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game.h

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00001 /* 00002 Copyright (C) 2004 Parallel Realities 00003 00004 This program is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU General Public License 00006 as published by the Free Software Foundation; either version 2 00007 of the License, or (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00012 00013 See the GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 00019 */ 00020 00021 #include "headers.h" 00022 00023 extern void drawMap(); 00024 extern void drawMapTopLayer(); 00025 extern void showMap(int centerX, int centerY); 00026 extern void raiseWaterLevel(); 00027 extern void doWind(); 00028 00029 extern void doTimeRemaining(); 00030 extern void doStatusBar(); 00031 extern void doPauseInfo(); 00032 00033 extern void doItems(); 00034 extern void doPlayer(); 00035 extern void doTrains(); 00036 extern void doSwitches(); 00037 extern void doBullets(); 00038 extern void doEffects(); 00039 extern void doParticles(); 00040 extern void doMIAs(); 00041 extern void doObstacles(); 00042 extern void doEnemies(); 00043 extern void doBosses(); 00044 extern void doSpawnPoints(); 00045 extern void doTeleporters(); 00046 extern void doLineDefs(); 00047 extern void doTraps(); 00048 00049 extern void showOptions(); 00050 extern void drawWidgets(); 00051 00052 extern void dropCarriedItems(); 00053 00054 extern void resetPlayer(); 00055 extern void gibPlayer(); 00056 00057 extern void addTeleportParticles(float x, float y, int amount, int soundToPlay); 00058 00059 extern void showMissionInformation(); 00060 extern bool allObjectivesCompleted(); 00061 extern void showMissionClear(); 00062 extern void autoCompleteAllObjectives(bool allObjectives); 00063 extern void doCredits(); 00064 00065 extern void checkEndCutscene(); 00066 extern void processPostMissionData(); 00067 extern void clearAllMissionData(); 00068 extern void saveGame(); 00069 00070 extern Engine engine; 00071 extern Graphics graphics; 00072 extern Map map; 00073 extern Audio audio; 00074 00075 extern Entity player; 00076 extern Game game; 00077 extern GameData gameData; 00078 extern Weapon weapon[MAX_WEAPONS];

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