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Functions |
void | addItem (int itemType, char *name, int x, int y, char *spriteName, int health, int value, int flags, bool randomMovement) |
void | addTeleportParticles (float x, float y, int amount, int soundToPlay) |
void | addColorParticles (float x, float y, int amount, int color) |
bool | okayToSpawnEnemy (char *name, int x, int y) |
void | addEnemy (char *name, int x, int y, int flags) |
void | moveEntity (Entity *entity) |
void | addFireTrailParticle (float x, float y) |
Entity * | getEnemy (char *name) |
Weapon * | getRandomAimedWeapon () |
Weapon * | getRandomStraightWeapon () |
Weapon * | getRandomGaldovWeapon () |
void | tankBossMGInit () |
void | tankBossGLInit () |
void | aquaBossInit () |
void | droidBossInit () |
void | galdovInit () |
void | galdovFinalInit () |
Variables |
Audio | audio |
Engine | engine |
Game | game |
Graphics | graphics |
Map | map |
Entity | player |
Entity | defItem [MAX_ITEMS] |
Boss * | self |