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enemies.h

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00001 /* 00002 Copyright (C) 2004 Parallel Realities 00003 00004 This program is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU General Public License 00006 as published by the Free Software Foundation; either version 2 00007 of the License, or (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00012 00013 See the GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 00019 */ 00020 00021 #include "headers.h" 00022 00023 extern bool checkBrickContact(Entity *object); 00024 extern void moveEntity(Entity *ent); 00025 extern void addColorParticles(float x, float y, int amount, int color); 00026 extern void addBullet(Entity *owner, float dx, float dy); 00027 extern void addItem(int itemType, char *name, int x, int y, int imageIndex, int health, int value, int flags, bool randomMovement); 00028 extern void dropRandomItems(int x, int y); 00029 extern void addEffect(float x, float y, float dx, float dy, int flags); 00030 extern void addColoredEffect(float x, float y, float dx, float dy, int color, int flags); 00031 extern void addExplosion(float x, float y, int radius, Entity *owner); 00032 extern void addBlood(Entity *ent, float dx, float dy, int amount); 00033 extern void addSmokeAndFire(Entity *ent, float dx, float dy, int amount); 00034 extern void checkObjectives(char *name, bool alwaysInform); 00035 extern Weapon *getWeaponByName(char *name); 00036 extern void addFireTrailParticle(float x, float y); 00037 00038 extern void doGaldovAI(Entity *galdov); 00039 extern void addTeleportParticles(float x, float y, int amount, int soundToPlay); 00040 00041 extern Audio audio; 00042 extern Engine engine; 00043 extern Game game; 00044 extern Graphics graphics; 00045 extern Map map; 00046 00047 extern Entity defEnemy[MAX_ENEMIES]; 00048 extern Entity player; 00049 extern Weapon weapon[MAX_WEAPONS];

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