- Cal3D 0.9 API Reference -

coreskeleton.h

00001 //****************************************************************************//
00002 // coreskeleton.h                                                             //
00003 // Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       //
00004 //****************************************************************************//
00005 // This library is free software; you can redistribute it and/or modify it    //
00006 // under the terms of the GNU Lesser General Public License as published by   //
00007 // the Free Software Foundation; either version 2.1 of the License, or (at    //
00008 // your option) any later version.                                            //
00009 //****************************************************************************//
00010 
00011 #ifndef CAL_CORESKELETON_H
00012 #define CAL_CORESKELETON_H
00013 
00014 #include "cal3d/global.h"
00015 
00016 
00017 class CalCoreBone;
00018 class CalCoreModel;
00019 
00020 
00021 class CAL3D_API CalCoreSkeleton
00022 {
00023 public:
00024   CalCoreSkeleton();
00025   ~CalCoreSkeleton();
00026 
00027   int addCoreBone(CalCoreBone *pCoreBone);
00028   void calculateState();
00029   CalCoreBone* getCoreBone(int coreBoneId);
00030   CalCoreBone* getCoreBone(const std::string& strName);
00031   int getCoreBoneId(const std::string& strName);
00032   bool mapCoreBoneName(int coreBoneId, const std::string& strName);
00033   std::list<int>& getListRootCoreBoneId();
00034   std::vector<CalCoreBone *>& getVectorCoreBone();
00035   void calculateBoundingBoxes(CalCoreModel * pCoreModel);
00036   void scale(float factor);
00037   void incRef();
00038   bool decRef();    
00039 
00040 private:
00041   std::vector<CalCoreBone *> m_vectorCoreBone;
00042   std::map< std::string, int > m_mapCoreBoneNames;
00043   std::list<int> m_listRootCoreBoneId;  
00044   int m_referenceCount;
00045 };
00046 
00047 #endif
00048 
00049 //****************************************************************************//

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