22 #include "object/motion/motion.h"
33 enum MotionAntSpecialAction
52 void DeleteObject(
bool bAll=
false);
54 bool EventProcess(
const Event &event);
58 bool EventFrame(
const Event &event);
64 float m_armTimeAction;
65 short m_armAngles[3*3*3*3*3 + 3*3*3*8];
ObjectType
Type of game object.
Definition: object.h:46
Definition: motionant.h:46
3D (3x1) vector
Definition: vector.h:49
Event sent by system, interface or game.
Definition: event.h:686