spawnPoints.h
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#include "headers.h"
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extern void addBullet(
Entity *owner,
float dx,
float dy);
00024
extern void addEnemy(
char *name,
int x,
int y,
int flags);
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extern Entity *
getDefinedEnemy(
char *name);
00026
extern void addTeleportParticles(
float x,
float y,
int amount,
int soundToPlay);
00027
extern void addExplosion(
float x,
float y,
int radius,
Entity *owner);
00028
extern void dropHelperItems(
int x,
int y);
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00030 extern Audio audio;
00031 extern Engine engine;
00032 extern Game game;
00033 extern Graphics graphics;
00034 extern Map map;
00035
00036 extern Entity defEnemy[
MAX_ENEMIES];
00037 extern Entity player;
00038 extern Weapon weapon[
MAX_WEAPONS];
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