#include "headers.h"
Go to the source code of this file.
Functions | |
void | addBullet (Entity *owner, float dx, float dy) |
void | addExplosion (float x, float y, int radius, Entity *owner) |
void | throwAndDamageEntity (Entity *ent, int damage, int minDX, int maxDX, int DY) |
void | addBlood (Entity *ent, float dx, float dy, int amount) |
Variables | |
Audio | audio |
Engine | engine |
Game | game |
Graphics | graphics |
Map | map |
Entity | player |
Weapon | weapon [MAX_WEAPONS] |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|