#include "headers.h"
Go to the source code of this file.
Classes | |
class | String |
Functions | |
void | initSystem () |
void | cleanup () |
void | loadResources () |
void | doItems () |
void | doPlayer () |
void | doTrains () |
void | doSwitches () |
void | doBullets () |
void | doEffects () |
void | doParticles () |
void | doMIAs () |
void | doObstacles () |
void | doTeleporters () |
void | doLineDefs () |
void | doTraps () |
void | addEnemy (char *name, int x, int y, int flags) |
void | addItem (int itemType, char *name, int x, int y, char *spriteName, int health, int value, int flags, bool randomMovement) |
Variables | |
String * | stringHead = new String |
String * | stringTail = stringHead |
Audio | audio |
Engine | engine |
Game | game |
GameData | gameData |
Graphics | graphics |
Map | map |
Entity | defEnemy [MAX_ENEMIES] |
Entity | defItem [MAX_ITEMS] |
Entity | player |
Weapon | weapon [MAX_WEAPONS] |
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