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Public Member Functions |
void | clear () |
void | destroy () |
void | addCompletedObjective (char *key, char *value, int current, int target) |
void | addCompletedObjective (Data *newData) |
void | setMIARescueCount (char *key, int rescues, int total) |
bool | MIARescued (char *stageName, char *name) |
bool | objectiveCompleted (char *stageName, char *name) |
void | getObjectiveValues (char *stageName, char *name, int *current, int *target) |
bool | stagePreviouslyCleared (char *stageName) |
bool | isCompleted (char *key, char *value) |
int | getPercentageComplete () |
bool | levelPrefectlyCleared (char *level) |
bool | requiredLevelCleared (char *requiredLevel) |
void | calculateWorldCompleted () |
void | calculateAllCompleted () |
| GameData () |
Public Attributes |
bool | completedWorld |
List | dataList |