101 RENDER_STATE_LIGHTING,
102 RENDER_STATE_BLENDING,
104 RENDER_STATE_DEPTH_TEST,
105 RENDER_STATE_DEPTH_WRITE,
106 RENDER_STATE_ALPHA_TEST,
142 BLEND_SRC_ALPHA_SATURATE
200 PRIMITIVE_LINE_STRIP,
202 PRIMITIVE_TRIANGLE_STRIP
213 FRUSTUM_PLANE_LEFT = 0x01,
214 FRUSTUM_PLANE_RIGHT = 0x02,
215 FRUSTUM_PLANE_TOP = 0x04,
216 FRUSTUM_PLANE_BOTTOM = 0x08,
217 FRUSTUM_PLANE_FRONT = 0x10,
218 FRUSTUM_PLANE_BACK = 0x20,
219 FRUSTUM_PLANE_ALL = FRUSTUM_PLANE_LEFT | FRUSTUM_PLANE_RIGHT |
220 FRUSTUM_PLANE_TOP | FRUSTUM_PLANE_BOTTOM |
221 FRUSTUM_PLANE_FRONT | FRUSTUM_PLANE_BACK
247 virtual bool Create() = 0;
257 virtual void Clear() = 0;
296 virtual void SetTexture(
int index,
unsigned int textureId) = 0;
314 Color color =
Color(1.0f, 1.0f, 1.0f, 1.0f)) = 0;
317 Color color =
Color(1.0f, 1.0f, 1.0f, 1.0f)) = 0;
virtual Texture GetTexture(int index)=0
Returns the (multi)texture at given index.
Draw only points.
Definition: device.h:185
void LoadDefault()
Loads the default values.
Definition: device.h:70
virtual void MultiplyTransform(TransformType type, const Math::Matrix &matrix)=0
Multiplies the current transform matrix of given type by given matrix.
virtual void GetBlendFunc(BlendFunc &srcBlend, BlendFunc &dstBlend)=0
Returns the current blending functions for source and destination operations.
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices, int vertexCount, Color color=Color(1.0f, 1.0f, 1.0f, 1.0f))=0
Renders primitive composed of vertices with single texture.
virtual const Material & GetMaterial()=0
Returns the current material.
virtual void Clear()=0
Clears the screen to blank.
bool noFrame
No window frame (also set with full screen)
Definition: device.h:64
virtual float GetDepthBias()=0
Returns the current depth bias.
Vertex of a primitive.
Definition: vertex.h:48
virtual void SetShadeModel(ShadeModel model)=0
Sets the shade model.
bool fullScreen
Full screen.
Definition: device.h:58
Vertex with secondary texture coordinates.
Definition: vertex.h:109
virtual void SetLight(int index, const Light &light)=0
Sets the light at given index.
FogMode
Type of fog calculation function.
Definition: device.h:149
virtual void GetFogParams(FogMode &mode, Color &color, float &start, float &end, float &density)=0
Returns the current fog parameters: mode, color, start distance, end distance and density (for exp mo...
4x4 matrix
Definition: matrix.h:63
virtual void DestroyTexture(const Texture &texture)=0
Deletes a given texture, freeing it from video memory.
TexWrapMode
Wrapping mode for texture coords.
Definition: texture.h:82
Math::IntPoint size
Screen size.
Definition: device.h:54
virtual void SetRenderState(RenderState state, bool enabled)=0
Enables/disables the given render state.
virtual void DestroyAllTextures()=0
Deletes all textures created so far.
FillMode
Polygon fill mode.
Definition: device.h:182
virtual void SetDepthTestFunc(CompFunc func)=0
Sets the function of depth test.
virtual void SetFillMode(FillMode mode)=0
Sets the current fill mode.
Texture struct and related enums.
CompFunc
Type of function used to compare values.
Definition: device.h:114
virtual void GetAlphaTestFunc(CompFunc &func, float &refValue)=0
Returns the current alpha test function and reference value.
virtual void DestroyStaticBuffer(unsigned int bufferId)=0
Deletes a static buffer.
Parameters for a texture unit.
Definition: texture.h:165
Light struct and related enums.
Material of a surface.
Definition: material.h:41
virtual int ComputeSphereVisibility(const Math::Vector ¢er, float radius)=0
int bpp
Bits per pixel.
Definition: device.h:56
virtual void SetAlphaTestFunc(CompFunc func, float refValue)=0
Sets the alpha test function and reference value.
virtual ShadeModel GetShadeModel()=0
Returns the current shade model.
DeviceConfig()
Constructor calls LoadDefault()
Definition: device.h:67
virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex *vertices, int vertexCount)=0
Creates a static buffer composed of given primitives with single texture vertices.
virtual void DebugLights()=0
Displays light positions to aid in debuggings.
bool resizeable
Resizeable window.
Definition: device.h:60
FrustumPlane
Planes of frustum space.
Definition: device.h:211
General config for graphics device.
Definition: device.h:51
Properties of light in 3D scene.
Definition: light.h:51
virtual void SetCullMode(CullMode mode)=0
Sets the current cull mode.
virtual void SetGlobalAmbient(const Color &color)=0
Sets the global ambient color.
Color structs and related functions.
virtual CompFunc GetDepthTestFunc()=0
Returns the current function of depth test.
virtual FillMode GetFillMode()=0
Returns the current fill mode.
virtual void Destroy()=0
Destroys the device, releasing every acquired resource.
Parameters for texture creation.
Definition: texture.h:129
ShadeModel
Shade model used in rendering.
Definition: device.h:172
virtual void EndScene()=0
Ends drawing the 3D scene.
BlendFunc
Type of blending function.
Definition: device.h:130
Matrix struct and related functions.
virtual void BeginScene()=0
Begins drawing the 3D scene.
virtual void * GetFrameBufferPixels() const =0
Returns the pixels of the entire screen.
Image loaded from file.
Definition: image.h:54
Cull clockwise faces.
Definition: device.h:163
virtual void SetFogParams(FogMode mode, const Color &color, float start, float end, float density)=0
Sets the fog parameters: mode, color, start distance, end distance and density (for exp models) ...
virtual void SetTransform(TransformType type, const Math::Matrix &matrix)=0
Sets the transform matrix of given type.
PrimitiveType
Type of primitive to render.
Definition: device.h:196
virtual void DrawStaticBuffer(unsigned int bufferId)=0
Draws a static buffer.
Draw full polygons.
Definition: device.h:189
CullMode
Culling mode for polygons.
Definition: device.h:160
virtual Color GetClearColor()=0
Returns the current clear color.
Colored vertex.
Definition: vertex.h:80
virtual void SetMaterial(const Material &material)=0
Sets the current material.
virtual void SetTextureEnabled(int index, bool enabled)=0
Enables/disables the given texture stage.
virtual Color GetGlobalAmbient()=0
Returns the global ambient color.
Implementation-specific image data.
Definition: image.h:39
Cull counter-clockwise faces.
Definition: device.h:165
virtual void DebugHook()=0
Provides a hook to debug graphics code (implementation-specific)
RenderState
Render states that can be enabled/disabled.
Definition: device.h:99
virtual bool Create()=0
Initializes the device, setting the initial state.
virtual bool GetLightEnabled(int index)=0
Returns the current enable state of light at given index.
virtual const Math::Matrix & GetTransform(TransformType type)=0
Returns the current transform matrix of given type.
virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex *vertices, int vertexCount)=0
Updates the static buffer composed of given primitives with single texture vertices.
virtual void SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT)=0
Sets only the texture wrap modes (for faster than thru stage params)
Info about a texture.
Definition: texture.h:212
bool doubleBuf
Double buffering.
Definition: device.h:62
virtual void SetTextureStageParams(int index, const TextureStageParams ¶ms)=0
Sets the params for texture stage with given index.
3D (3x1) vector
Definition: vector.h:49
virtual TextureStageParams GetTextureStageParams(int index)=0
Returns the current params of texture stage with given index.
virtual void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend)=0
Sets the blending functions for source and destination operations.
2D Point with integer coords
Definition: intpoint.h:35
virtual void SetDepthBias(float factor)=0
Sets the depth bias (constant value added to Z-coords)
RGBA color.
Definition: color.h:35
virtual CullMode GetCullMode()=0
Returns the current cull mode.
virtual void SetLightEnabled(int index, bool enabled)=0
Enables/disables the light at given index.
virtual Texture CreateTexture(CImage *image, const TextureCreateParams ¶ms)=0
Creates a texture from image; the image can be safely removed after that.
virtual bool GetRenderState(RenderState state)=0
Returns the current setting of given render state.
TransformType
Type of transformation in rendering pipeline.
Definition: device.h:88
virtual int GetMaxLightCount()=0
Returns the maximum number of lights available.
virtual bool GetTextureEnabled(int index)=0
Returns the current enable state of given texture stage.
virtual void SetClearColor(const Color &color)=0
Sets the clear color.
virtual int GetMaxTextureStageCount()=0
Returns the maximum number of multitexture stages.
Draw only lines.
Definition: device.h:187
virtual void SetTexture(int index, const Texture &texture)=0
Sets the texture at given texture stage.
virtual const Light & GetLight(int index)=0
Returns the current light at given index.
Abstract interface of graphics device.
Definition: device.h:235