explosions.h
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#include "headers.h"
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extern void checkObjectives(
char *name,
bool alwaysInform);
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extern void throwAndDamageEntity(
Entity *ent,
int damage,
int minDX,
int maxDX,
int DY);
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extern void addSmokeAndFire(
Entity *ent,
float dx,
float dy,
int amount);
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extern void addBlood(
Entity *ent,
float dx,
float dy,
int amount);
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extern void gibPlayer();
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00029 extern Audio audio;
00030 extern Engine engine;
00031 extern Game game;
00032 extern Graphics graphics;
00033 extern Map map;
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00035 extern Entity player;
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