entities.h
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#include "headers.h"
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extern void drawMap(
int offsetX,
int offsetY);
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extern void evaluateMapAttribute(
Entity *ent,
int mapAttribute);
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extern bool checkTrainContact(
Entity *ent,
int dir);
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extern void checkSwitchContact(
Entity *ent);
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extern void checkTeleportContact(
Entity *ent);
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extern bool checkObstacleContact(
Entity *ent,
int dir);
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extern void addTeleportParticles(
float x,
float y,
int amount,
int soundToPlay);
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extern void addBlood(
Entity *ent,
float dx,
float dy,
int amount);
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extern void addColorParticles(
float x,
float y,
int amount,
int color);
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00033 extern Audio audio;
00034 extern Engine engine;
00035 extern Graphics graphics;
00036 extern Map map;
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00038 extern Game game;
00039 extern Entity player;
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