#include "bosses.h"
Functions | |
void | tankBossLevel () |
void | aquaBossLevel () |
void | droidBossLevel () |
void | galdovLevel () |
void | galdovFinalLevel () |
void | createBoss (char *stageName) |
void | doBosses () |
bool | isCorrectShieldFrequency (Entity *bullet) |
void | checkBossBulletCollisions (Entity *bullet) |
void | doGaldovAI (Entity *galdov) |
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