#include "bullets.h"
Functions | |
void | addBullet (Entity *owner, float dx, float dy) |
void | destroyBullet (Entity *bullet) |
void | removeBullet (Entity *bullet) |
void | bounceBullet (Entity *bullet, float dx, float dy) |
bool | bulletHasCollided (Entity *bullet, float dx, float dy) |
void | doBullets () |
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