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player.h File Reference

#include "headers.h"

Go to the source code of this file.

Functions

void throwAndDamageEntity (Entity *ent, int damage, int minDX, int maxDX, int DY)
void moveEntity (Entity *ent)
void addBullet (Entity *owner, float dx, float dy)
void addEffect (float x, float y, float dx, float dy, int flags)
void addBlood (Entity *ent, float dx, float dy, int amount)
void addTeleportParticles (float x, float y, int amount, int soundToPlay)
void addFireTrailParticle (float x, float y)
void addBubble (float x, float y)
void addColoredEffect (float x, float y, float dx, float dy, int color, int flags)

Variables

Audio audio
Engine engine
Game game
Graphics graphics
Map map
Entity player
Weapon weapon [MAX_WEAPONS]


Function Documentation

void addBlood Entity ent,
float  dx,
float  dy,
int  amount
 

void addBubble float  x,
float  y
 

void addBullet Entity owner,
float  dx,
float  dy
 

void addColoredEffect float  x,
float  y,
float  dx,
float  dy,
int  color,
int  flags
 

void addEffect float  x,
float  y,
float  dx,
float  dy,
int  flags
 

void addFireTrailParticle float  x,
float  y
 

void addTeleportParticles float  x,
float  y,
int  amount,
int  soundToPlay
 

void moveEntity Entity ent  ) 
 

void throwAndDamageEntity Entity ent,
int  damage,
int  minDX,
int  maxDX,
int  DY
 


Variable Documentation

Audio audio
 

Engine engine
 

Game game
 

Graphics graphics
 

Map map
 

Entity player
 

Weapon weapon[MAX_WEAPONS]
 


Generated on Thu Dec 2 20:26:04 2004 for Blob Wars : Metal Blob Solid by doxygen 1.3.7