color | Particle | |
currentFrame | Particle | |
currentTime | Particle | |
dx | Particle | |
dy | Particle | |
flags | Particle | |
GameObject() | GameObject | |
getFrame() | Particle | |
health | Particle | |
move() | Particle | |
next | GameObject | |
Particle() | Particle | |
previous | GameObject | |
referenced | GameObject | |
set(float x, float y, float dx, float dy, int color, int health, int flags) | Particle | |
setSprite(Sprite *sprite) | Particle | |
sprite | Particle | |
x | Particle | |
y | Particle |