CrystalSpace

Public API Reference

imesh/rain.h

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00001 /*
00002     Copyright (C) 2000 by Jorrit Tyberghein
00003     Copyright (C) 2001 by W.C.A. Wijngaards
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_IMESH_RAIN_H__
00021 #define __CS_IMESH_RAIN_H__
00022 
00027 #include "csutil/scf.h"
00028 
00032 struct iMaterialWrapper;
00033 
00034 class csColor;
00035 class csVector3;
00036 
00037 SCF_VERSION (iRainState, 0, 0, 1);
00038 
00042 struct iRainState : public iBase
00043 {
00045   virtual void SetParticleCount (int num) = 0;
00047   virtual int GetParticleCount () const = 0;
00049   virtual void SetDropSize (float dropwidth, float dropheight) = 0;
00051   virtual void GetDropSize (float& dropwidth, float& dropheight) const = 0;
00053   virtual void SetBox (const csVector3& minbox, const csVector3& maxbox) = 0;
00055   virtual void GetBox (csVector3& minbox, csVector3& maxbox) const = 0;
00057   virtual void SetLighting (bool l) = 0;
00059   virtual bool GetLighting () const = 0;
00061   virtual void SetFallSpeed (const csVector3& fspeed) = 0;
00063   virtual const csVector3& GetFallSpeed () const = 0;
00065   virtual void SetCollisionDetection (bool cd) = 0;
00067   virtual bool GetCollisionDetection () const = 0;
00069   virtual void SetMaterialWrapper (iMaterialWrapper* material) = 0;
00071   virtual iMaterialWrapper* GetMaterialWrapper () const = 0;
00073   virtual void SetMixMode (uint mode) = 0;
00075   virtual uint GetMixMode () const = 0;
00077   virtual void SetColor (const csColor& color) = 0;
00079   virtual const csColor& GetColor () const = 0;
00080 };
00081 
00084 #endif // __CS_IMESH_RAIN_H__
00085 

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