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enemies.h File Reference

#include "headers.h"

Go to the source code of this file.

Functions

bool checkBrickContact (Entity *object)
void moveEntity (Entity *ent)
void addColorParticles (float x, float y, int amount, int color)
void addBullet (Entity *owner, float dx, float dy)
void addItem (int itemType, char *name, int x, int y, int imageIndex, int health, int value, int flags, bool randomMovement)
void dropRandomItems (int x, int y)
void addEffect (float x, float y, float dx, float dy, int flags)
void addColoredEffect (float x, float y, float dx, float dy, int color, int flags)
void addExplosion (float x, float y, int radius, Entity *owner)
void addBlood (Entity *ent, float dx, float dy, int amount)
void addSmokeAndFire (Entity *ent, float dx, float dy, int amount)
void checkObjectives (char *name, bool alwaysInform)
WeapongetWeaponByName (char *name)
void addFireTrailParticle (float x, float y)
void doGaldovAI (Entity *galdov)
void addTeleportParticles (float x, float y, int amount, int soundToPlay)

Variables

Audio audio
Engine engine
Game game
Graphics graphics
Map map
Entity defEnemy [MAX_ENEMIES]
Entity player
Weapon weapon [MAX_WEAPONS]


Function Documentation

void addBlood Entity ent,
float  dx,
float  dy,
int  amount
 

void addBullet Entity owner,
float  dx,
float  dy
 

void addColoredEffect float  x,
float  y,
float  dx,
float  dy,
int  color,
int  flags
 

void addColorParticles float  x,
float  y,
int  amount,
int  color
 

void addEffect float  x,
float  y,
float  dx,
float  dy,
int  flags
 

void addExplosion float  x,
float  y,
int  radius,
Entity owner
 

void addFireTrailParticle float  x,
float  y
 

void addItem int  itemType,
char *  name,
int  x,
int  y,
int  imageIndex,
int  health,
int  value,
int  flags,
bool  randomMovement
 

void addSmokeAndFire Entity ent,
float  dx,
float  dy,
int  amount
 

void addTeleportParticles float  x,
float  y,
int  amount,
int  soundToPlay
 

bool checkBrickContact Entity object  ) 
 

void checkObjectives char *  name,
bool  alwaysInform
 

void doGaldovAI Entity galdov  ) 
 

void dropRandomItems int  x,
int  y
 

Weapon* getWeaponByName char *  name  ) 
 

void moveEntity Entity ent  ) 
 


Variable Documentation

Audio audio
 

Entity defEnemy[MAX_ENEMIES]
 

Engine engine
 

Game game
 

Graphics graphics
 

Map map
 

Entity player
 

Weapon weapon[MAX_WEAPONS]
 


Generated on Thu Dec 2 20:26:03 2004 for Blob Wars : Metal Blob Solid by doxygen 1.3.7