active | Train | |
dx | Train | [private] |
dy | Train | [private] |
endX | Train | |
endY | Train | |
GameObject() | GameObject | |
getDX() | Train | |
getDY() | Train | |
getPause() | Train | |
height | Train | |
isMoving() | Train | |
isReady() | Train | |
move() | Train | |
name | Train | |
next | GameObject | |
openClose() | Train | |
pause | Train | [private] |
previous | GameObject | |
referenced | GameObject | |
set(int startX, int startY, int endX, int endY, int pause, bool fromStart) | Train | |
setName(char *name) | Train | |
sprite | Train | |
startX | Train | |
startY | Train | |
think | Train | [private] |
Train() | Train | |
type | Train | |
waitAtStart | Train | |
waitsForPlayer() | Train | |
width | Train | |
x | Train | |
y | Train |