player.h
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#include "headers.h"
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extern void throwAndDamageEntity(
Entity *ent,
int damage,
int minDX,
int maxDX,
int DY);
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extern void moveEntity(
Entity *ent);
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extern void addBullet(
Entity *owner,
float dx,
float dy);
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extern void addEffect(
float x,
float y,
float dx,
float dy,
int flags);
00027
extern void addBlood(
Entity *ent,
float dx,
float dy,
int amount);
00028
extern void addTeleportParticles(
float x,
float y,
int amount,
int soundToPlay);
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extern void addFireTrailParticle(
float x,
float y);
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extern void addBubble(
float x,
float y);
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extern void addColoredEffect(
float x,
float y,
float dx,
float dy,
int color,
int flags);
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00033 extern Audio audio;
00034 extern Engine engine;
00035 extern Game game;
00036 extern Graphics graphics;
00037 extern Map map;
00038
00039 extern Entity player;
00040 extern Weapon weapon[
MAX_WEAPONS];
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