Module GameResultsScene :: Class GameResultsSceneServer
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Class GameResultsSceneServer

       GameResultsScene --+
                          |
   Task --+               |
          |               |
      Layer --+           |
              |           |
BackgroundLayer --+       |
                  |       |
 MessageHandler --+       |
                  |       |
              Scene --+   |
                      |   |
            SceneServer --+
                          |
                         GameResultsSceneServer


Method Summary
    Inherited from SceneServer
  __init__(self, engine, owner, server, **args)
  broadcastState(self)
  handleControlData(self, sender, owner, flags)
  handleControlEvent(self, sender, flags)
  handleCreateActor(self, sender, name)
  handleSessionClosed(self, session)
  handleSessionOpened(self, session)
  run(self, ticks)
    Inherited from Scene
  addPlayer(self, player)
  createCommon(self, **args)
  handleActorCreated(self, sender, id, owner, name)
  handleActorDeleted(self, sender, id)
  initPhysics(self)
  nearCallback(self, args, geom1, geom2)
  removePlayer(self, player)
  runCommon(self, ticks, world)
    Inherited from MessageHandler
  handleMessage(self, sender, message)
    Inherited from BackgroundLayer
  isBackgroundLayer(self)
    Inherited from Layer
  hidden(self)
  render(self, visibility, topMost)
  shown(self)
    Inherited from Task
  started(self)
  stopped(self)

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