- Cal3D 0.9 API Reference - |
00001 //****************************************************************************// 00002 // physique.h // 00003 // Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger // 00004 //****************************************************************************// 00005 // This library is free software; you can redistribute it and/or modify it // 00006 // under the terms of the GNU Lesser General Public License as published by // 00007 // the Free Software Foundation; either version 2.1 of the License, or (at // 00008 // your option) any later version. // 00009 //****************************************************************************// 00010 00011 #ifndef CAL_PHYSIQUE_H 00012 #define CAL_PHYSIQUE_H 00013 00014 //****************************************************************************// 00015 // Includes // 00016 //****************************************************************************// 00017 00018 #include "cal3d/global.h" 00019 00020 //****************************************************************************// 00021 // Forward declarations // 00022 //****************************************************************************// 00023 00024 class CalModel; 00025 class CalSubmesh; 00026 class CalVector; 00027 00028 //****************************************************************************// 00029 // Class declaration // 00030 //****************************************************************************// 00031 00032 /*****************************************************************************/ 00036 class CAL3D_API CalPhysique 00037 { 00038 // member variables 00039 public: 00040 CalModel *m_pModel; 00041 bool m_Normalize; 00042 00043 // constructors/destructor 00044 public: 00045 CalPhysique(); 00046 virtual ~CalPhysique(); 00047 00048 // member functions 00049 public: 00050 int calculateTangentSpaces(CalSubmesh *pSubmesh, int mapId, float *pTangentSpaceBuffer); 00051 int calculateNormals(CalSubmesh *pSubmesh, float *pNormalBuffer); 00052 int calculateVertices(CalSubmesh *pSubmesh, float *pVertexBuffer); 00053 CalVector calculateVertex(CalSubmesh *pSubmesh, int vertexId); 00054 int calculateVerticesAndNormals(CalSubmesh *pSubmesh, float *pVertexBuffer); 00055 int calculateVerticesNormalsAndTexCoords(CalSubmesh *pSubmesh, float *pVertexBuffer,int NumTexCoords=1); 00056 bool create(CalModel *pModel); 00057 void destroy(); 00058 void update(); 00059 void setNormalization(bool normalize); 00060 }; 00061 00062 #endif 00063 00064 //****************************************************************************//