|
Functions |
bool | checkTrainContact (Entity *ent, int dir) |
bool | checkObstacleContact (Entity *ent, int dir) |
void | enemyBulletCollisions (Entity *bullet) |
void | checkPlayerBulletCollisions (Entity *bullet) |
void | checkBossBulletCollisions (Entity *bullet) |
void | addFireTrailParticle (float x, float y) |
void | addColorParticles (float x, float y, int amount, int color) |
void | addExplosion (float x, float y, int radius, Entity *owner) |
void | addFireParticles (float x, float y, int amount) |
void | checkSwitchContact (Entity *ent) |
void | throwBrickParticles (float x, float y) |
void | throwStalagParticles (float x, float y) |
Variables |
Audio | audio |
Engine | engine |
Game | game |
Graphics | graphics |
Map | map |
Entity | player |
Weapon | weapon [MAX_WEAPONS] |