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game.h File Reference
#include "
headers.h
"
Go to the source code of this file.
Functions
void
drawMap
()
void
drawMapTopLayer
()
void
showMap
(int centerX, int centerY)
void
raiseWaterLevel
()
void
doWind
()
void
doTimeRemaining
()
void
doStatusBar
()
void
doPauseInfo
()
void
doItems
()
void
doPlayer
()
void
doTrains
()
void
doSwitches
()
void
doBullets
()
void
doEffects
()
void
doParticles
()
void
doMIAs
()
void
doObstacles
()
void
doEnemies
()
void
doBosses
()
void
doSpawnPoints
()
void
doTeleporters
()
void
doLineDefs
()
void
doTraps
()
void
showOptions
()
void
drawWidgets
()
void
dropCarriedItems
()
void
resetPlayer
()
void
gibPlayer
()
void
addTeleportParticles
(float x, float y, int amount, int soundToPlay)
void
showMissionInformation
()
bool
allObjectivesCompleted
()
void
showMissionClear
()
void
autoCompleteAllObjectives
(bool allObjectives)
void
doCredits
()
void
checkEndCutscene
()
void
processPostMissionData
()
void
clearAllMissionData
()
void
saveGame
()
Variables
Engine
engine
Graphics
graphics
Map
map
Audio
audio
Entity
player
Game
game
GameData
gameData
Weapon
weapon
[MAX_WEAPONS]
Function Documentation
void addTeleportParticles
(
float
x
,
float
y
,
int
amount
,
int
soundToPlay
)
bool allObjectivesCompleted
(
)
void autoCompleteAllObjectives
(
bool
allObjectives
)
void checkEndCutscene
(
)
void clearAllMissionData
(
)
void doBosses
(
)
void doBullets
(
)
void doCredits
(
)
void doEffects
(
)
void doEnemies
(
)
void doItems
(
)
void doLineDefs
(
)
void doMIAs
(
)
void doObstacles
(
)
void doParticles
(
)
void doPauseInfo
(
)
void doPlayer
(
)
void doSpawnPoints
(
)
void doStatusBar
(
)
void doSwitches
(
)
void doTeleporters
(
)
void doTimeRemaining
(
)
void doTrains
(
)
void doTraps
(
)
void doWind
(
)
void drawMap
(
)
void drawMapTopLayer
(
)
void drawWidgets
(
)
void dropCarriedItems
(
)
void gibPlayer
(
)
void processPostMissionData
(
)
void raiseWaterLevel
(
)
void resetPlayer
(
)
void saveGame
(
)
void showMap
(
int
centerX
,
int
centerY
)
void showMissionClear
(
)
void showMissionInformation
(
)
void showOptions
(
)
Variable Documentation
Audio
audio
Engine
engine
Game
game
GameData
gameData
Graphics
graphics
Map
map
Entity
player
Weapon
weapon
[MAX_WEAPONS]
Generated on Thu Dec 2 20:26:03 2004 for Blob Wars : Metal Blob Solid by
1.3.7