addBullet(Entity *bullet) | Map | |
addDoor(char *name, int type, int startX, int startY, int endX, int endY, bool active) | Map | |
addEffect(Effect *effect) | Map | |
addEnemy(Entity *enemy) | Map | |
addItem(Entity *item) | Map | |
addLineDef(LineDef *lineDef) | Map | |
addMIA(Entity *mia) | Map | |
addObjective(char *description, char *target, int targetValue, bool required) | Map | |
addObstacle(Entity *obstacle) | Map | |
addParticle(float x, float y, float dx, float dy, int health, int color, Sprite *sprite, int flags) | Map | |
addSpawnPoint(char *name, int x, int y, int type, int subtype, int min, int max, bool active) | Map | |
addSwitch(char *name, char *linkName, char *requiredObjectName, char *activateMessage, int type, int x, int y, bool activated) | Map | |
addTeleporter(Teleporter *teleporter) | Map | |
addTrain(char *name, int startX, int startY, int endX, int endY, int pause, bool atStart, bool active) | Map | |
addTrap(Trap *trap) | Map | |
allowableEnemy | Map | [private] |
boss | Map | |
bossEnergyMeterBit | Map | |
bossNextThink | Map | |
bulletList | Map | |
clear() | Map | |
createPersistant(char *name) | Map | |
data | Map | |
destroy() | Map | |
destroyPersistant(char *name) | Map | |
doBossLevelAction | Map | |
effectList | Map | |
enemyList | Map | |
fightingGaldov | Map | |
foundItems | Map | |
foundMIAs | Map | |
getPersistant(char *name) | Map | |
getRandomEntityPosition(int *x, int *y) | Map | |
getSpawnableEnemy() | Map | |
getSpawnableEnemy(int i) | Map | |
isBlizzardLevel | Map | |
isBossMission | Map | |
isBreakable(int x, int y) | Map | |
isIceLevel | Map | |
isLiquid(int x, int y) | Map | |
isNoReset(int x, int y) | Map | |
isPracticeMission() | Map | |
isSolid(int x, int y) | Map | |
isTopLayer(int x, int y) | Map | |
itemList | Map | |
killAllEnemies() | Map | |
limitDown | Map | |
limitLeft | Map | |
limitRight | Map | |
limitUp | Map | |
lineList | Map | |
mainBossPart | Map | |
Map() | Map | |
maxAllowableEnemies | Map | [private] |
miaList | Map | |
name | Map | |
objectiveList | Map | |
obstacleList | Map | |
offsetX | Map | |
offsetY | Map | |
particleList | Map | |
persistantList | Map | |
remainingMinutes | Map | |
remainingSeconds | Map | |
requiredMIAs | Map | |
requiredWaterLevel | Map | |
setAllowableEnemy(Entity *enemy) | Map | |
setClipping(int limitLeft, int limitRight, int limitUp, int limitDown) | Map | |
setMainBossPart(Boss *boss) | Map | |
setName(char *name) | Map | |
spawnList | Map | |
switchList | Map | |
teleportList | Map | |
totalItems | Map | |
totalMIAs | Map | |
trainList | Map | |
trapList | Map | |
waterLevel | Map | |
windChangeTime | Map | |
windPower | Map | |