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Functions |
bool | checkBrickContact (Entity *object) |
void | moveEntity (Entity *ent) |
void | addColorParticles (float x, float y, int amount, int color) |
void | addBullet (Entity *owner, float dx, float dy) |
void | addItem (int itemType, char *name, int x, int y, int imageIndex, int health, int value, int flags, bool randomMovement) |
void | dropRandomItems (int x, int y) |
void | addEffect (float x, float y, float dx, float dy, int flags) |
void | addColoredEffect (float x, float y, float dx, float dy, int color, int flags) |
void | addExplosion (float x, float y, int radius, Entity *owner) |
void | addBlood (Entity *ent, float dx, float dy, int amount) |
void | addSmokeAndFire (Entity *ent, float dx, float dy, int amount) |
void | checkObjectives (char *name, bool alwaysInform) |
Weapon * | getWeaponByName (char *name) |
void | addFireTrailParticle (float x, float y) |
void | doGaldovAI (Entity *galdov) |
void | addTeleportParticles (float x, float y, int amount, int soundToPlay) |
Variables |
Audio | audio |
Engine | engine |
Game | game |
Graphics | graphics |
Map | map |
Entity | defEnemy [MAX_ENEMIES] |
Entity | player |
Weapon | weapon [MAX_WEAPONS] |