animate() | Entity | |
applyGravity() | Entity | |
baseThink | Entity | |
checkEnvironment() | Entity | |
currentFrame | Entity | |
currentTime | Entity | |
currentWeapon | Entity | |
damage | Entity | |
dead | Entity | |
deathSound | Entity | |
dx | Entity | |
dy | Entity | |
Entity() | Entity | |
environment | Entity | |
face | Entity | |
falling | Entity | |
flags | Entity | |
fuel | Entity | |
GameObject() | GameObject | |
getFaceImage() | Entity | |
health | Entity | |
height | Entity | |
id | Entity | |
immune | Entity | |
move() | Entity | |
name | Entity | |
next | GameObject | |
owner | Entity | |
oxygen | Entity | |
place(int x, int y) | Entity | |
previous | GameObject | |
referenced | GameObject | |
reload | Entity | |
setName(char *name) | Entity | |
setRandomVelocity() | Entity | |
setSprites(Sprite *sprite1, Sprite *sprite2, Sprite *sprite3) | Entity | |
setVelocity(float dx, float dy) | Entity | |
sprite | Entity | |
think() | Entity | |
thinktime | Entity | |
tx | Entity | |
ty | Entity | |
value | Entity | |
width | Entity | |
x | Entity | |
y | Entity |