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bosses.h

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00001 /* 00002 Copyright (C) 2004 Parallel Realities 00003 00004 This program is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU General Public License 00006 as published by the Free Software Foundation; either version 2 00007 of the License, or (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00012 00013 See the GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 00019 */ 00020 00021 #include "headers.h" 00022 00023 extern void addItem(int itemType, char *name, int x, int y, char *spriteName, int health, int value, int flags, bool randomMovement); 00024 extern void addTeleportParticles(float x, float y, int amount, int soundToPlay); 00025 extern void addColorParticles(float x, float y, int amount, int color); 00026 extern bool okayToSpawnEnemy(char *name, int x, int y); 00027 extern void addEnemy(char *name, int x, int y, int flags); 00028 extern void moveEntity(Entity *entity); 00029 extern void addFireTrailParticle(float x, float y); 00030 00031 extern Entity *getEnemy(char *name); 00032 extern Weapon *getRandomAimedWeapon(); 00033 extern Weapon *getRandomStraightWeapon(); 00034 extern Weapon *getRandomGaldovWeapon(); 00035 00036 extern void tankBossMGInit(); 00037 extern void tankBossGLInit(); 00038 extern void aquaBossInit(); 00039 extern void droidBossInit(); 00040 extern void galdovInit(); 00041 extern void galdovFinalInit(); 00042 00043 extern Audio audio; 00044 extern Engine engine; 00045 extern Game game; 00046 extern Graphics graphics; 00047 extern Map map; 00048 00049 extern Entity player; 00050 extern Entity defItem[MAX_ITEMS]; 00051 00052 // this is used exclusively by the bosses 00053 Boss *self;

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