  CHANNEL = 'channel'
Properties [hide private]

Inherited from object: __class__