finalBattle.h
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#include "headers.h"
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extern void addTeleportParticles(
float x,
float y,
int amount,
int soundToPlay);
00024
extern void addBlood(
Entity *ent,
float dx,
float dy,
int amount);
00025
extern void checkObjectives(
char *name,
bool alwaysInform);
00026
extern void addColorParticles(
float x,
float y,
int amount,
int color);
00027
extern void addBullet(
Entity *owner,
float dx,
float dy);
00028
extern void addExplosion(
float x,
float y,
int radius,
Entity *owner);
00029
extern void addSmokeAndFire(
Entity *ent,
float dx,
float dy,
int amount);
00030
extern void throwAndDamageEntity(
Entity *ent,
int damage,
int minDX,
int maxDX,
int DY);
00031
extern bool hasClearShot(
Entity *enemy);
00032
extern Weapon *
getRandomGaldovWeapon();
00033
extern Weapon *
getRandomAimedWeapon();
00034
extern void dropItems(
int x,
int y);
00035
extern void addItem(
int itemType,
char *name,
int x,
int y,
char *spriteName,
int health,
int value,
int flags,
bool randomMovement);
00036
00037 extern Audio audio;
00038 extern Engine engine;
00039 extern Graphics graphics;
00040 extern Game game;
00041 extern Map map;
00042
00043 extern Entity defItem[
MAX_ITEMS];
00044 extern Entity player;
00045 extern Weapon weapon[
MAX_WEAPONS];
00046
00047
00048 extern Boss *
self;
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