animate() | Sprite | |
currentFrame | Sprite | |
currentTime | Sprite | |
frameLength | Sprite | |
free() | Sprite | |
GameObject() | GameObject | |
getCurrentFrame() | Sprite | |
getNextFrame(unsigned char *frame, unsigned char *time) | Sprite | |
image | Sprite | |
maxFrames | Sprite | |
name | Sprite | |
next | GameObject | |
previous | GameObject | |
randomFrames | Sprite | |
referenced | GameObject | |
setFrame(int i, SDL_Surface *shape, int time) | Sprite | |
Sprite() | Sprite |