bosses.h
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#include "headers.h"
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extern void addItem(
int itemType,
char *name,
int x,
int y,
char *spriteName,
int health,
int value,
int flags,
bool randomMovement);
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extern void addTeleportParticles(
float x,
float y,
int amount,
int soundToPlay);
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extern void addColorParticles(
float x,
float y,
int amount,
int color);
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extern bool okayToSpawnEnemy(
char *name,
int x,
int y);
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extern void addEnemy(
char *name,
int x,
int y,
int flags);
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extern void moveEntity(
Entity *entity);
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extern void addFireTrailParticle(
float x,
float y);
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extern Entity *
getEnemy(
char *name);
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extern Weapon *
getRandomAimedWeapon();
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extern Weapon *
getRandomStraightWeapon();
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extern Weapon *
getRandomGaldovWeapon();
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extern void tankBossMGInit();
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extern void tankBossGLInit();
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extern void aquaBossInit();
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extern void droidBossInit();
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extern void galdovInit();
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extern void galdovFinalInit();
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00043 extern Audio audio;
00044 extern Engine engine;
00045 extern Game game;
00046 extern Graphics graphics;
00047 extern Map map;
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00049 extern Entity player;
00050 extern Entity defItem[
MAX_ITEMS];
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00052
00053 Boss *
self;
Generated on Thu Dec 2 20:26:02 2004 for Blob Wars : Metal Blob Solid by
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