completed | Objective | |
currentValue | Objective | |
description | Objective | |
GameObject() | GameObject | |
next | GameObject | |
Objective() | Objective | |
Objective(char *description, char *target, int targetValue, bool required) | Objective | |
previous | GameObject | |
referenced | GameObject | |
required | Objective | |
target | Objective | |
targetValue | Objective |