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items.h File Reference

#include "headers.h"

Go to the source code of this file.

Functions

void initSystem ()
void drawMap (int offsetX, int offsetY)
void cleanup ()
bool checkBrickContact (Entity *object)
void moveEntity (Entity *ent)
void checkObjectives (char *name, bool alwaysInform)
void addTeleportParticles (float x, float y, int amount, int soundToPlay)

Variables

Audio audio
Engine engine
Game game
Graphics graphics
Map map
Entity player
Entity defItem [MAX_ITEMS]
GameData gameData
Weapon weapon [MAX_WEAPONS]


Function Documentation

void addTeleportParticles float  x,
float  y,
int  amount,
int  soundToPlay
 

bool checkBrickContact Entity object  ) 
 

void checkObjectives char *  name,
bool  alwaysInform
 

void cleanup  ) 
 

void drawMap int  offsetX,
int  offsetY
 

void initSystem  ) 
 

void moveEntity Entity ent  ) 
 


Variable Documentation

Audio audio
 

Entity defItem[MAX_ITEMS]
 

Engine engine
 

Game game
 

GameData gameData
 

Graphics graphics
 

Map map
 

Entity player
 

Weapon weapon[MAX_WEAPONS]
 


Generated on Thu Dec 2 20:26:03 2004 for Blob Wars : Metal Blob Solid by doxygen 1.3.7