Here is a list of all documented class members with links to the class documentation for each member:
- v -
- v : csSprite2DVertex, csCompressVertexInfo
- v1 : csBox3::bEdge
- v2 : csBox3::bEdge
- v_o2t : csTransform
- val : getopt_option
- valid : csShaderProgram::ProgramParam
- ValidateTemplate() : iShaderCompiler
- Value : iAwsPointKey, iAwsRGBKey, iAwsRectKey, iAwsStringKey, iAwsFloatKey, iAwsIntKey, csSemaphore, SYMBOL_INFOW, SYMBOL_INFO, csCommandLineOption
- value : csHash< T, K >::Element, csGenerateImageLayer
- valuefunc : csGenerateImageTextureBlend
- var : csShaderProgram::ProgramParam, csShaderExpression::oper_arg
- varAmbient : csLightShaderVarCache
- VariableChanged() : iSharedVariableListener
- variablecontext : csRenderMesh
- variablemap : csShaderProgram
- VariableMapEntry() : csShaderProgram::VariableMapEntry
- VariableType : csShaderVariable
- varLightCount : csLightShaderVarCache
- vec4 : csShaderExpression::oper_arg
- VECTOR2 : csShaderVariable
- VECTOR3 : csShaderVariable
- VECTOR4 : csShaderVariable
- Velocity : csSoundListener
- velocity : csParticlesData
- Version : MINIDUMP_HEADER
- version : csRenderBuffer
- version_made_by : ZIP_central_directory_file_header
- version_needed_to_extract : ZIP_central_directory_file_header, ZIP_local_file_header
- VersionInfo : MINIDUMP_MODULE_CALLBACK
- Vertex : csVertexStatus
- vertex_buffer : csNewParticleSystem::PerFrameData, csParticleSystem::PerFrameData
- VertexCount : csNewParticleSystem, csParticleSystem
- vertexCount : csSimpleRenderMesh, CrystalSpace::ImportKit::Container::Model::Mesh
- VertexPointer : csGLStateCache, csGLStateCacheContext
- vertices : csSimpleRenderMesh, csMeshedPolygon, csTriangleVertices, csPoly3D, csPoly2D
- vertices_idx : csPolyIndexed
- verts : CrystalSpace::ImportKit::Container::Model::Mesh
- Virtual : IMAGEHLP_STACK_FRAME, STACKFRAME64
- vis_cb : csParticleSystem
- VisCallback : csMeshObject
- visible : csProcTexture
- Visible() : csDMath3, csMath3, csMath2
- Visit() : iTextureWrapper, iMaterialEngine, iMaterialWrapper, csProcTexture
- VisTest() : iVisibilityCuller
- Volume() : csOBB, csBox3
- vpHeight : csGraphics2D
- vpointer : csGLStateCache
- vpSet : csGraphics2D
- vpWidth : csGraphics2D
- vsize : csGLStateCache, csGLStateCacheContext
- vstride : csGLStateCache, csGLStateCacheContext
- vsync : csGraphics2D
- vt1 : csPolygonMeshEdge
- vt2 : csPolygonMeshEdge
- vtype : csGLStateCache, csGLStateCacheContext
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