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00011 #ifndef CAL_COREMODEL_H
00012 #define CAL_COREMODEL_H
00013
00014
00015 #include "cal3d/global.h"
00016
00017
00018 class CalCoreSkeleton;
00019 class CalCoreAnimation;
00020 class CalCoreMorphAnimation;
00021 class CalCoreMesh;
00022 class CalCoreMaterial;
00023
00024 class CAL3D_API CalCoreModel
00025 {
00026 public:
00027 CalCoreModel(const std::string& name);
00028 ~CalCoreModel();
00029
00030 Cal::UserData getUserData();
00031 void setUserData(Cal::UserData userData);
00032
00033 void scale(float factor);
00034
00035
00036 int addCoreAnimation(CalCoreAnimation *pCoreAnimation);
00037 CalCoreAnimation *getCoreAnimation(int coreAnimationId);
00038 int getCoreAnimationCount();
00039 int loadCoreAnimation(const std::string& strFilename);
00040 int loadCoreAnimation(const std::string& strFilename, const std::string& strAnimationName);
00041 int unloadCoreAnimation(const std::string& name);
00042 int unloadCoreAnimation(int coreAnimationId);
00043 bool saveCoreAnimation(const std::string& strFilename, int coreAnimationId);
00044 bool addAnimationName(const std::string& strAnimationName, int coreAnimationId);
00045 int getCoreAnimationId(const std::string& strAnimationName);
00046
00047
00048 int addCoreMorphAnimation(CalCoreMorphAnimation *pCoreMorphAnimation);
00049 CalCoreMorphAnimation *getCoreMorphAnimation(int coreMorphAnimationId);
00050 int getCoreMorphAnimationCount();
00051
00052
00053 int addCoreMaterial(CalCoreMaterial *pCoreMaterial);
00054 bool createCoreMaterialThread(int coreMaterialThreadId);
00055 CalCoreMaterial *getCoreMaterial(int coreMaterialId);
00056 int getCoreMaterialCount();
00057 int getCoreMaterialId(int coreMaterialThreadId, int coreMaterialSetId);
00058 int loadCoreMaterial(const std::string& strFilename);
00059 int loadCoreMaterial(const std::string& strFilename, const std::string& strMaterialName);
00060 int unloadCoreMaterial(const std::string& name);
00061 int unloadCoreMaterial(int coreMaterialId);
00062 bool saveCoreMaterial(const std::string& strFilename, int coreMaterialId);
00063 bool setCoreMaterialId(int coreMaterialThreadId, int coreMaterialSetId, int coreMaterialId);
00064 bool addMaterialName(const std::string& strMaterialName, int coreMaterialId);
00065 int getCoreMaterialId(const std::string& strMaterialName);
00066
00067
00068 int addCoreMesh(CalCoreMesh *pCoreMesh);
00069 CalCoreMesh *getCoreMesh(int coreMeshId);
00070 int getCoreMeshCount();
00071 int loadCoreMesh(const std::string& strFilename);
00072 int loadCoreMesh(const std::string& strFilename, const std::string& strMeshName);
00073 int unloadCoreMesh(const std::string& name);
00074 int unloadCoreMesh(int coreMeshId);
00075 bool saveCoreMesh(const std::string& strFilename, int coreMeshId);
00076 bool addMeshName(const std::string& strMeshName, int coreMeshId);
00077 int getCoreMeshId(const std::string& strMeshName);
00078
00079
00080 CalCoreSkeleton *getCoreSkeleton();
00081 bool loadCoreSkeleton(const std::string& strFilename);
00082 bool saveCoreSkeleton(const std::string& strFilename);
00083 void setCoreSkeleton(CalCoreSkeleton *pCoreSkeleton);
00084 void addBoneName(const std::string& strBoneName, int boneId);
00085 int getBoneId(const std::string& strBoneName);
00086
00087
00088 private:
00089 std::string m_strName;
00090 CalCoreSkeleton *m_pCoreSkeleton;
00091 std::vector<CalCoreAnimation *> m_vectorCoreAnimation;
00092 std::vector<CalCoreMorphAnimation *> m_vectorCoreMorphAnimation;
00093 std::vector<CalCoreMesh *> m_vectorCoreMesh;
00094 std::vector<CalCoreMaterial *> m_vectorCoreMaterial;
00095 std::map<int, std::map<int, int> > m_mapmapCoreMaterialThread;
00096 Cal::UserData m_userData;
00097 std::map<std::string, int> m_animationName;
00098 std::map<std::string, int> m_materialName;
00099 std::map<std::string, int> m_meshName;
00100 };
00101
00102 #endif
00103
00104