#include "headers.h"
Go to the source code of this file.
Functions | |
void | initSystem () |
void | drawMap (int offsetX, int offsetY) |
void | cleanup () |
bool | checkBrickContact (Entity *object) |
void | moveEntity (Entity *ent) |
void | checkObjectives (char *name, bool alwaysInform) |
void | addTeleportParticles (float x, float y, int amount, int soundToPlay) |
Variables | |
Audio | audio |
Engine | engine |
Game | game |
Graphics | graphics |
Map | map |
Entity | player |
Entity | defItem [MAX_ITEMS] |
GameData | gameData |
Weapon | weapon [MAX_WEAPONS] |
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