Triangulation< dim, spacedim > Member List

This is the complete list of members for Triangulation< dim, spacedim >, including all inherited members.
active_cell_iterator typedefTriangulation< dim, spacedim >
active_face_iterator typedefTriangulation< dim, spacedim >
active_hex_iterator typedefTriangulation< dim, spacedim >
active_line_iterator typedefTriangulation< dim, spacedim >
active_quad_iterator typedefTriangulation< dim, spacedim >
add_refinement_listener(RefinementListener &listener) const Triangulation< dim, spacedim >
allow_anisotropic_smoothing enum valueTriangulation< dim, spacedim >
anisotropic_refinementTriangulation< dim, spacedim > [private]
begin(const unsigned int level=0) const Triangulation< dim, spacedim >
begin_active(const unsigned int level=0) const Triangulation< dim, spacedim >
begin_active_face() const Triangulation< dim, spacedim >
begin_active_hex(const unsigned int level=0) const Triangulation< dim, spacedim >
begin_active_line(const unsigned int level=0) const Triangulation< dim, spacedim >
begin_active_quad(const unsigned int level=0) const Triangulation< dim, spacedim >
begin_face() const Triangulation< dim, spacedim >
begin_hex(const unsigned int level=0) const Triangulation< dim, spacedim >
begin_line(const unsigned int level=0) const Triangulation< dim, spacedim >
begin_quad(const unsigned int level=0) const Triangulation< dim, spacedim >
begin_raw(const unsigned int level=0) const Triangulation< dim, spacedim >
begin_raw_face() const Triangulation< dim, spacedim >
begin_raw_hex(const unsigned int level=0) const Triangulation< dim, spacedim >
begin_raw_line(const unsigned int level=0) const Triangulation< dim, spacedim >
begin_raw_quad(const unsigned int level=0) const Triangulation< dim, spacedim >
boundaryTriangulation< dim, spacedim > [private]
cell_iterator typedefTriangulation< dim, spacedim >
CellAccessor< dim, spacedim > classTriangulation< dim, spacedim > [friend]
clear()Triangulation< dim, spacedim >
clear_despite_subscriptions()Triangulation< dim, spacedim > [private]
clear_user_data()Triangulation< dim, spacedim >
clear_user_flags()Triangulation< dim, spacedim >
clear_user_flags_hex()Triangulation< dim, spacedim >
clear_user_flags_line()Triangulation< dim, spacedim >
clear_user_flags_quad()Triangulation< dim, spacedim >
clear_user_pointers()Triangulation< dim, spacedim >
coarsest_level_1 enum valueTriangulation< dim, spacedim >
copy_triangulation(const Triangulation< dim, spacedim > &old_tria)Triangulation< dim, spacedim > [virtual]
create_triangulation(const std::vector< Point< spacedim > > &vertices, const std::vector< CellData< dim > > &cells, const SubCellData &subcelldata)Triangulation< dim, spacedim > [virtual]
create_triangulation_compatibility(const std::vector< Point< spacedim > > &vertices, const std::vector< CellData< dim > > &cells, const SubCellData &subcelldata)Triangulation< dim, spacedim > [virtual]
dimensionTriangulation< dim, spacedim > [static]
distort_random(const double factor, const bool keep_boundary=true)Triangulation< dim, spacedim >
do_not_produce_unrefined_islands enum valueTriangulation< dim, spacedim >
eliminate_refined_boundary_islands enum valueTriangulation< dim, spacedim >
eliminate_refined_inner_islands enum valueTriangulation< dim, spacedim >
eliminate_unrefined_islands enum valueTriangulation< dim, spacedim >
end() const Triangulation< dim, spacedim >
end(const unsigned int level) const Triangulation< dim, spacedim >
end_active(const unsigned int level) const Triangulation< dim, spacedim >
end_active_face() const Triangulation< dim, spacedim >
end_active_hex(const unsigned int level) const Triangulation< dim, spacedim >
end_active_line(const unsigned int level) const Triangulation< dim, spacedim >
end_active_quad(const unsigned int level) const Triangulation< dim, spacedim >
end_face() const Triangulation< dim, spacedim >
end_hex() const Triangulation< dim, spacedim >
end_hex(const unsigned int level) const Triangulation< dim, spacedim >
end_line() const Triangulation< dim, spacedim >
end_line(const unsigned int level) const Triangulation< dim, spacedim >
end_quad() const Triangulation< dim, spacedim >
end_quad(const unsigned int level) const Triangulation< dim, spacedim >
end_raw(const unsigned int level) const Triangulation< dim, spacedim >
end_raw_face() const Triangulation< dim, spacedim >
end_raw_hex(const unsigned int level) const Triangulation< dim, spacedim >
end_raw_line(const unsigned int level) const Triangulation< dim, spacedim >
end_raw_quad(const unsigned int level) const Triangulation< dim, spacedim >
execute_coarsening()Triangulation< dim, spacedim > [private]
execute_coarsening_and_refinement()Triangulation< dim, spacedim > [virtual]
execute_refinement()Triangulation< dim, spacedim > [private]
face_iterator typedefTriangulation< dim, spacedim >
facesTriangulation< dim, spacedim > [private]
fix_coarsen_flags()Triangulation< dim, spacedim > [private]
get_anisotropic_refinement_flag() const Triangulation< dim, spacedim >
get_boundary(const unsigned int number) const Triangulation< dim, spacedim >
get_boundary_indicators() const Triangulation< dim, spacedim >
get_used_vertices() const Triangulation< dim, spacedim >
get_vertices() const Triangulation< dim, spacedim >
hex_iterator typedefTriangulation< dim, spacedim >
hp::DoFHandler< dim, spacedim > classTriangulation< dim, spacedim > [friend]
internal::TriaAccessor::Implementation classTriangulation< dim, spacedim > [friend]
internal::Triangulation::Implementation classTriangulation< dim, spacedim > [friend]
IteratorSelector typedefTriangulation< dim, spacedim > [private]
last() const Triangulation< dim, spacedim >
last(const unsigned int level) const Triangulation< dim, spacedim >
last_active() const Triangulation< dim, spacedim >
last_active(const unsigned int level) const Triangulation< dim, spacedim >
last_active_face() const Triangulation< dim, spacedim >
last_active_hex() const Triangulation< dim, spacedim >
last_active_hex(const unsigned int level) const Triangulation< dim, spacedim >
last_active_line() const Triangulation< dim, spacedim >
last_active_line(const unsigned int level) const Triangulation< dim, spacedim >
last_active_quad() const Triangulation< dim, spacedim >
last_active_quad(const unsigned int level) const Triangulation< dim, spacedim >
last_face() const Triangulation< dim, spacedim >
last_hex() const Triangulation< dim, spacedim >
last_hex(const unsigned int level) const Triangulation< dim, spacedim >
last_line() const Triangulation< dim, spacedim >
last_line(const unsigned int level) const Triangulation< dim, spacedim >
last_quad() const Triangulation< dim, spacedim >
last_quad(const unsigned int level) const Triangulation< dim, spacedim >
last_raw() const Triangulation< dim, spacedim >
last_raw(const unsigned int level) const Triangulation< dim, spacedim >
last_raw_face() const Triangulation< dim, spacedim >
last_raw_hex() const Triangulation< dim, spacedim >
last_raw_hex(const unsigned int level) const Triangulation< dim, spacedim >
last_raw_line() const Triangulation< dim, spacedim >
last_raw_line(const unsigned int level) const Triangulation< dim, spacedim >
last_raw_quad() const Triangulation< dim, spacedim >
last_raw_quad(const unsigned int level) const Triangulation< dim, spacedim >
levelsTriangulation< dim, spacedim > [private]
limit_level_difference_at_vertices enum valueTriangulation< dim, spacedim >
line_iterator typedefTriangulation< dim, spacedim >
list_subscribers() const Subscriptor
load_coarsen_flags(std::istream &out)Triangulation< dim, spacedim >
load_coarsen_flags(const std::vector< bool > &v)Triangulation< dim, spacedim >
load_refine_flags(std::istream &in)Triangulation< dim, spacedim >
load_refine_flags(const std::vector< bool > &v)Triangulation< dim, spacedim >
load_user_flags(std::istream &in)Triangulation< dim, spacedim >
load_user_flags(const std::vector< bool > &v)Triangulation< dim, spacedim >
load_user_flags_hex(std::istream &in)Triangulation< dim, spacedim >
load_user_flags_hex(const std::vector< bool > &v)Triangulation< dim, spacedim >
load_user_flags_line(std::istream &in)Triangulation< dim, spacedim >
load_user_flags_line(const std::vector< bool > &v)Triangulation< dim, spacedim >
load_user_flags_quad(std::istream &in)Triangulation< dim, spacedim >
load_user_flags_quad(const std::vector< bool > &v)Triangulation< dim, spacedim >
load_user_indices(const std::vector< unsigned int > &v)Triangulation< dim, spacedim >
load_user_indices_hex(const std::vector< unsigned int > &v)Triangulation< dim, spacedim >
load_user_indices_line(const std::vector< unsigned int > &v)Triangulation< dim, spacedim >
load_user_indices_quad(const std::vector< unsigned int > &v)Triangulation< dim, spacedim >
load_user_pointers(const std::vector< void * > &v)Triangulation< dim, spacedim >
load_user_pointers_hex(const std::vector< void * > &v)Triangulation< dim, spacedim >
load_user_pointers_line(const std::vector< void * > &v)Triangulation< dim, spacedim >
load_user_pointers_quad(const std::vector< void * > &v)Triangulation< dim, spacedim >
manifold_descriptionTriangulation< dim, spacedim > [private]
max_adjacent_cells() const Triangulation< dim, spacedim >
maximum_smoothing enum valueTriangulation< dim, spacedim >
memory_consumption() const Triangulation< dim, spacedim > [virtual]
MeshSmoothing enum nameTriangulation< dim, spacedim >
n_active_cells() const Triangulation< dim, spacedim >
n_active_cells(const unsigned int level) const Triangulation< dim, spacedim >
n_active_faces() const Triangulation< dim, spacedim >
n_active_hexs() const Triangulation< dim, spacedim >
n_active_hexs(const unsigned int level) const Triangulation< dim, spacedim >
n_active_lines() const Triangulation< dim, spacedim >
n_active_lines(const unsigned int level) const Triangulation< dim, spacedim >
n_active_quads() const Triangulation< dim, spacedim >
n_active_quads(const unsigned int level) const Triangulation< dim, spacedim >
n_cells() const Triangulation< dim, spacedim >
n_cells(const unsigned int level) const Triangulation< dim, spacedim >
n_faces() const Triangulation< dim, spacedim >
n_hexs() const Triangulation< dim, spacedim >
n_hexs(const unsigned int level) const Triangulation< dim, spacedim >
n_levels() const Triangulation< dim, spacedim >
n_lines() const Triangulation< dim, spacedim >
n_lines(const unsigned int level) const Triangulation< dim, spacedim >
n_quads() const Triangulation< dim, spacedim >
n_quads(const unsigned int level) const Triangulation< dim, spacedim >
n_raw_cells(const unsigned int level) const Triangulation< dim, spacedim >
n_raw_hexs() const Triangulation< dim, spacedim >
n_raw_hexs(const unsigned int level) const Triangulation< dim, spacedim >
n_raw_lines() const Triangulation< dim, spacedim >
n_raw_lines(const unsigned int level) const Triangulation< dim, spacedim >
n_raw_quads() const Triangulation< dim, spacedim >
n_raw_quads(const unsigned int level) const Triangulation< dim, spacedim >
n_subscriptions() const Subscriptor
n_used_vertices() const Triangulation< dim, spacedim >
n_vertices() const Triangulation< dim, spacedim >
none enum valueTriangulation< dim, spacedim >
number_cacheTriangulation< dim, spacedim > [private]
operator=(const Subscriptor &)Subscriptor
patch_level_1 enum valueTriangulation< dim, spacedim >
prepare_coarsening_and_refinement()Triangulation< dim, spacedim >
quad_iterator typedefTriangulation< dim, spacedim >
raw_cell_iterator typedefTriangulation< dim, spacedim >
raw_face_iterator typedefTriangulation< dim, spacedim >
raw_hex_iterator typedefTriangulation< dim, spacedim >
raw_line_iterator typedefTriangulation< dim, spacedim >
raw_quad_iterator typedefTriangulation< dim, spacedim >
read_bool_vector(const unsigned int magic_number1, std::vector< bool > &v, const unsigned int magic_number2, std::istream &in)Triangulation< dim, spacedim > [protected, static]
refine_global(const unsigned int times)Triangulation< dim, spacedim >
refinement_listenersTriangulation< dim, spacedim > [mutable, private]
remove_refinement_listener(RefinementListener &listener) const Triangulation< dim, spacedim >
save_coarsen_flags(std::ostream &out) const Triangulation< dim, spacedim >
save_coarsen_flags(std::vector< bool > &v) const Triangulation< dim, spacedim >
save_refine_flags(std::ostream &out) const Triangulation< dim, spacedim >
save_refine_flags(std::vector< bool > &v) const Triangulation< dim, spacedim >
save_user_flags(std::ostream &out) const Triangulation< dim, spacedim >
save_user_flags(std::vector< bool > &v) const Triangulation< dim, spacedim >
save_user_flags_hex(std::ostream &out) const Triangulation< dim, spacedim >
save_user_flags_hex(std::vector< bool > &v) const Triangulation< dim, spacedim >
save_user_flags_line(std::ostream &out) const Triangulation< dim, spacedim >
save_user_flags_line(std::vector< bool > &v) const Triangulation< dim, spacedim >
save_user_flags_quad(std::ostream &out) const Triangulation< dim, spacedim >
save_user_flags_quad(std::vector< bool > &v) const Triangulation< dim, spacedim >
save_user_indices(std::vector< unsigned int > &v) const Triangulation< dim, spacedim >
save_user_indices_hex(std::vector< unsigned int > &v) const Triangulation< dim, spacedim >
save_user_indices_line(std::vector< unsigned int > &v) const Triangulation< dim, spacedim >
save_user_indices_quad(std::vector< unsigned int > &v) const Triangulation< dim, spacedim >
save_user_pointers(std::vector< void * > &v) const Triangulation< dim, spacedim >
save_user_pointers_hex(std::vector< void * > &v) const Triangulation< dim, spacedim >
save_user_pointers_line(std::vector< void * > &v) const Triangulation< dim, spacedim >
save_user_pointers_quad(std::vector< void * > &v) const Triangulation< dim, spacedim >
set_all_refine_flags()Triangulation< dim, spacedim >
set_boundary(const unsigned int number, const Boundary< dim, spacedim > &boundary_object)Triangulation< dim, spacedim >
set_boundary(const unsigned int number)Triangulation< dim, spacedim >
smooth_gridTriangulation< dim, spacedim > [private]
smoothing_on_coarsening enum valueTriangulation< dim, spacedim >
smoothing_on_refinement enum valueTriangulation< dim, spacedim >
space_dimensionTriangulation< dim, spacedim > [static]
straight_boundaryTriangulation< dim, spacedim > [static]
straight_manifold_descriptionTriangulation< dim, spacedim > [static]
subscribe(const char *identifier=0) const Subscriptor [inline]
Subscriptor()Subscriptor
Subscriptor(const Subscriptor &)Subscriptor
TriaAccessor classTriangulation< dim, spacedim > [friend]
TriaAccessorBase classTriangulation< dim, spacedim > [friend]
Triangulation(const MeshSmoothing smooth_grid=none)Triangulation< dim, spacedim >
Triangulation(const Triangulation< dim, spacedim > &t)Triangulation< dim, spacedim >
unsubscribe(const char *identifier=0) const Subscriptor [inline]
vertex_used(const unsigned int index) const Triangulation< dim, spacedim >
verticesTriangulation< dim, spacedim > [private]
vertices_usedTriangulation< dim, spacedim > [private]
write_bool_vector(const unsigned int magic_number1, const std::vector< bool > &v, const unsigned int magic_number2, std::ostream &out)Triangulation< dim, spacedim > [protected, static]
~Subscriptor()Subscriptor [virtual]
~Triangulation()Triangulation< dim, spacedim > [virtual]

deal.II documentation generated on Mon Nov 23 22:58:15 2009 by doxygen 1.6.1