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Map Member List

This is the complete list of members for Map, including all inherited members.

addBullet(Entity *bullet)Map
addDoor(char *name, int type, int startX, int startY, int endX, int endY, bool active)Map
addEffect(Effect *effect)Map
addEnemy(Entity *enemy)Map
addItem(Entity *item)Map
addLineDef(LineDef *lineDef)Map
addMIA(Entity *mia)Map
addObjective(char *description, char *target, int targetValue, bool required)Map
addObstacle(Entity *obstacle)Map
addParticle(float x, float y, float dx, float dy, int health, int color, Sprite *sprite, int flags)Map
addSpawnPoint(char *name, int x, int y, int type, int subtype, int min, int max, bool active)Map
addSwitch(char *name, char *linkName, char *requiredObjectName, char *activateMessage, int type, int x, int y, bool activated)Map
addTeleporter(Teleporter *teleporter)Map
addTrain(char *name, int startX, int startY, int endX, int endY, int pause, bool atStart, bool active)Map
addTrap(Trap *trap)Map
allowableEnemyMap [private]
bossMap
bossEnergyMeterBitMap
bossNextThinkMap
bulletListMap
clear()Map
createPersistant(char *name)Map
dataMap
destroy()Map
destroyPersistant(char *name)Map
doBossLevelActionMap
effectListMap
enemyListMap
fightingGaldovMap
foundItemsMap
foundMIAsMap
getPersistant(char *name)Map
getRandomEntityPosition(int *x, int *y)Map
getSpawnableEnemy()Map
getSpawnableEnemy(int i)Map
isBlizzardLevelMap
isBossMissionMap
isBreakable(int x, int y)Map
isIceLevelMap
isLiquid(int x, int y)Map
isNoReset(int x, int y)Map
isPracticeMission()Map
isSolid(int x, int y)Map
isTopLayer(int x, int y)Map
itemListMap
killAllEnemies()Map
limitDownMap
limitLeftMap
limitRightMap
limitUpMap
lineListMap
mainBossPartMap
Map()Map
maxAllowableEnemiesMap [private]
miaListMap
nameMap
objectiveListMap
obstacleListMap
offsetXMap
offsetYMap
particleListMap
persistantListMap
remainingMinutesMap
remainingSecondsMap
requiredMIAsMap
requiredWaterLevelMap
setAllowableEnemy(Entity *enemy)Map
setClipping(int limitLeft, int limitRight, int limitUp, int limitDown)Map
setMainBossPart(Boss *boss)Map
setName(char *name)Map
spawnListMap
switchListMap
teleportListMap
totalItemsMap
totalMIAsMap
trainListMap
trapListMap
waterLevelMap
windChangeTimeMap
windPowerMap


Generated on Thu Dec 2 20:26:04 2004 for Blob Wars : Metal Blob Solid by doxygen 1.3.7