active | SpawnPoint | |
create(char *name, int x, int y, int spawnType, int spawnSubType, int minInterval, int maxInterval, bool active) | SpawnPoint | |
currentInterval | SpawnPoint | |
GameObject() | GameObject | |
maxInterval | SpawnPoint | |
minInterval | SpawnPoint | |
name | SpawnPoint | |
next | GameObject | |
previous | GameObject | |
readyToSpawn() | SpawnPoint | |
referenced | GameObject | |
requiredInterval | SpawnPoint | |
reset() | SpawnPoint | |
SpawnPoint() | SpawnPoint | |
spawnSubType | SpawnPoint | |
spawnType | SpawnPoint | |
think() | SpawnPoint | |
x | SpawnPoint | |
y | SpawnPoint |