CGraphics.h
Go to the documentation of this file.00001
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00020
00021 class Graphics {
00022
00023
private:
00024
00025 Engine *
engine;
00026 SDL_Rect
gRect;
00027 TTF_Font *
font[5];
00028 SDL_Color
fontForeground,
fontBackground;
00029
00030 List spriteList;
00031
00032 int fontSize;
00033
00034 int waterAnim;
00035 int slimeAnim;
00036 int lavaAnim;
00037
00038 int currentLoading;
00039
00040 int screenShotNumber;
00041 char screenshot[100];
00042 char chatString[1024];
00043
00044 SDL_Surface *
fadeBlack;
00045 SDL_Surface *
infoMessage;
00046
00047
public:
00048
00049 bool takeRandomScreenShots;
00050
00051 SDL_Surface *
screen, *
background;
00052 SDL_Surface *
tile[
MAX_TILES];
00053
00054 SDL_Surface *
infoBar;
00055
00056 int red,
yellow,
green,
darkGreen,
skyBlue,
blue,
cyan,
white,
lightGrey,
grey,
darkGrey,
black;
00057
00058
Graphics();
00059
void free();
00060
void destroy();
00061
void registerEngine(
Engine *engine);
00062
void mapColors();
00063
Sprite *
getSpriteHead();
00064
void setTransparent(SDL_Surface *sprite);
00065
void updateScreen();
00066
void delay(
int time);
00067
void RGBtoHSV(
float r,
float g,
float b,
float *h,
float *s,
float *v);
00068
void HSVtoRGB(
float *r,
float *g,
float *b,
float h,
float s,
float v);
00069 SDL_Surface *
loadImage(
char *filename);
00070 SDL_Surface *
loadImage(
char *filename,
int hue,
int sat,
int value);
00071 SDL_Surface *
quickSprite(
char *name, SDL_Surface *image);
00072
void fade(
int amount);
00073
void fadeToBlack();
00074
void loadMapTiles(
char *baseDir);
00075
void loadFont(
int i,
char *filename,
int pixelSize);
00076
Sprite *
addSprite(
char *name);
00077
Sprite *
getSprite(
char *name,
bool required);
00078
void animateSprites();
00079
int getWaterAnim();
00080
int getSlimeAnim();
00081
int getLavaAnim();
00082
int getLavaAnim(
int current);
00083
void loadBackground(
char *filename);
00084
void putPixel(
int x,
int y, Uint32 pixel, SDL_Surface *dest);
00085 Uint32
getPixel(SDL_Surface *surface,
int x,
int y);
00086
void drawLine(
float startX,
float startY,
float endX,
float endY,
int color, SDL_Surface *dest);
00087
void blit(SDL_Surface *image,
int x,
int y, SDL_Surface *dest,
bool centered);
00088
void drawBackground();
00089
void drawBackground(SDL_Rect *r);
00090
void drawRect(
int x,
int y,
int w,
int h,
int color, SDL_Surface *dest);
00091
void drawRect(
int x,
int y,
int w,
int h,
int color,
int borderColor, SDL_Surface *dest);
00092
void setFontColor(
int red,
int green,
int blue,
int red2,
int green2,
int blue2);
00093
void setFontSize(
int size);
00094 SDL_Surface *
getString(
char *in,
bool transparent);
00095
void drawString(
char *in,
int x,
int y,
int alignment, SDL_Surface *dest);
00096
void clearChatString();
00097
void createChatString(
char *in);
00098
void drawChatString(SDL_Surface *surface,
int y);
00099
void drawWidgetRect(
int x,
int y,
int w,
int h);
00100 SDL_Surface *
createSurface(
int width,
int height);
00101 SDL_Surface *
alphaRect(
int width,
int height, Uint8 red, Uint8 green, Uint8 blue);
00102
void colorize(SDL_Surface *image,
int red,
int green,
int blue);
00103
void lock(SDL_Surface *surface);
00104
void unlock(SDL_Surface *surface);
00105
void resetLoading();
00106
void showLoading(
int amount,
int max);
00107
void showErrorAndExit(
char *error,
char *param);
00108
void showLicenseErrorAndExit();
00109
void showRootWarning();
00110
00111 };
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