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EventDance - Documentation and Reference Manual | ![]() |
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Top | Description | Object Hierarchy | Properties | Signals |
struct EvdSocketInputStream; struct EvdSocketInputStreamClass; EvdSocket * evd_socket_input_stream_get_socket (EvdSocketInputStream *self
); EvdSocketInputStream * evd_socket_input_stream_new (EvdSocket *socket
); void evd_socket_input_stream_set_socket (EvdSocketInputStream *self
,EvdSocket *socket
);
struct EvdSocketInputStreamClass { GInputStreamClass parent_class; /* signal prototypes */ void (* drained) (EvdSocketInputStream *self); };
EvdSocket * evd_socket_input_stream_get_socket (EvdSocketInputStream *self
);
Returns : |
the EvdSocket. [transfer none] |
EvdSocketInputStream * evd_socket_input_stream_new (EvdSocket *socket
);
void evd_socket_input_stream_set_socket (EvdSocketInputStream *self
,EvdSocket *socket
);
"drained"
signalvoid user_function (EvdSocketInputStream *evdsocketinputstream,
gpointer user_data) : Action
|
the object which received the signal. |
|
user data set when the signal handler was connected. |