#include "mapEditor.h"
Functions | |
void | drawMap (int mapX, int mapY) |
void | showMap (int *mapX, int *mapY) |
int | nextBlock (int current, int dir) |
void | drawEnemies () |
void | deleteEnemy (int x, int y) |
void | saveMap (char *name) |
void | collectMapData () |
void | newMap (char *name) |
void | addTileDecoration () |
int | main (int argc, char *argv[]) |
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