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target.h
1 // * This file is part of the COLOBOT source code
2 // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
3 // *
4 // * This program is free software: you can redistribute it and/or modify
5 // * it under the terms of the GNU General Public License as published by
6 // * the Free Software Foundation, either version 3 of the License, or
7 // * (at your option) any later version.
8 // *
9 // * This program is distributed in the hope that it will be useful,
10 // * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // * GNU General Public License for more details.
13 // *
14 // * You should have received a copy of the GNU General Public License
15 // * along with this program. If not, see http://www.gnu.org/licenses/.
16 
17 // target.h
18 
19 #pragma once
20 
21 #include "common/event.h"
22 #include "common/misc.h"
23 #include "common/restext.h"
24 
25 #include "graphics/engine/engine.h"
26 
27 #include "object/robotmain.h"
28 #include "object/object.h"
29 
30 #include "ui/control.h"
31 
32 #include <string>
33 
34 
35 namespace Ui {
36 
37 class CTarget : public CControl
38 {
39 public:
40  CTarget();
41  ~CTarget();
42 
43  bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
44 
45  bool EventProcess(const Event &event);
46  void Draw();
47  bool GetTooltip(Math::Point pos, std::string &name);
48 
49 protected:
50  CObject* DetectFriendObject(Math::Point pos);
51 };
52 
53 
54 }
55 
Main graphics engine - CEngine class.
CRobotMain - main class of Colobot game engine.
Definition: target.h:37
Translation and string resource utilities.
2D point
Definition: point.h:46
CObject - base class for all game objects.
Event types, structs and event queue.
EventType
Type of event message.
Definition: event.h:35
Event sent by system, interface or game.
Definition: event.h:686
Definition: object.h:352
Definition: control.h:64