#include "items.h"
Functions | |
void | addItem (int itemType, char *name, int x, int y, char *spriteName, int health, int value, int flags, bool randomMovement) |
void | dropBossItems (int x, int y) |
void | dropRandomItems (int x, int y) |
void | dropHelperItems (int x, int y) |
void | stealCrystal () |
void | dropCarriedItems () |
void | pickUpItem (Entity *item) |
bool | carryingItem (char *name) |
void | showCarriedItems () |
void | doItems () |
void | loadDefItems () |
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