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Boss Class Reference

#include <CBoss.h>

Inheritance diagram for Boss:

Entity GameObject List of all members.

Public Member Functions

 Boss ()
 ~Boss ()
void setThinkTime (int time)
void setActionFinished (int time)
bool actionFinished ()
bool readyForThink ()

Public Attributes

int custom
int maxHealth
unsigned int shieldFrequency
bool active
void(* think )(void)
void(* react )(void)
void(* die )(void)

Private Attributes

int thinktime
int actiontime

Constructor & Destructor Documentation

Boss::Boss  ) 
 

Boss::~Boss  ) 
 


Member Function Documentation

bool Boss::actionFinished  ) 
 

bool Boss::readyForThink  ) 
 

void Boss::setActionFinished int  time  ) 
 

void Boss::setThinkTime int  time  ) 
 


Member Data Documentation

int Boss::actiontime [private]
 

bool Boss::active
 

int Boss::custom
 

void(* Boss::die)(void)
 

int Boss::maxHealth
 

void(* Boss::react)(void)
 

unsigned int Boss::shieldFrequency
 

void(* Boss::think)(void)
 

int Boss::thinktime [private]
 

Reimplemented from Entity.


The documentation for this class was generated from the following files:
Generated on Thu Dec 2 20:26:04 2004 for Blob Wars : Metal Blob Solid by doxygen 1.3.7