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mapData.h

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00001 /* 00002 Copyright (C) 2004 Parallel Realities 00003 00004 This program is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU General Public License 00006 as published by the Free Software Foundation; either version 2 00007 of the License, or (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00012 00013 See the GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 00019 */ 00020 00021 #include "headers.h" 00022 00023 extern void addObstacle(char *name, int x, int y, char *spriteName); 00024 extern void addItem(int itemType, char *name, int x, int y, char *shapeName, int health, int value, int flags, bool randomMovement); 00025 extern void addMIA(char *name, int x, int y, int type); 00026 extern void addTeleporter(char *name, int x, int y, int destX, int destY, bool active); 00027 extern void addLineDef(char *name, char *linkName, char *message, int x, int y, int width, int height, bool active); 00028 extern void addTrap(char *name, int trapType, int damage, int speed, int startX, int startY, int endX, int endY, int wait1, int wait2, char *sprite, bool active); 00029 extern void loadSprite(char *token); 00030 extern void loadEnemy(char *token); 00031 extern Entity *getDefinedEnemy(char *name); 00032 extern void addEnemy(char *name, int x, int y, int flags); 00033 extern bool perfectlyCompleted(); 00034 00035 extern Audio audio; 00036 extern Engine engine; 00037 extern Game game; 00038 extern GameData gameData; 00039 extern Graphics graphics; 00040 extern Map map; 00041 00042 extern Entity player;

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