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Functions |
void | drawMap (int offsetX, int offsetY) |
void | evaluateMapAttribute (Entity *ent, int mapAttribute) |
bool | checkTrainContact (Entity *ent, int dir) |
void | checkSwitchContact (Entity *ent) |
void | checkTeleportContact (Entity *ent) |
bool | checkObstacleContact (Entity *ent, int dir) |
void | addTeleportParticles (float x, float y, int amount, int soundToPlay) |
void | addBlood (Entity *ent, float dx, float dy, int amount) |
void | addColorParticles (float x, float y, int amount, int color) |
Variables |
Audio | audio |
Engine | engine |
Graphics | graphics |
Map | map |
Game | game |
Entity | player |