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droidBoss.h

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00001 /* 00002 Copyright (C) 2004 Parallel Realities 00003 00004 This program is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU General Public License 00006 as published by the Free Software Foundation; either version 2 00007 of the License, or (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00012 00013 See the GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 00019 */ 00020 00021 #include "headers.h" 00022 00023 extern void addBlood(Entity *ent, float dx, float dy, int amount); 00024 extern void checkObjectives(char *name, bool alwaysInform); 00025 extern void addColorParticles(float x, float y, int amount, int color); 00026 extern void addBullet(Entity *owner, float dx, float dy); 00027 extern void addExplosion(float x, float y, int radius, Entity *owner); 00028 extern void addSmokeAndFire(Entity *ent, float dx, float dy, int amount); 00029 extern void throwAndDamageEntity(Entity *ent, int damage, int minDX, int maxDX, int DY); 00030 extern bool hasClearShot(Entity *enemy); 00031 extern Weapon *getWeaponByName(char *name); 00032 extern Entity *getDefinedEnemy(char *name); 00033 00034 extern Audio audio; 00035 extern Engine engine; 00036 extern Graphics graphics; 00037 extern Game game; 00038 extern Map map; 00039 00040 extern Entity player; 00041 extern Weapon weapon[MAX_WEAPONS]; 00042 00043 // this is used exclusively by the bosses 00044 extern Boss *self;

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