, including all inherited members.
AddRefOwner(iBase **ref_owner) | scfImplementation< csShaderVariableContext > | [inline, virtual] |
AddVariable(csShaderVariable *variable) | csShaderVariableContext | [virtual] |
Clear() | csShaderVariableContext | [inline, virtual] |
DecRef() | scfImplementation< csShaderVariableContext > | [inline, virtual] |
GetRefCount() | scfImplementation< csShaderVariableContext > | [inline, virtual] |
GetShaderVariables() const | csShaderVariableContext | [inline, virtual] |
GetVariable(csStringID name) const | csShaderVariableContext | [virtual] |
GetVariableAdd(csStringID name) | iShaderVariableContext | [inline] |
IncRef() | scfImplementation< csShaderVariableContext > | [inline, virtual] |
IsEmpty() const | csShaderVariableContext | [inline, virtual] |
operator=(const scfImplementation &) | scfImplementation< csShaderVariableContext > | [inline] |
PushVariables(csShaderVarStack &stacks) const | csShaderVariableContext | [virtual] |
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation1< csShaderVariableContext, iShaderVariableContext > | [inline, virtual] |
RemoveRefOwner(iBase **ref_owner) | scfImplementation< csShaderVariableContext > | [inline, virtual] |
ReplaceVariable(csShaderVariable *variable) | csShaderVariableContext | [virtual] |
scfImplementation(csShaderVariableContext *object, iBase *parent=0) | scfImplementation< csShaderVariableContext > | [inline] |
scfImplementation(const scfImplementation &) | scfImplementation< csShaderVariableContext > | [inline] |
scfImplementation1(csShaderVariableContext *object, iBase *parent=0) | scfImplementation1< csShaderVariableContext, iShaderVariableContext > | [inline, protected] |
scfImplementationType typedef | scfImplementation1< csShaderVariableContext, iShaderVariableContext > | [protected] |
scfObject | scfImplementation< csShaderVariableContext > | [protected] |
scfParent | scfImplementation< csShaderVariableContext > | [protected] |
scfRefCount | scfImplementation< csShaderVariableContext > | [protected] |
scfRemoveRefOwners() | scfImplementation< csShaderVariableContext > | [inline, protected] |
scfWeakRefOwners | scfImplementation< csShaderVariableContext > | [protected] |
~scfImplementation() | scfImplementation< csShaderVariableContext > | [inline, virtual] |
~scfImplementation1() | scfImplementation1< csShaderVariableContext, iShaderVariableContext > | [inline, protected, virtual] |