addCompletedObjective(char *key, char *value, int current, int target) | GameData | |
addCompletedObjective(Data *newData) | GameData | |
calculateAllCompleted() | GameData | |
calculateWorldCompleted() | GameData | |
clear() | GameData | |
completedWorld | GameData | |
dataList | GameData | |
destroy() | GameData | |
GameData() | GameData | |
getObjectiveValues(char *stageName, char *name, int *current, int *target) | GameData | |
getPercentageComplete() | GameData | |
isCompleted(char *key, char *value) | GameData | |
levelPrefectlyCleared(char *level) | GameData | |
MIARescued(char *stageName, char *name) | GameData | |
objectiveCompleted(char *stageName, char *name) | GameData | |
requiredLevelCleared(char *requiredLevel) | GameData | |
setMIARescueCount(char *key, int rescues, int total) | GameData | |
stagePreviouslyCleared(char *stageName) | GameData | |