EmpathyIdle

EmpathyIdle

Synopsis




                    EmpathyIdlePriv;
                    EmpathyIdle;
EmpathyIdle*        empathy_idle_new                    (void);
McPresence          empathy_idle_get_state              (EmpathyIdle *idle);
void                empathy_idle_set_state              (EmpathyIdle *idle,
                                                         McPresence state);
const gchar*        empathy_idle_get_status             (EmpathyIdle *idle);
void                empathy_idle_set_status             (EmpathyIdle *idle,
                                                         const gchar *status);
McPresence          empathy_idle_get_flash_state        (EmpathyIdle *idle);
void                empathy_idle_set_flash_state        (EmpathyIdle *idle,
                                                         McPresence state);
void                empathy_idle_set_presence           (EmpathyIdle *idle,
                                                         McPresence state,
                                                         const gchar *status);

Object Hierarchy


  GObject
   +----EmpathyIdle

Properties


  "flash-state"              McPresence            : Read / Write
  "state"                    McPresence            : Read / Write
  "status"                   gchararray            : Read / Write

Description

Details

EmpathyIdlePriv

typedef struct _EmpathyIdlePriv EmpathyIdlePriv;


EmpathyIdle

typedef struct _EmpathyIdle EmpathyIdle;


empathy_idle_new ()

EmpathyIdle*        empathy_idle_new                    (void);

Returns :

empathy_idle_get_state ()

McPresence          empathy_idle_get_state              (EmpathyIdle *idle);

idle :
Returns :

empathy_idle_set_state ()

void                empathy_idle_set_state              (EmpathyIdle *idle,
                                                         McPresence state);

idle :
state :

empathy_idle_get_status ()

const gchar*        empathy_idle_get_status             (EmpathyIdle *idle);

idle :
Returns :

empathy_idle_set_status ()

void                empathy_idle_set_status             (EmpathyIdle *idle,
                                                         const gchar *status);

idle :
status :

empathy_idle_get_flash_state ()

McPresence          empathy_idle_get_flash_state        (EmpathyIdle *idle);

idle :
Returns :

empathy_idle_set_flash_state ()

void                empathy_idle_set_flash_state        (EmpathyIdle *idle,
                                                         McPresence state);

idle :
state :

empathy_idle_set_presence ()

void                empathy_idle_set_presence           (EmpathyIdle *idle,
                                                         McPresence state,
                                                         const gchar *status);

idle :
state :
status :

Property Details

The "flash-state" property

  "flash-state"              McPresence            : Read / Write

flash-state.

Default value: MC_PRESENCE_UNSET


The "state" property

  "state"                    McPresence            : Read / Write

state.

Default value: MC_PRESENCE_AVAILABLE


The "status" property

  "status"                   gchararray            : Read / Write

status.

Default value: NULL