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game.h File Reference

#include "headers.h"

Go to the source code of this file.

Functions

void drawMap ()
void drawMapTopLayer ()
void showMap (int centerX, int centerY)
void raiseWaterLevel ()
void doWind ()
void doTimeRemaining ()
void doStatusBar ()
void doPauseInfo ()
void doItems ()
void doPlayer ()
void doTrains ()
void doSwitches ()
void doBullets ()
void doEffects ()
void doParticles ()
void doMIAs ()
void doObstacles ()
void doEnemies ()
void doBosses ()
void doSpawnPoints ()
void doTeleporters ()
void doLineDefs ()
void doTraps ()
void showOptions ()
void drawWidgets ()
void dropCarriedItems ()
void resetPlayer ()
void gibPlayer ()
void addTeleportParticles (float x, float y, int amount, int soundToPlay)
void showMissionInformation ()
bool allObjectivesCompleted ()
void showMissionClear ()
void autoCompleteAllObjectives (bool allObjectives)
void doCredits ()
void checkEndCutscene ()
void processPostMissionData ()
void clearAllMissionData ()
void saveGame ()

Variables

Engine engine
Graphics graphics
Map map
Audio audio
Entity player
Game game
GameData gameData
Weapon weapon [MAX_WEAPONS]


Function Documentation

void addTeleportParticles float  x,
float  y,
int  amount,
int  soundToPlay
 

bool allObjectivesCompleted  ) 
 

void autoCompleteAllObjectives bool  allObjectives  ) 
 

void checkEndCutscene  ) 
 

void clearAllMissionData  ) 
 

void doBosses  ) 
 

void doBullets  ) 
 

void doCredits  ) 
 

void doEffects  ) 
 

void doEnemies  ) 
 

void doItems  ) 
 

void doLineDefs  ) 
 

void doMIAs  ) 
 

void doObstacles  ) 
 

void doParticles  ) 
 

void doPauseInfo  ) 
 

void doPlayer  ) 
 

void doSpawnPoints  ) 
 

void doStatusBar  ) 
 

void doSwitches  ) 
 

void doTeleporters  ) 
 

void doTimeRemaining  ) 
 

void doTrains  ) 
 

void doTraps  ) 
 

void doWind  ) 
 

void drawMap  ) 
 

void drawMapTopLayer  ) 
 

void drawWidgets  ) 
 

void dropCarriedItems  ) 
 

void gibPlayer  ) 
 

void processPostMissionData  ) 
 

void raiseWaterLevel  ) 
 

void resetPlayer  ) 
 

void saveGame  ) 
 

void showMap int  centerX,
int  centerY
 

void showMissionClear  ) 
 

void showMissionInformation  ) 
 

void showOptions  ) 
 


Variable Documentation

Audio audio
 

Engine engine
 

Game game
 

GameData gameData
 

Graphics graphics
 

Map map
 

Entity player
 

Weapon weapon[MAX_WEAPONS]
 


Generated on Thu Dec 2 20:26:03 2004 for Blob Wars : Metal Blob Solid by doxygen 1.3.7