multiplayer.h

00001 /***************************************************************************
00002  *   Copyright (C) 2004 by Gav Wood                                        *
00003  *   gav@cs.york.ac.uk                                                     *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00021 #ifndef __MULTIPLAYER_H
00022 #define __MULTIPLAYER_H
00023 
00024 #ifdef HAVE_SNDFILE
00025 
00026 #include <sndfile.h>
00027 
00028 #ifdef __GEDDEI_BUILD
00029 #include "processor.h"
00030 #else
00031 #include <geddei/processor.h>
00032 #endif
00033 
00053 class MultiPlayer: public Processor
00054 {
00055  QStringList thePaths;
00056  SNDFILE *theFile;
00057  int theChannels, theRate;
00058  uint theLength, thePosition, theFrames;
00059  uint theIndex;
00060 
00061  const bool openFile();
00062 
00063  virtual void processor();
00064  virtual void processorStopped();
00065  virtual const bool verifyAndSpecifyTypes(const SignalTypeRefs &inTypes, SignalTypeRefs &outTypes);
00066  virtual PropertiesInfo specifyProperties() const;
00067  virtual void initFromProperties(const Properties &p);
00068  virtual void specifyOutputSpace(QValueVector<uint> &samples);
00069 
00070 public:
00077  const QString &getTitle(const int index) { return thePaths[index]; }
00078 
00082  MultiPlayer();
00083 };
00084 
00085 #endif
00086 
00087 #endif

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