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Functions |
void | addTeleportParticles (float x, float y, int amount, int soundToPlay) |
void | addBlood (Entity *ent, float dx, float dy, int amount) |
void | checkObjectives (char *name, bool alwaysInform) |
void | addColorParticles (float x, float y, int amount, int color) |
void | addBullet (Entity *owner, float dx, float dy) |
void | addExplosion (float x, float y, int radius, Entity *owner) |
void | addSmokeAndFire (Entity *ent, float dx, float dy, int amount) |
void | throwAndDamageEntity (Entity *ent, int damage, int minDX, int maxDX, int DY) |
bool | hasClearShot (Entity *enemy) |
Weapon * | getRandomAimedWeapon () |
Weapon * | getRandomStraightWeapon () |
Weapon * | getRandomGaldovWeapon () |
void | addItem (int itemType, char *name, int x, int y, char *spriteName, int health, int value, int flags, bool randomMovement) |
Variables |
Audio | audio |
Engine | engine |
Graphics | graphics |
Game | game |
Map | map |
Entity | player |
Entity | defItem [MAX_ITEMS] |
Weapon | weapon [MAX_WEAPONS] |
Boss * | self |