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aquaBoss.h File Reference

#include "headers.h"

Go to the source code of this file.

Functions

void addBlood (Entity *ent, float dx, float dy, int amount)
void checkObjectives (char *name, bool alwaysInform)
void addColorParticles (float x, float y, int amount, int color)
void addBullet (Entity *owner, float dx, float dy)
void addExplosion (float x, float y, int radius, Entity *owner)
void addSmokeAndFire (Entity *ent, float dx, float dy, int amount)
void throwAndDamageEntity (Entity *ent, int damage, int minDX, int maxDX, int DY)
WeapongetWeaponByName (char *name)
EntitygetDefinedEnemy (char *name)

Variables

Audio audio
Engine engine
Graphics graphics
Game game
Map map
Entity player
Weapon weapon [MAX_WEAPONS]
Bossself


Function Documentation

void addBlood Entity ent,
float  dx,
float  dy,
int  amount
 

void addBullet Entity owner,
float  dx,
float  dy
 

void addColorParticles float  x,
float  y,
int  amount,
int  color
 

void addExplosion float  x,
float  y,
int  radius,
Entity owner
 

void addSmokeAndFire Entity ent,
float  dx,
float  dy,
int  amount
 

void checkObjectives char *  name,
bool  alwaysInform
 

Entity* getDefinedEnemy char *  name  ) 
 

Weapon* getWeaponByName char *  name  ) 
 

void throwAndDamageEntity Entity ent,
int  damage,
int  minDX,
int  maxDX,
int  DY
 


Variable Documentation

Audio audio
 

Engine engine
 

Game game
 

Graphics graphics
 

Map map
 

Entity player
 

Boss* self
 

Weapon weapon[MAX_WEAPONS]
 


Generated on Thu Dec 2 20:26:03 2004 for Blob Wars : Metal Blob Solid by doxygen 1.3.7