Main Page | Class Hierarchy | Class List | File List | Class Members | File Members

bullets.h File Reference

#include "headers.h"

Go to the source code of this file.

Functions

bool checkTrainContact (Entity *ent, int dir)
bool checkObstacleContact (Entity *ent, int dir)
void enemyBulletCollisions (Entity *bullet)
void checkPlayerBulletCollisions (Entity *bullet)
void checkBossBulletCollisions (Entity *bullet)
void addFireTrailParticle (float x, float y)
void addColorParticles (float x, float y, int amount, int color)
void addExplosion (float x, float y, int radius, Entity *owner)
void addFireParticles (float x, float y, int amount)
void checkSwitchContact (Entity *ent)
void throwBrickParticles (float x, float y)
void throwStalagParticles (float x, float y)

Variables

Audio audio
Engine engine
Game game
Graphics graphics
Map map
Entity player
Weapon weapon [MAX_WEAPONS]


Function Documentation

void addColorParticles float  x,
float  y,
int  amount,
int  color
 

void addExplosion float  x,
float  y,
int  radius,
Entity owner
 

void addFireParticles float  x,
float  y,
int  amount
 

void addFireTrailParticle float  x,
float  y
 

void checkBossBulletCollisions Entity bullet  ) 
 

bool checkObstacleContact Entity ent,
int  dir
 

void checkPlayerBulletCollisions Entity bullet  ) 
 

void checkSwitchContact Entity ent  ) 
 

bool checkTrainContact Entity ent,
int  dir
 

void enemyBulletCollisions Entity bullet  ) 
 

void throwBrickParticles float  x,
float  y
 

void throwStalagParticles float  x,
float  y
 


Variable Documentation

Audio audio
 

Engine engine
 

Game game
 

Graphics graphics
 

Map map
 

Entity player
 

Weapon weapon[MAX_WEAPONS]
 


Generated on Thu Dec 2 20:26:03 2004 for Blob Wars : Metal Blob Solid by doxygen 1.3.7