Go to the source code of this file.
Defines | |
#define | INACTIVE 0 |
#define | ACTIVE 1 |
#define | MIA_NORMAL 0 |
#define | MIA_AQUA 1 |
#define | OBJ_OPTIONAL 0 |
#define | OBJ_REQUIRED 1 |
#define | SWT_NORMAL 0 |
#define | SWT_TOGGLE 1 |
#define | SWT_TIMED 2 |
#define | SWT_PRESSURE 3 |
#define | SWT_RESET 4 |
#define | SWT_WATERLEVEL 5 |
#define | SWT_USED 6 |
#define | TR_TRAIN 0 |
#define | TR_DOOR 1 |
#define | TR_LOCKED_DOOR 2 |
#define | TR_GOLD_DOOR 3 |
#define | TR_SILVER_DOOR 4 |
#define | TR_BRONZE_DOOR 5 |
#define | TR_SLIDEDOOR 6 |
#define | TR_LOCKED_SLIDEDOOR 7 |
#define | TR_GOLD_SLIDEDOOR 8 |
#define | TR_SILVER_SLIDEDOOR 9 |
#define | TR_BRONZE_SLIDEDOOR 10 |
#define | TR_AT_END 0 |
#define | TR_AT_START 1 |
#define | TR_DOOR_CLOSED 0 |
#define | TR_DOOR_OPEN 1 |
#define | SPW_HAZARD 0 |
#define | HAZARD_LAVABALL 0 |
#define | HAZARD_ROCKFALL 1 |
#define | HAZARD_BOMBS 2 |
#define | HAZARD_EXPLOSION 3 |
#define | HAZARD_POWERBULLETS 4 |
#define | HAZARD_STALAGTITES 5 |
#define | SPW_ENEMY 1 |
#define | SPW_ITEM 2 |
#define | SPW_BOSSBULLET 3 |
#define | BOSSBULLET1 1 |
#define | BOSSBULLET2 2 |
#define | BOSSBULLET3 3 |
#define | BOSSBULLET4 4 |
#define | BOSSBULLET5 5 |
#define | SPW_NOSUBTYPE -1 |
#define | TRAP_FIRSTACTION 0 |
#define | TRAP_WAIT1 1 |
#define | TRAP_SECONDACTION 2 |
#define | TRAP_WAIT2 3 |
#define | TRAP_TYPE_SPIKE 0 |
#define | TRAP_TYPE_MINE 1 |
#define | TRAP_TYPE_SWING 2 |
#define | TRAP_TYPE_CRUSHER 3 |
#define | TRAP_TYPE_BARRIER 4 |
#define | TRAP_TYPE_FLAME 5 |
#define | ENT_NONE 0 |
#define | ENT_INANIMATE 1 |
#define | ENT_MULTIEXPLODE ( 2 << 0 ) |
#define | ENT_DYING ( 2 << 1 ) |
#define | ENT_WEIGHTLESS ( 2 << 2 ) |
#define | ENT_NOCOLLISIONS ( 2 << 3 ) |
#define | ENT_BOUNCES ( 2 << 4 ) |
#define | ENT_AIMS ( 2 << 5 ) |
#define | ENT_SPAWNED ( 2 << 6 ) |
#define | ENT_ALWAYSFIRES ( 2 << 7 ) |
#define | ENT_FLIES ( 2 << 8 ) |
#define | ENT_COLLECTABLE ( 2 << 9 ) |
#define | ENT_EXPLODES ( 2 << 10 ) |
#define | ENT_FIRETRAIL ( 2 << 11 ) |
#define | ENT_SPARKS ( 2 << 12 ) |
#define | ENT_PUFFS ( 2 << 13 ) |
#define | ENT_ONFIRE ( 2 << 14 ) |
#define | ENT_JUMPS ( 2 << 15 ) |
#define | ENT_NOMOVE ( 2 << 16 ) |
#define | ENT_SWIMS ( 2 << 17 ) |
#define | ENT_BULLET ( 2 << 18 ) |
#define | ENT_TELEPORTING ( 2 << 19 ) |
#define | ENT_IMMUNE ( 2 << 20 ) |
#define | ENT_STATIC ( 2 << 21 ) |
#define | ENT_SLIDES ( 2 << 22 ) |
#define | ENT_RAPIDFIRE ( 2 << 23 ) |
#define | ENT_IMMUNEEXPLODE ( 2 << 24 ) |
#define | ENT_ALWAYSCHASE ( 2 << 25 ) |
#define | ENT_NOJUMP ( 2 << 26 ) |
#define | ENT_GALDOV ( 2 << 27 ) |
#define | ENT_PARTICLETRAIL ( 2 << 28 ) |
#define | ENT_BOSS ( 2 << 29 ) |
#define | ENT_GALDOVFINAL ( 2 << 30 ) |
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