#include "headers.h"
Go to the source code of this file.
Functions | |
void | addBullet (Entity *owner, float dx, float dy) |
void | addEnemy (char *name, int x, int y, int flags) |
Entity * | getDefinedEnemy (char *name) |
void | addTeleportParticles (float x, float y, int amount, int soundToPlay) |
void | addExplosion (float x, float y, int radius, Entity *owner) |
void | dropHelperItems (int x, int y) |
Variables | |
Audio | audio |
Engine | engine |
Game | game |
Graphics | graphics |
Map | map |
Entity | defEnemy [MAX_ENEMIES] |
Entity | player |
Weapon | weapon [MAX_WEAPONS] |
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