Audio() | Audio | |
destroy() | Audio | |
engine | Audio | [private] |
fadeMusic() | Audio | |
free() | Audio | |
levelMusicName | Audio | [private] |
loadGameOverMusic() | Audio | |
loadMusic(char *filename) | Audio | |
loadSound(int i, char *filename) | Audio | |
music | Audio | [private] |
musicVolume | Audio | [private] |
output | Audio | |
pause() | Audio | |
playAmbiance() | Audio | |
playMenuSound(int sound) | Audio | |
playMusic() | Audio | |
playMusicOnce() | Audio | |
playSound(int snd, int channel) | Audio | |
quickSound | Audio | [private] |
registerEngine(Engine *engine) | Audio | |
reloadLevelMusic() | Audio | |
resume() | Audio | |
setMusicVolume(int musicVolume) | Audio | |
setSoundVolume(int soundVolume) | Audio | |
sound | Audio | [private] |
soundVolume | Audio | [private] |
stopAmbiance() | Audio | |
stopMusic() | Audio | |
useMusic | Audio | |
useSound | Audio |