CSpawnPoint.h
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00020
00021 class SpawnPoint :
public GameObject {
00022
00023
public:
00024
00025 char name[50];
00026
00027 bool active;
00028
00029 int x,
y;
00030
00031 int spawnType,
spawnSubType;
00032
00033 int currentInterval,
minInterval,
maxInterval,
requiredInterval;
00034
00035
SpawnPoint();
00036
void reset();
00037
void create(
char *name,
int x,
int y,
int spawnType,
int spawnSubType,
int minInterval,
int maxInterval,
bool active);
00038
void think();
00039
bool readyToSpawn();
00040
00041 };
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