mapData.h
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#include "headers.h"
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extern void addObstacle(
char *name,
int x,
int y,
char *spriteName);
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extern void addItem(
int itemType,
char *name,
int x,
int y,
char *shapeName,
int health,
int value,
int flags,
bool randomMovement);
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extern void addMIA(
char *name,
int x,
int y,
int type);
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extern void addTeleporter(
char *name,
int x,
int y,
int destX,
int destY,
bool active);
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extern void addLineDef(
char *name,
char *linkName,
char *message,
int x,
int y,
int width,
int height,
bool active);
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extern void addTrap(
char *name,
int trapType,
int damage,
int speed,
int startX,
int startY,
int endX,
int endY,
int wait1,
int wait2,
char *sprite,
bool active);
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extern void loadSprite(
char *token);
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extern void loadEnemy(
char *token);
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extern Entity *
getDefinedEnemy(
char *name);
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extern void addEnemy(
char *name,
int x,
int y,
int flags);
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extern bool perfectlyCompleted();
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00035 extern Audio audio;
00036 extern Engine engine;
00037 extern Game game;
00038 extern GameData gameData;
00039 extern Graphics graphics;
00040 extern Map map;
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00042 extern Entity player;
Generated on Thu Dec 2 20:26:03 2004 for Blob Wars : Metal Blob Solid by
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