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Functions |
void | throwAndDamageEntity (Entity *ent, int damage, int minDX, int maxDX, int DY) |
void | moveEntity (Entity *ent) |
void | addBullet (Entity *owner, float dx, float dy) |
void | addEffect (float x, float y, float dx, float dy, int flags) |
void | addBlood (Entity *ent, float dx, float dy, int amount) |
void | addTeleportParticles (float x, float y, int amount, int soundToPlay) |
void | addFireTrailParticle (float x, float y) |
void | addBubble (float x, float y) |
void | addColoredEffect (float x, float y, float dx, float dy, int color, int flags) |
Variables |
Audio | audio |
Engine | engine |
Game | game |
Graphics | graphics |
Map | map |
Entity | player |
Weapon | weapon [MAX_WEAPONS] |