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mapEditor.h File Reference

#include "headers.h"

Go to the source code of this file.

Classes

class  String

Functions

void initSystem ()
void cleanup ()
void loadResources ()
void doItems ()
void doPlayer ()
void doTrains ()
void doSwitches ()
void doBullets ()
void doEffects ()
void doParticles ()
void doMIAs ()
void doObstacles ()
void doTeleporters ()
void doLineDefs ()
void doTraps ()
void addEnemy (char *name, int x, int y, int flags)
void addItem (int itemType, char *name, int x, int y, char *spriteName, int health, int value, int flags, bool randomMovement)

Variables

StringstringHead = new String
StringstringTail = stringHead
Audio audio
Engine engine
Game game
GameData gameData
Graphics graphics
Map map
Entity defEnemy [MAX_ENEMIES]
Entity defItem [MAX_ITEMS]
Entity player
Weapon weapon [MAX_WEAPONS]


Function Documentation

void addEnemy char *  name,
int  x,
int  y,
int  flags
 

void addItem int  itemType,
char *  name,
int  x,
int  y,
char *  spriteName,
int  health,
int  value,
int  flags,
bool  randomMovement
 

void cleanup  ) 
 

void doBullets  ) 
 

void doEffects  ) 
 

void doItems  ) 
 

void doLineDefs  ) 
 

void doMIAs  ) 
 

void doObstacles  ) 
 

void doParticles  ) 
 

void doPlayer  ) 
 

void doSwitches  ) 
 

void doTeleporters  ) 
 

void doTrains  ) 
 

void doTraps  ) 
 

void initSystem  ) 
 

void loadResources  ) 
 


Variable Documentation

Audio audio
 

Entity defEnemy[MAX_ENEMIES]
 

Entity defItem[MAX_ITEMS]
 

Engine engine
 

Game game
 

GameData gameData
 

Graphics graphics
 

Map map
 

Entity player
 

String* stringHead = new String
 

String* stringTail = stringHead
 

Weapon weapon[MAX_WEAPONS]
 


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