active | Teleporter | |
destX | Teleporter | |
destY | Teleporter | |
GameObject() | GameObject | |
name | Teleporter | |
next | GameObject | |
previous | GameObject | |
referenced | GameObject | |
set(int x, int y, int destX, int destY) | Teleporter | |
setActive(bool active) | Teleporter | |
setName(char *name) | Teleporter | |
sprite | Teleporter | |
Teleporter() | Teleporter | |
x | Teleporter | |
y | Teleporter |