Module World :: Class WorldClient
[hide private]
[frames] | no frames]

Class WorldClient

source code

Session.MessageHandler --+    
                         |    
                     World --+
                             |
                            WorldClient

Instance Methods [hide private]
 
__init__(self, engine, session) source code
 
finishGame(self) source code
 
createPlayer(self, name) source code
 
deletePlayer(self, player) source code
 
createScene(self, name, **args) source code
 
enterScene(self, player, scene) source code
 
leaveScene(self, player, scene) source code
 
deleteScene(self, scene) source code
 
startGame(self, **args) source code
 
getLocalPlayer(self) source code
 
handleSceneCreated(self, sender, id, owner, name, args) source code

Inherited from World: finishGameIfNeeded, handlePlayerJoined, handlePlayerLeft, handleSceneDeleted, handleSceneEntered, handleSceneLeft

Inherited from Session.MessageHandler: handleMessage, handleSessionClosed, handleSessionOpened

Method Details [hide private]

__init__(self, engine, session)
(Constructor)

source code 
Overrides: World.__init__