22 #include "object/motion/motion.h"
41 void DeleteObject(
bool bAll=
false);
43 bool EventProcess(
const Event &event);
44 Error SetAction(
int action,
float time=0.2f);
47 void StartDisplayInfo();
48 void StopDisplayInfo();
52 bool EventFrame(
const Event &event);
56 float m_lastMotorParticle;
65 float m_blinkProgress;
ObjectType
Type of game object.
Definition: object.h:46
2D point
Definition: point.h:46
Error
Type of error or info message.
Definition: global.h:29
3D (3x1) vector
Definition: vector.h:49
Definition: motiontoto.h:35
Event sent by system, interface or game.
Definition: event.h:686