ivaria/collider.h
Go to the documentation of this file.00001 /* 00002 Crystal Space 3D engine 00003 Copyright (C) 2000 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_IVARIA_COLLIDER_H__ 00021 #define __CS_IVARIA_COLLIDER_H__ 00022 00027 #include "csutil/scf.h" 00028 #include "csgeom/vector3.h" 00029 #include "csutil/array.h" 00030 00031 struct iPolygonMesh; 00032 struct iMeshObject; 00033 class csReversibleTransform; 00034 00039 struct csCollisionPair 00040 { 00042 00043 csVector3 a1, b1, c1; 00045 00046 // Second triangle 00047 csVector3 a2, b2, c2; 00049 }; 00050 00054 struct csIntersectingTriangle 00055 { 00056 csVector3 a, b, c; 00057 }; 00058 00059 SCF_VERSION (iCollider, 0, 2, 0); 00060 00073 struct iCollider : public iBase 00074 { 00075 }; 00076 00077 SCF_VERSION (iCollideSystem, 0, 0, 4); 00078 00095 struct iCollideSystem : public iBase 00096 { 00106 virtual csPtr<iCollider> CreateCollider (iPolygonMesh* mesh) = 0; 00107 00129 virtual bool Collide ( 00130 iCollider* collider1, const csReversibleTransform* trans1, 00131 iCollider* collider2, const csReversibleTransform* trans2) = 0; 00132 00141 virtual csCollisionPair* GetCollisionPairs () = 0; 00142 00147 virtual size_t GetCollisionPairCount () = 0; 00148 00154 virtual void ResetCollisionPairs () = 0; 00155 00167 virtual bool CollideRay ( 00168 iCollider* collider, const csReversibleTransform* trans, 00169 const csVector3& start, const csVector3& end) = 0; 00170 00183 virtual bool CollideSegment ( 00184 iCollider* collider, const csReversibleTransform* trans, 00185 const csVector3& start, const csVector3& end) = 0; 00186 00192 virtual const csArray<csIntersectingTriangle>& GetIntersectingTriangles () 00193 const = 0; 00194 00203 virtual void SetOneHitOnly (bool o) = 0; 00204 00213 virtual bool GetOneHitOnly () = 0; 00214 }; 00215 00216 #endif // __CS_IVARIA_COLLIDER_H__ 00217
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