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datatype.h
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1 // -*- Mode: C++; tab-width: 2; -*-
2 // vi: set ts=2:
3 //
4 // $Id: datatype.h,v 1.5 2003/06/16 12:01:52 anker Exp $
5 // DATATYPE header file
6 // collective header file for all headers in BALL/DATATYPE
7 
8 #ifndef BALL_DATATYPE_H
9 #define BALL_DATATYPE_H
10 
11 #ifndef BALL_DATATYPE_BINARYSEARCHTREE_H
12 # include <BALL/DATATYPE/binarySearchTree.h>
13 #endif
14 
15 #ifndef BALL_DATATYPE_BITVECTOR_H
16 # include <BALL/DATATYPE/bitVector.h>
17 #endif
18 
19 #ifndef BALL_DATATYPE_FOREACH_H
20 # include <BALL/DATATYPE/forEach.h>
21 #endif
22 
23 #ifndef BALL_DATATYPE_HASHGRID_H
24 # include <BALL/DATATYPE/hashGrid.h>
25 #endif
26 
27 #ifndef BALL_DATATYPE_HASHMAP_H
28 # include <BALL/DATATYPE/hashMap.h>
29 #endif
30 
31 #ifndef BALL_DATATYPE_HASHSET_H
32 # include <BALL/DATATYPE/hashSet.h>
33 #endif
34 
35 #ifndef BALL_DATATYPE_LIST_H
36 # include <BALL/DATATYPE/list.h>
37 #endif
38 
39 #ifndef BALL_DATATYPE_OPTIONS_H
40 # include <BALL/DATATYPE/options.h>
41 #endif
42 
43 #ifndef BALL_DATATYPE_REGULARDATA3D_H
45 #endif
46 
47 #ifndef BALL_DATATYPE_QUADRUPLE_H
48 # include <BALL/DATATYPE/quadruple.h>
49 #endif
50 
51 #ifndef BALL_DATATYPE_REDBLACKTREE_H
52 # include <BALL/DATATYPE/redBlackTree.h>
53 #endif
54 
55 #ifndef BALL_DATATYPE_REGULAREXPRESSION_H
57 #endif
58 
59 #ifndef BALL_DATATYPE_SPLAYTREE_H
60 # include <BALL/DATATYPE/splayTree.h>
61 #endif
62 
63 #ifndef BALL_DATATYPE_STRING_H
64 # include <BALL/DATATYPE/string.h>
65 #endif
66 
67 #ifndef BALL_DATATYPE_STRINGHASHMAP_H
69 #endif
70 
71 #ifndef BALL_DATATYPE_STRINGHASHSET_H
73 #endif
74 
75 #ifndef BALL_DATATYPE_STRINGMAP_H
76 # include <BALL/DATATYPE/stringMap.h>
77 #endif
78 
79 #endif // BALL_DATATYPE_H