bullets.h
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#include "headers.h"
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extern bool checkTrainContact(
Entity *ent,
int dir);
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extern bool checkObstacleContact(
Entity *ent,
int dir);
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extern void enemyBulletCollisions(
Entity *bullet);
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extern void checkPlayerBulletCollisions(
Entity *bullet);
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extern void checkBossBulletCollisions(
Entity *bullet);
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extern void addFireTrailParticle(
float x,
float y);
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extern void addColorParticles(
float x,
float y,
int amount,
int color);
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extern void addExplosion(
float x,
float y,
int radius,
Entity *owner);
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extern void addFireParticles(
float x,
float y,
int amount);
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extern void checkSwitchContact(
Entity *ent);
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extern void throwBrickParticles(
float x,
float y);
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extern void throwStalagParticles(
float x,
float y);
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00036 extern Audio audio;
00037 extern Engine engine;
00038 extern Game game;
00039 extern Graphics graphics;
00040 extern Map map;
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00042 extern Entity player;
00043 extern Weapon weapon[
MAX_WEAPONS];
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