Class TAbstractDirectionalLightNode
Unit
X3DNodes
Declaration
type TAbstractDirectionalLightNode = class(TAbstractLightNode)
Description
no description available, TAbstractLightNode description follows
Base class for all VRML / X3D light nodes.
Note that even the old VRML 1.0 light nodes inherit from this. Although they interpret some bits differently ("ambientIntensity" < 0 has special meaning). But most of the fields behave identically, they only have different default values.
Hierarchy
Overview
Methods
Properties
Description
Methods
 |
procedure CreateNode; override; |
|
 |
class function ClassNodeTypeName: string; override; |
|
 |
procedure UpdateLightInstance(var LightInstance: TLightInstance); override; |
|
 |
procedure Box3DDistances(const Box: TBox3D; out MinDistance, MaxDistance: Single); override; |
|
Properties
 |
property FdDirection: TSFVec3f read FFdDirection; |
|
 |
property FdProjectionRectangle: TSFVec4f read FFdProjectionRectangle; |
|
 |
property FdProjectionLocation: TSFVec3f read FFdProjectionLocation; |
|
Generated by PasDoc 0.13.0 on 2014-04-30 22:06:48
|