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spawnPoints.h File Reference

#include "headers.h"

Go to the source code of this file.

Functions

void addBullet (Entity *owner, float dx, float dy)
void addEnemy (char *name, int x, int y, int flags)
EntitygetDefinedEnemy (char *name)
void addTeleportParticles (float x, float y, int amount, int soundToPlay)
void addExplosion (float x, float y, int radius, Entity *owner)
void dropHelperItems (int x, int y)

Variables

Audio audio
Engine engine
Game game
Graphics graphics
Map map
Entity defEnemy [MAX_ENEMIES]
Entity player
Weapon weapon [MAX_WEAPONS]


Function Documentation

void addBullet Entity owner,
float  dx,
float  dy
 

void addEnemy char *  name,
int  x,
int  y,
int  flags
 

void addExplosion float  x,
float  y,
int  radius,
Entity owner
 

void addTeleportParticles float  x,
float  y,
int  amount,
int  soundToPlay
 

void dropHelperItems int  x,
int  y
 

Entity* getDefinedEnemy char *  name  ) 
 


Variable Documentation

Audio audio
 

Entity defEnemy[MAX_ENEMIES]
 

Engine engine
 

Game game
 

Graphics graphics
 

Map map
 

Entity player
 

Weapon weapon[MAX_WEAPONS]
 


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