#include "effects.h"
Functions | |
void | addEffect (float x, float y, float dx, float dy, int flags) |
void | addColoredEffect (float x, float y, float dx, float dy, int color, int flags) |
void | addSmokeAndFire (Entity *ent, float dx, float dy, int amount) |
void | addBlood (Entity *ent, float dx, float dy, int amount) |
void | doEffects () |
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