active | Trap | |
currentAction | Trap | |
damage | Trap | |
dx | Trap | |
dy | Trap | |
endX | Trap | |
endY | Trap | |
GameObject() | GameObject | |
height | Trap | |
name | Trap | |
next | GameObject | |
performBarrierAction() | Trap | |
performFlameAction() | Trap | |
performSpikeAction() | Trap | |
performSwingAction() | Trap | |
previous | GameObject | |
referenced | GameObject | |
setDamage(int damage) | Trap | |
setDestinations(int startX, int startY, int endX, int endY) | Trap | |
setName(char *name) | Trap | |
setPosition(int x, int y) | Trap | |
setSpeed(int speed) | Trap | |
setSprite(Sprite *sprite) | Trap | |
setTrapType(int trapType) | Trap | |
setWaitTimes(int wait1, int wait2) | Trap | |
speed | Trap | |
sprite | Trap | |
startX | Trap | |
startY | Trap | |
think() | Trap | |
thinktime | Trap | |
Trap() | Trap | |
type | Trap | |
waitTime | Trap | |
width | Trap | |
x | Trap | |
y | Trap |