activated | LineDef | |
activateMessage | LineDef | |
GameObject() | GameObject | |
height | LineDef | |
LineDef() | LineDef | |
linkName | LineDef | |
name | LineDef | |
next | GameObject | |
previous | GameObject | |
referenced | GameObject | |
set(char *name, char *linkName, char *activateMessage, int x, int y, int width, int height) | LineDef | |
width | LineDef | |
x | LineDef | |
y | LineDef |