galdov.h
Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
#include "headers.h"
00022
00023
extern void addTeleportParticles(
float x,
float y,
int amount,
int soundToPlay);
00024
extern void addBlood(
Entity *ent,
float dx,
float dy,
int amount);
00025
extern void checkObjectives(
char *name,
bool alwaysInform);
00026
extern void addColorParticles(
float x,
float y,
int amount,
int color);
00027
extern void addBullet(
Entity *owner,
float dx,
float dy);
00028
extern void addExplosion(
float x,
float y,
int radius,
Entity *owner);
00029
extern void addSmokeAndFire(
Entity *ent,
float dx,
float dy,
int amount);
00030
extern void throwAndDamageEntity(
Entity *ent,
int damage,
int minDX,
int maxDX,
int DY);
00031
extern bool hasClearShot(
Entity *enemy);
00032
extern Weapon *
getRandomAimedWeapon();
00033
extern Weapon *
getRandomStraightWeapon();
00034
extern Weapon *
getRandomGaldovWeapon();
00035
00036
extern void addItem(
int itemType,
char *name,
int x,
int y,
char *spriteName,
int health,
int value,
int flags,
bool randomMovement);
00037
00038 extern Audio audio;
00039 extern Engine engine;
00040 extern Graphics graphics;
00041 extern Game game;
00042 extern Map map;
00043
00044 extern Entity player;
00045 extern Entity defItem[
MAX_ITEMS];
00046 extern Weapon weapon[
MAX_WEAPONS];
00047
00048
00049 extern Boss *
self;
Generated on Thu Dec 2 20:26:03 2004 for Blob Wars : Metal Blob Solid by
1.3.7