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bosses.h File Reference

#include "headers.h"

Go to the source code of this file.

Functions

void addItem (int itemType, char *name, int x, int y, char *spriteName, int health, int value, int flags, bool randomMovement)
void addTeleportParticles (float x, float y, int amount, int soundToPlay)
void addColorParticles (float x, float y, int amount, int color)
bool okayToSpawnEnemy (char *name, int x, int y)
void addEnemy (char *name, int x, int y, int flags)
void moveEntity (Entity *entity)
void addFireTrailParticle (float x, float y)
EntitygetEnemy (char *name)
WeapongetRandomAimedWeapon ()
WeapongetRandomStraightWeapon ()
WeapongetRandomGaldovWeapon ()
void tankBossMGInit ()
void tankBossGLInit ()
void aquaBossInit ()
void droidBossInit ()
void galdovInit ()
void galdovFinalInit ()

Variables

Audio audio
Engine engine
Game game
Graphics graphics
Map map
Entity player
Entity defItem [MAX_ITEMS]
Bossself


Function Documentation

void addColorParticles float  x,
float  y,
int  amount,
int  color
 

void addEnemy char *  name,
int  x,
int  y,
int  flags
 

void addFireTrailParticle float  x,
float  y
 

void addItem int  itemType,
char *  name,
int  x,
int  y,
char *  spriteName,
int  health,
int  value,
int  flags,
bool  randomMovement
 

void addTeleportParticles float  x,
float  y,
int  amount,
int  soundToPlay
 

void aquaBossInit  ) 
 

void droidBossInit  ) 
 

void galdovFinalInit  ) 
 

void galdovInit  ) 
 

Entity* getEnemy char *  name  ) 
 

Weapon* getRandomAimedWeapon  ) 
 

Weapon* getRandomGaldovWeapon  ) 
 

Weapon* getRandomStraightWeapon  ) 
 

void moveEntity Entity entity  ) 
 

bool okayToSpawnEnemy char *  name,
int  x,
int  y
 

void tankBossGLInit  ) 
 

void tankBossMGInit  ) 
 


Variable Documentation

Audio audio
 

Entity defItem[MAX_ITEMS]
 

Engine engine
 

Game game
 

Graphics graphics
 

Map map
 

Entity player
 

Boss* self
 


Generated on Thu Dec 2 20:26:03 2004 for Blob Wars : Metal Blob Solid by doxygen 1.3.7