_account | Eris::Player | [protected] |
_characters | Eris::Player | [protected] |
_con | Eris::Player | [protected] |
_currentAction | Eris::Player | [protected] |
_currentSerial | Eris::Player | [protected] |
_lobby (defined in Eris::Player) | Eris::Player | [protected] |
_logoutTimeout (defined in Eris::Player) | Eris::Player | [protected] |
_pass | Eris::Player | [protected] |
_username | Eris::Player | [protected] |
canCreateCharacter() | Eris::Player | [inline] |
createAccount(const std::string &uname, const std::string &name, const std::string &pwd) | Eris::Player | |
createCharacter(const Atlas::Objects::Entity::GameEntity &character) | Eris::Player | |
createCharacter() | Eris::Player | |
createCharacterHandler(long serialno) (defined in Eris::Player) | Eris::Player | [protected] |
getAccountID() const | Eris::Player | |
getCharacters() | Eris::Player | |
getConnection() const (defined in Eris::Player) | Eris::Player | [inline] |
GotAllCharacters | Eris::Player | |
GotCharacterInfo | Eris::Player | |
handleLogoutTimeout() (defined in Eris::Player) | Eris::Player | [protected] |
internalLogin(const std::string &unm, const std::string &pwd) (defined in Eris::Player) | Eris::Player | [protected] |
internalLogout(bool clean) (defined in Eris::Player) | Eris::Player | [protected] |
login(const std::string &uname, const std::string &pwd) | Eris::Player | |
loginComplete(const Atlas::Objects::Entity::Player &p) (defined in Eris::Player) | Eris::Player | [protected] |
LoginFailure | Eris::Player | |
LoginSuccess (defined in Eris::Player) | Eris::Player | |
logout() | Eris::Player | |
LogoutComplete | Eris::Player | |
m_characterIds (defined in Eris::Player) | Eris::Player | [protected] |
m_doingCharacterRefresh | Eris::Player | [protected] |
netConnected() | Eris::Player | [protected] |
netDisconnecting() | Eris::Player | [protected] |
netFailure(const std::string &msg) (defined in Eris::Player) | Eris::Player | [protected] |
NewCharacter | Eris::Player | |
Player(Connection *con) | Eris::Player | |
recvLogoutInfo(const Atlas::Objects::Operation::Logout &lo) (defined in Eris::Player) | Eris::Player | [protected] |
recvOpError(const Atlas::Objects::Operation::Error &err) (defined in Eris::Player) | Eris::Player | [protected] |
recvRemoteLogout(const Atlas::Objects::Operation::Logout &lo) (defined in Eris::Player) | Eris::Player | [protected] |
recvSightCharacter(const Atlas::Objects::Entity::GameEntity &ge) (defined in Eris::Player) | Eris::Player | [protected] |
refreshCharacterInfo() | Eris::Player | |
takeCharacter(const std::string &id) | Eris::Player | |
~Player() (defined in Eris::Player) | Eris::Player |