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Crystal Space may utilize several optional external, and publicly available development libraries. These libraries are:
Most of these libraries are optional. If you do not have them installed, then Crystal Space will still function, though features related to the missing libraries will be disabled. Despite being optional, at the very minimum, you should at least ensure that zlib, libpng, and libjpeg are installed since much useful functionality depends upon those libraries. Many computer systems come with these libraries pre-installed. If the libraries are not already available on your system, then see the following sections for information about how to obtain them.
Rather than having to install these components manually, Microsoft Visual C++ 7/7.1/8, MinGW/MSYS, and Cygwin users can download a single package which contains all common headers, pre-built library files, and dynamic link libraries in pre-compiled form from the following location:
http://www.crystalspace3d.org/support/win32/cs-win32libs-0.99r0_018.exe
Crystal Space relies upon the zlib
library for reading ZIP files,
and for a few other uses. You can download zlib
from:
After downloading you can either install the package normally (i.e. `make install') or unpack it into the directory `CS/libs/zlib*'. In general, if you have permission to do so, it is best to install the library.
Crystal Space relies upon the libpng
library for reading PNG
graphic files. You can download libpng
from:
http://www.libpng.org/pub/png/libpng.html
After downloading you can either install the package normally (i.e. `make -f scripts/makefile.std install') or unpack it into the directory `CS/libs/libpng*'. In general, if you have permission to do so, it is best to install the library.
Crystal Space relies upon the libjpeg
library for reading JPEG
graphic files. You can download libjpeg
from:
After downloading you can either install the package normally (i.e. `make install') or unpack it into the directory `CS/libs/jpeg*'. In general, if you have permission to do so, it is best to install the library.
Crystal Space can utilize the FreeType2 library to display TrueType fonts. You can get the latest version at:
Many Crystal Space shaders require the CG library from nVidia. Crystal Space depends on the CG library with version number at least equal to 1.4. If you're on GNU/Linux then you probably will not find a package with that version available (latest stable on Gentoo is 1.2 for example) so you have to directly download this from http://developer.nvidia.com/object/cg_toolkit.html#downloads.
Crystal Space contains a plugin providing physics through ODE. You can get the required latest CVS code at:
Note: You must compile ODE with OPCODE support enabled in order to use the library with Crystal Space.
With this libraries you can use the Ogg/Vorbis sound plugin. You can get the latest version at:
http://www.vorbis.com/download.psp
Crystal Space can optionally utilize the libmng
library for reading
MNG/JNG graphic files. You can download libmng
from:
After downloading you can either install the package normally (i.e. `make install') or unpack it into the directory `CS/libs/libmng*'. In general, if you have permission to do so, it is best to install the library.
This library is used for 2D rendering in text mode. This is optional and only needed for fun. libcaca can be downloaded from:
Maps: Needed if you want to see examples of Crystal Space at work. A few data files are provided in the Crystal Space release itself, but more can be downloaded from the `maps' subdirectory of each release. Most files can just be placed in the `CS/data' directory.
http://www.crystalspace3d.org/support/release/
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