#include "headers.h"
Go to the source code of this file.
Functions | |
void | checkObjectives (char *name, bool alwaysInform) |
void | throwAndDamageEntity (Entity *ent, int damage, int minDX, int maxDX, int DY) |
void | addSmokeAndFire (Entity *ent, float dx, float dy, int amount) |
void | addBlood (Entity *ent, float dx, float dy, int amount) |
void | gibPlayer () |
Variables | |
Audio | audio |
Engine | engine |
Game | game |
Graphics | graphics |
Map | map |
Entity | player |
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