- damage
: Weapon, Trap, Entity
- darkGreen
: Graphics
- darkGrey
: Graphics
- data
: PersistData, Map
- dataBuffer
: Engine
- dataList
: Persistant, GameData
- dead
: Entity
- deathSound
: Entity
- defineList
: Engine
- description
: Objective
- destX
: Teleporter
- destY
: Teleporter
- devNoMonsters
: Engine
- die
: Boss
- doBossLevelAction
: Map
- down
: Keyboard, Joystick
- dx
: Weapon, Trap, Train, Particle, Entity, Effect
- dy
: Weapon, Trap, Train, Particle, Entity, Effect
- name
: Widget, Weapon, Trap, Train, Teleporter, Switch, Sprite, SpawnPoint, Map, LineDef, Entity
- next
: String, GameObject
- numberOfButtons
: Joystick
- numberOfFiles
: Pak
- numberOfLines
: Persistant
- saveConfig
: Engine
- saveSlot
: Engine
- score
: Game
- screen
: Graphics
- screenshot
: Graphics
- screenShotNumber
: Graphics
- sdlrw
: Engine
- shieldFrequency
: Boss
- skill
: Game, Engine
- skyBlue
: Graphics
- slimeAnim
: Graphics
- sound
: Audio
- soundVol
: Game
- soundVolume
: Audio
- spawnList
: Map
- spawnSubType
: SpawnPoint
- spawnType
: SpawnPoint
- speed
: Trap
- sprite
: Weapon, Trap, Train, Teleporter, Particle, Entity, Cutscene
- spriteList
: Graphics
- stageName
: Persistant, HubLevel, Game
- stagesCleared
: Game
- startX
: Trap, Train
- startY
: Trap, Train
- string
: String
- switchList
: Map
- takeRandomScreenShots
: Graphics
- target
: Objective, HubLevel, Data
- targetValue
: Objective
- teleportList
: Map
- teleportPointX
: Game
- teleportPointY
: Game
- text
: Cutscene
- think
: Trap, SpawnPoint, Entity, Train, Boss
- thinktime
: Trap, Entity, Boss
- tile
: Graphics
- time1
: Engine
- time2
: Engine
- timeDifference
: Engine
- totalBonusesCollected
: Game
- totalEnemiesDefeated
: Game
- totalHours
: Game
- totalItems
: Map
- totalItemsCollected
: Game
- totalMIAs
: Map
- totalMIAsRescued
: Game
- totalMinutes
: Game
- totalObjectivesCompleted
: Game
- totalSeconds
: Game
- trainList
: Map
- trapList
: Map
- tx
: Entity
- ty
: Entity
- type
: Widget, Trap, Train, Switch, RadarBlip
- x
: Widget, Trap, Train, Teleporter, Switch, SpawnPoint, RadarBlip, Particle, LineDef, HubLevel, Entity, Effect
- y
: Widget, Trap, Train, Teleporter, Switch, SpawnPoint, RadarBlip, Particle, LineDef, HubLevel, Entity, Effect
- yellow
: Graphics
Generated on Thu Dec 2 20:26:04 2004 for Blob Wars : Metal Blob Solid by
1.3.7