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Defines |
#define | min(a, b) ((a) < (b) ? (a) : (b)) |
#define | max(a, b) ((a) > (b) ? (a) : (b)) |
#define | PI 3.14159265359 |
#define | ERR_FILE "A required file (%s) was not found in PAK file" |
#define | ERR_LOCALE "Locale information missing for section '%s' (contains only partial translation)" |
#define | MAX_SOUNDS 50 |
#define | MAX_TILES 256 |
#define | MAX_WEAPONS 25 |
#define | MAX_ITEMS 25 |
#define | MAX_ENEMIES 25 |
#define | MAX_HEALTH 10 |
#define | DEAD_ALIVE 0 |
#define | DEAD_DYING 1 |
#define | DEAD_DEAD 2 |
#define | SECTION_INTRO 0 |
#define | SECTION_TITLE 1 |
#define | SECTION_HUB 2 |
#define | SECTION_GAME 3 |
#define | SECTION_GAMEOVER 4 |
#define | SECTION_CREDITS 5 |
#define | SECTION_EASYOVER 6 |
#define | CH_ANY -1 |
#define | CH_WEAPON 0 |
#define | CH_ITEM 1 |
#define | CH_EXPLODE 3 |
#define | CH_DEATH 4 |
#define | CH_TOUCH 5 |
#define | CH_AMBIANCE 6 |
#define | CH_SPAWN 7 |
#define | KEY_UP 0 |
#define | KEY_DOWN 1 |
#define | KEY_LEFT 2 |
#define | KEY_RIGHT 3 |
#define | KEY_FIRE 4 |
#define | KEY_MAP 5 |
#define | KEY_PAUSE 6 |
#define | KEY_JETPACK 7 |
#define | WG_BUTTON 0 |
#define | WG_RADIO 1 |
#define | WG_SMOOTH_SLIDER 2 |
#define | WG_SLIDER 3 |
#define | WG_LABEL 4 |
#define | WG_KEYBOARD 5 |
#define | WG_JOYPAD 6 |
#define | TXT_LEFT 0 |
#define | TXT_CENTERED 1 |
#define | TXT_RIGHT 2 |
#define | INFO_NORMAL 0 |
#define | INFO_OBJECTIVE 1 |
#define | INFO_HINT 2 |
#define | INFO_ACTIVATE 3 |
#define | INFO_BAD 4 |
#define | WP_PISTOL 0 |
#define | WP_MACHINEGUN 1 |
#define | WP_LASER 2 |
#define | WP_GRENADES 3 |
#define | WP_SPREAD 4 |
#define | WP_ROCKETS 5 |
#define | WP_PLASMARIFLE 6 |
#define | WP_FLAMETHROWER 7 |
#define | WP_ICEGUN 8 |
#define | WP_LAVABALL1 9 |
#define | WP_LAVABALL2 10 |
#define | WP_AIMEDPISTOL 11 |
#define | WP_ALIENSPREAD 12 |
#define | WP_SHELLS 13 |
#define | WP_ROCK1 14 |
#define | WP_STALAGTITE 15 |
#define | WP_BOMB 16 |
#define | WP_ALIENLASER 17 |
#define | WP_ALIENGRENADE 18 |
#define | WP_AIMEDMACHINE 19 |
#define | OBJ_UP 0 |
#define | OBJ_DOWN 1 |
#define | OBJ_LEFT 2 |
#define | OBJ_RIGHT 3 |
#define | ENV_AIR 0 |
#define | ENV_WATER 1 |
#define | ENV_SLIME 2 |
#define | ENV_LAVA 3 |
#define | PLAYER_WALK_SPEED 2.5 |
#define | PLAYER_FLY_SPEED 6 |
#define | PLAYER_JUMP_SPEED -10.25 |
#define | PAR_WEIGHTLESS 1 |
#define | PAR_COLLIDES 2 |
#define | EFF_BLEEDS 1 |
#define | EFF_TRAILSFIRE 2 |
#define | EFF_SMOKES 4 |
#define | EFF_WEIGHTLESS 8 |
#define | EFF_COLORED 16 |
#define | MAPWIDTH 400 |
#define | MAPHEIGHT 300 |
#define | BRICKSIZE 32 |
#define | BRICKSHIFT 5 |
#define | OFFSETX 320 |
#define | OFFSETY 240 |
#define | MAP_AIR 0 |
#define | MAP_WATER 1 |
#define | MAP_SLIME 2 |
#define | MAP_LAVA 3 |
#define | MAP_BREAKABLE 4 |
#define | MAP_BREAKABLE2 8 |
#define | MAP_SOLID 9 |
#define | MAP_NORESET 115 |
#define | MAP_DECORATION 120 |
#define | MAP_EXITSIGN 196 |
#define | MAP_WATERANIM 200 |
#define | MAP_SLIMEANIM 207 |
#define | MAP_LAVAANIM 214 |
#define | MAP_TOPLAYER 221 |
#define | MAP_SHAKEAMOUNT 2 |
#define | MIAPERCENT 0.70 |
#define | MIS_INPROGRESS 0 |
#define | MIS_COMPLETE 1 |
#define | MIS_PLAYEROUT 2 |
#define | MIS_PLAYERDEAD 3 |
#define | MIS_PLAYERQUIT 4 |
#define | MIS_PLAYERESCAPE 5 |
#define | MIS_GAMECOMPLETE 6 |
#define | MIS_TIMEUP 7 |
#define | MIS_PLAYERRESTART 8 |
#define | USEPAK 1 |
#define | PAKLOCATION "" |
#define | PAKNAME "blobwars.pak" |
#define | PAKFULLPATH PAKLOCATION PAKNAME |
#define | PATH_MAX 4096 |
#define | GAMEPLAYMANUAL "manual.html" |
#define | debug(x) {printf("*** DEBUG: "); printf x;} |
#define | IGNORE_FLAGTOKEN_ERRORS 0 |
Enumerations |
enum | {
SND_WATERIN,
SND_WATEROUT,
SND_ITEM,
SND_PISTOL,
SND_RICO1,
SND_RICO2,
SND_MACHINEGUN,
SND_DEATH1,
SND_DEATH2,
SND_DEATH3,
SND_GRENADE,
SND_ROCKET,
SND_FIREBALL,
SND_HIT,
SND_SPLAT,
SND_TELEPORT1,
SND_TELEPORT2,
SND_TELEPORT3,
SND_GETWEAPON,
SND_LASER,
SND_ELECDEATH1,
SND_ELECDEATH2,
SND_ELECDEATH3,
SND_LOCKEDDOOR,
SND_OPENDOOR,
SND_SWITCH1,
SND_SWITCH2,
SND_DROWNING,
SND_AMBIANCE,
SND_GULP,
SND_EAT,
SND_THROW,
SND_GRBOUNCE,
SND_DOOROPENED,
SND_SPREADGUN,
SND_ELECTRICITY1,
SND_ELECTRICITY2,
SND_ELECTRICITY3,
SND_CLANG,
SND_FIRECRACKLE,
SND_CLOCK,
SND_BOSSCUSTOM1,
SND_BOSSCUSTOM2,
SND_BOSSCUSTOM3,
SND_BOSSCUSTOM4,
SND_BOSSCUSTOM5,
SND_POP,
SND_STONEBREAK,
SND_CHEAT = MAX_SOUNDS - 3,
SND_HIGHLIGHT = MAX_SOUNDS - 2,
SND_SELECT = MAX_SOUNDS - 1
} |
enum | {
ITEM_PISTOL,
ITEM_MACHINEGUN,
ITEM_LASER,
ITEM_GRENADES,
ITEM_SPREAD,
ITEM_CHERRY,
ITEM_DOUBLECHERRY,
ITEM_TRIPLECHERRY,
ITEM_POINTS,
ITEM_POINTS2,
ITEM_POINTS3,
ITEM_POINTS4,
ITEM_POINTS5,
ITEM_POINTS6,
ITEM_POINTS7,
ITEM_MISC = 100,
ITEM_MISC_NOSHOW,
ITEM_MISC_INVISIBLE
} |
enum | {
PAK_IMG,
PAK_SOUND,
PAK_MUSIC,
PAK_DATA,
PAK_FONT
} |
Variables |
const char | widgetName [][25] |
const char | skill [][10] |