#include "enemies.h"
Functions | |
Entity * | getDefinedEnemy (char *name) |
Entity * | getEnemy (char *name) |
void | addEnemy (char *name, int x, int y, int flags) |
bool | hasClearShot (Entity *enemy) |
void | lookForPlayer (Entity *enemy) |
void | doAI (Entity *enemy) |
void | enemyBulletCollisions (Entity *bullet) |
int | getNonGoreParticleColor (char *name) |
void | gibEnemy (Entity *enemy) |
void | doEnemies () |
void | loadEnemy (char *token) |
void | loadDefEnemies () |
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