tankBoss.h
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#include "headers.h"
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extern void checkObjectives(
char *name,
bool alwaysInform);
00024
extern void addColorParticles(
float x,
float y,
int amount,
int color);
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extern void addBullet(
Entity *owner,
float dx,
float dy);
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extern void addExplosion(
float x,
float y,
int radius,
Entity *owner);
00027
extern void addBlood(
Entity *ent,
float dx,
float dy,
int amount);
00028
extern void addSmokeAndFire(
Entity *ent,
float dx,
float dy,
int amount);
00029
extern void throwAndDamageEntity(
Entity *ent,
int damage,
int minDX,
int maxDX,
int DY);
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extern Weapon *
getWeaponByName(
char *name);
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extern Entity *
getDefinedEnemy(
char *name);
00032
00033 extern Audio audio;
00034 extern Engine engine;
00035 extern Graphics graphics;
00036 extern Game game;
00037 extern Map map;
00038
00039 extern Entity player;
00040 extern Weapon weapon[
MAX_WEAPONS];
00041
00042
00043 extern Boss *
self;
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