ost::Bayonne::Event Struct Reference

The event data structure includes the event identifier and any paramaters. More...

#include <bayonne.h>

List of all members.

Public Attributes

event_t id
timeslot_t timeslot
uint16 seq
union {
   struct {
      ScriptImage *   img
      Script::Name *   scr
      BayonneSession *   parent
      const char *   dialing
   }   start
   struct {
      ScriptImage *   img
      Script::Name *   scr
      BayonneSession *   parent
      Line *   select
   }   hunt
   struct {
      BayonneSession *   current
      BayonneSession *   replace
   }   relocate
   struct {
      const char *   tid
      const char *   fname
      int   pid
      int   result
   }   libexec
   struct {
      const char *   tid
      const char *   errmsg
   }   liberror
   struct {
      timeout_t   duration
      int   digit
   }   dtmf
   struct {
      const char *   err
      const char *   msg
   }   cpa
   struct {
      const char *   name
      bool   exit
   }   tone
   struct {
      std::ostream *   output
      const char *   logstate
   }   debug
   struct {
      const char *   encoding
      timeout_t   framing
   }   reconnect
   const char *   dialing
   const char *   name
   const char *   errmsg
   BayonneSession *   pid
   BayonneSession *   peer
   BayonneSession *   child
   void *   data
}; 


Detailed Description

The event data structure includes the event identifier and any paramaters.

Additional information is attached both to assist in debugging, and to track which timeslot a given event is being issued against when queued through a master msgport.


Member Data Documentation

Script::Name* ost::Bayonne::Event::scr

struct { ... } ost::Bayonne::Event::hunt

struct { ... } ost::Bayonne::Event::dtmf

struct { ... } ost::Bayonne::Event::cpa

struct { ... } ost::Bayonne::Event::tone

union { ... }


The documentation for this struct was generated from the following file:

Generated on Wed Nov 5 15:36:21 2008 for Bayonne by  doxygen 1.5.6