Feel++
0.91.4
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1D mesh class More...
#include <mesh1d.hpp>
Public Member Functions | |
Constructors, destructor | |
Mesh1D () | |
Mesh1D (Mesh1D const &m) | |
~Mesh1D () | |
Operator overloads | |
Mesh1D & | operator= (Mesh1D const &m) |
Accessors | |
bool | isEmpty () const |
size_type | numElements () const |
size_type | numLocalFaces () const |
size_type | numLocalVertices () const |
size_type | numFaces () const |
size_type | numPoints () const |
Methods | |
virtual void | setWorldComm (WorldComm const &_worldComm) |
virtual void | clear () |
FEELPP_DEFINE_VISITABLE () | |
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virtual return_type | accept (VisitorBase &)=0 |
accept visitor: use S_DEFINE_VISITABLE() to redefine it | |
virtual return_type | accept (VisitorBase *)=0 |
accept visitor: use S_DEFINE_VISITABLE() to redefine it | |
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MeshBase () | |
MeshBase (MeshBase const &) | |
virtual | ~MeshBase () |
MeshBase & | operator= (MeshBase const &m) |
bool | isUpdatedForUse () const |
size_type | numVertices () const |
uint16_type | numberOfPartitions () const |
bool | isPartitioned () const |
Context const & | components () const |
Context & | components () |
virtual double | measure () const =0 |
bool | isParametric () const |
void | setNumberOfPartitions (uint16_type n) |
void | setNumVertices (size_type n) |
void | setComponents (size_type components=MESH_ALL_COMPONENTS) |
void | setParametric (bool x) |
virtual void | updateForUse ()=0 |
virtual void | updateForUse (size_type components) |
virtual void | partition (const uint16_type n_parts)=0 |
WorldComm const & | worldComm () const |
void | setWorldCommMeshBase (WorldComm const &_worldComm) |
mpi::communicator const & | comm () const |
Protected Member Functions | |
void | renumber () |
void | updateEntitiesCoDimensionOnePermutation () |
void | updateEntitiesCoDimensionTwo () |
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void | setUpdatedForUse (bool u) |
virtual void | updateEntitiesCoDimensionOne ()=0 |
virtual void | check () const =0 |
virtual void | checkAndFixPermutation ()=0 |
Typedefs | |
typedef VisitableBase::return_type | return_type |
typedef VisitableBase | super_visitable |
typedef MeshBase | super |
typedef Elements< Shape > | super_elements |
typedef super_elements::elements_type | elements_type |
typedef super_elements::element_type | element_type |
typedef super_elements::element_iterator | element_iterator |
typedef super_elements::element_const_iterator | element_const_iterator |
typedef super_elements::update_element_neighbor_type | update_element_neighbor_type |
typedef Points< nRealDim > | super_points |
typedef super_points::points_type | points_type |
typedef super_points::point_type | point_type |
typedef Faces< typename Shape::template shape < 0, Shape::nOrder, Shape::nRealDim >::type, typename super_elements::element_type > | super_faces |
typedef super_faces::faces_type | faces_type |
typedef super_faces::face_type | face_type |
typedef face_type | edge_type |
typedef Mesh1D< Shape > | self_type |
typedef boost::shared_ptr < self_type > | self_ptrtype |
typedef element_type::vertex_permutation_type | vertex_permutation_type |
typedef element_type::edge_permutation_type | edge_permutation_type |
typedef super::face_processor_type | face_processor_type |
static const uint16_type | nDim = Shape::nRealDim |
static const uint16_type | nRealDim = Shape::nRealDim |
Additional Inherited Members | |
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typedef void | return_type |
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typedef boost::tuple < size_type, size_type > | face_processor_type |
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static return_type | acceptImpl (T *visited, VisitorBase *guest) |
1D mesh class
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inline |
default constructor
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inline |
copy constructor
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inline |
destructor
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inlinevirtual |
clear out all data from the mesh, isEmpty()
should return true
after a clear()
Reimplemented from Feel::MeshBase.
References Feel::elements(), Feel::faces(), Feel::Mesh1D< Shape >::isEmpty(), and Feel::points().
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inline |
true
if all containers are empty, false
otherwise Referenced by Feel::Mesh1D< Shape >::clear().
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inlinevirtual |
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inlinevirtual |
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inline |
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inline |
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inlinevirtual |
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inlineprotectedvirtual |
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inlineprotected |
update permutation of entities of co-dimension 1
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inlineprotectedvirtual |
update the entities of co-dimension 2
Implements Feel::MeshBase.