Collision() | Collision | [inline, private] |
collision(float x0, float y0, int w0, int h0, float x2, float y2, int w1, int h1) | Collision | [static] |
collision(Entity *ent1, Entity *ent2) | Collision | [static] |
collision(Entity *ent, Switch *swt) | Collision | [static] |