enemies.h
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#include "headers.h"
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extern bool checkBrickContact(
Entity *object);
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extern void moveEntity(
Entity *ent);
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extern void addColorParticles(
float x,
float y,
int amount,
int color);
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extern void addBullet(
Entity *owner,
float dx,
float dy);
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extern void addItem(
int itemType,
char *name,
int x,
int y,
int imageIndex,
int health,
int value,
int flags,
bool randomMovement);
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extern void dropRandomItems(
int x,
int y);
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extern void addEffect(
float x,
float y,
float dx,
float dy,
int flags);
00030
extern void addColoredEffect(
float x,
float y,
float dx,
float dy,
int color,
int flags);
00031
extern void addExplosion(
float x,
float y,
int radius,
Entity *owner);
00032
extern void addBlood(
Entity *ent,
float dx,
float dy,
int amount);
00033
extern void addSmokeAndFire(
Entity *ent,
float dx,
float dy,
int amount);
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extern void checkObjectives(
char *name,
bool alwaysInform);
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extern Weapon *
getWeaponByName(
char *name);
00036
extern void addFireTrailParticle(
float x,
float y);
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extern void doGaldovAI(
Entity *galdov);
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extern void addTeleportParticles(
float x,
float y,
int amount,
int soundToPlay);
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00041 extern Audio audio;
00042 extern Engine engine;
00043 extern Game game;
00044 extern Graphics graphics;
00045 extern Map map;
00046
00047 extern Entity defEnemy[
MAX_ENEMIES];
00048 extern Entity player;
00049 extern Weapon weapon[
MAX_WEAPONS];
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