#include <Factory.h>
Public Member Functions | |
virtual bool | accept (const Atlas::Objects::Entity::GameEntity &ge, World *world)=0 |
Accept is called when an entity must be constructed; this will be called every time an object is created, so avoid lengthy processing if possible. | |
virtual Entity * | instantiate (const Atlas::Objects::Entity::GameEntity &ge, World *world)=0 |
create whatever entity the client desires |