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Functions |
void | addObstacle (char *name, int x, int y, char *spriteName) |
void | addItem (int itemType, char *name, int x, int y, char *shapeName, int health, int value, int flags, bool randomMovement) |
void | addMIA (char *name, int x, int y, int type) |
void | addTeleporter (char *name, int x, int y, int destX, int destY, bool active) |
void | addLineDef (char *name, char *linkName, char *message, int x, int y, int width, int height, bool active) |
void | addTrap (char *name, int trapType, int damage, int speed, int startX, int startY, int endX, int endY, int wait1, int wait2, char *sprite, bool active) |
void | loadSprite (char *token) |
void | loadEnemy (char *token) |
Entity * | getDefinedEnemy (char *name) |
void | addEnemy (char *name, int x, int y, int flags) |
bool | perfectlyCompleted () |
Variables |
Audio | audio |
Engine | engine |
Game | game |
GameData | gameData |
Graphics | graphics |
Map | map |
Entity | player |