activated | Switch | |
activateMessage | Switch | |
GameObject() | GameObject | |
health | Switch | |
linkName | Switch | |
name | Switch | |
next | GameObject | |
previous | GameObject | |
referenced | GameObject | |
requiredObjectName | Switch | |
set(char *name, char *linkName, char *requiredObjectName, char *activateMessage, int type, int x, int y, bool activated) | Switch | |
Switch() | Switch | |
type | Switch | |
x | Switch | |
y | Switch |