defines.h
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00002
00003 #define INACTIVE 0
00004 #define ACTIVE 1
00005
00006
00007
00008 #define MIA_NORMAL 0
00009 #define MIA_AQUA 1
00010
00011
00012
00013 #define OBJ_OPTIONAL 0
00014 #define OBJ_REQUIRED 1
00015
00016
00017
00018 #define SWT_NORMAL 0
00019 #define SWT_TOGGLE 1
00020 #define SWT_TIMED 2
00021 #define SWT_PRESSURE 3
00022 #define SWT_RESET 4
00023 #define SWT_WATERLEVEL 5
00024 #define SWT_USED 6
00025
00026
00027
00028 #define TR_TRAIN 0
00029
00030 #define TR_DOOR 1
00031 #define TR_LOCKED_DOOR 2
00032 #define TR_GOLD_DOOR 3
00033 #define TR_SILVER_DOOR 4
00034 #define TR_BRONZE_DOOR 5
00035
00036 #define TR_SLIDEDOOR 6
00037 #define TR_LOCKED_SLIDEDOOR 7
00038 #define TR_GOLD_SLIDEDOOR 8
00039 #define TR_SILVER_SLIDEDOOR 9
00040 #define TR_BRONZE_SLIDEDOOR 10
00041
00042 #define TR_AT_END 0
00043 #define TR_AT_START 1
00044
00045 #define TR_DOOR_CLOSED 0
00046 #define TR_DOOR_OPEN 1
00047
00048
00049
00050 #define SPW_HAZARD 0
00051 #define HAZARD_LAVABALL 0
00052 #define HAZARD_ROCKFALL 1
00053 #define HAZARD_BOMBS 2
00054 #define HAZARD_EXPLOSION 3
00055 #define HAZARD_POWERBULLETS 4
00056 #define HAZARD_STALAGTITES 5
00057
00058 #define SPW_ENEMY 1
00059
00060 #define SPW_ITEM 2
00061
00062 #define SPW_BOSSBULLET 3
00063 #define BOSSBULLET1 1
00064 #define BOSSBULLET2 2
00065 #define BOSSBULLET3 3
00066 #define BOSSBULLET4 4
00067 #define BOSSBULLET5 5
00068
00069 #define SPW_NOSUBTYPE -1
00070
00071
00072
00073 #define TRAP_FIRSTACTION 0
00074 #define TRAP_WAIT1 1
00075 #define TRAP_SECONDACTION 2
00076 #define TRAP_WAIT2 3
00077
00078 #define TRAP_TYPE_SPIKE 0
00079 #define TRAP_TYPE_MINE 1
00080 #define TRAP_TYPE_SWING 2
00081 #define TRAP_TYPE_CRUSHER 3
00082 #define TRAP_TYPE_BARRIER 4
00083 #define TRAP_TYPE_FLAME 5
00084
00085
00086
00087 #define ENT_NONE 0
00088 #define ENT_INANIMATE 1
00089 #define ENT_MULTIEXPLODE ( 2 << 0 )
00090 #define ENT_DYING ( 2 << 1 )
00091 #define ENT_WEIGHTLESS ( 2 << 2 )
00092 #define ENT_NOCOLLISIONS ( 2 << 3 )
00093 #define ENT_BOUNCES ( 2 << 4 )
00094 #define ENT_AIMS ( 2 << 5 )
00095 #define ENT_SPAWNED ( 2 << 6 )
00096 #define ENT_ALWAYSFIRES ( 2 << 7 )
00097 #define ENT_FLIES ( 2 << 8 )
00098 #define ENT_COLLECTABLE ( 2 << 9 )
00099 #define ENT_EXPLODES ( 2 << 10 )
00100 #define ENT_FIRETRAIL ( 2 << 11 )
00101 #define ENT_SPARKS ( 2 << 12 )
00102 #define ENT_PUFFS ( 2 << 13 )
00103 #define ENT_ONFIRE ( 2 << 14 )
00104 #define ENT_JUMPS ( 2 << 15 )
00105 #define ENT_NOMOVE ( 2 << 16 )
00106 #define ENT_SWIMS ( 2 << 17 )
00107 #define ENT_BULLET ( 2 << 18 )
00108 #define ENT_TELEPORTING ( 2 << 19 )
00109 #define ENT_IMMUNE ( 2 << 20 )
00110 #define ENT_STATIC ( 2 << 21 )
00111 #define ENT_SLIDES ( 2 << 22 )
00112 #define ENT_RAPIDFIRE ( 2 << 23 )
00113 #define ENT_IMMUNEEXPLODE ( 2 << 24 )
00114 #define ENT_ALWAYSCHASE ( 2 << 25 )
00115 #define ENT_NOJUMP ( 2 << 26 )
00116 #define ENT_GALDOV ( 2 << 27 )
00117 #define ENT_PARTICLETRAIL ( 2 << 28 )
00118 #define ENT_BOSS ( 2 << 29 )
00119 #define ENT_GALDOVFINAL ( 2 << 30 )
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