datatype.h

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00001 // -*- Mode: C++; tab-width: 2; -*-
00002 // vi: set ts=2:
00003 //
00004 // $Id: datatype.h,v 1.5 2003/06/16 12:01:52 anker Exp $
00005 // DATATYPE header file
00006 // collective header file for all headers in BALL/DATATYPE
00007 
00008 #ifndef BALL_DATATYPE_H
00009 #define BALL_DATATYPE_H
00010 
00011 #ifndef BALL_DATATYPE_BINARYSEARCHTREE_H
00012 # include <BALL/DATATYPE/binarySearchTree.h>
00013 #endif
00014 
00015 #ifndef BALL_DATATYPE_BITVECTOR_H
00016 # include <BALL/DATATYPE/bitVector.h>
00017 #endif
00018 
00019 #ifndef BALL_DATATYPE_FOREACH_H
00020 # include <BALL/DATATYPE/forEach.h>
00021 #endif
00022 
00023 #ifndef BALL_DATATYPE_HASHGRID_H
00024 # include <BALL/DATATYPE/hashGrid.h>
00025 #endif
00026 
00027 #ifndef BALL_DATATYPE_HASHMAP_H
00028 # include <BALL/DATATYPE/hashMap.h>
00029 #endif
00030 
00031 #ifndef BALL_DATATYPE_HASHSET_H
00032 # include <BALL/DATATYPE/hashSet.h>
00033 #endif
00034 
00035 #ifndef BALL_DATATYPE_LIST_H
00036 # include <BALL/DATATYPE/list.h>
00037 #endif
00038 
00039 #ifndef BALL_DATATYPE_OPTIONS_H
00040 # include <BALL/DATATYPE/options.h>
00041 #endif
00042 
00043 #ifndef BALL_DATATYPE_REGULARDATA3D_H
00044 # include <BALL/DATATYPE/regularData3D.h>
00045 #endif
00046 
00047 #ifndef BALL_DATATYPE_QUADRUPLE_H
00048 # include <BALL/DATATYPE/quadruple.h>
00049 #endif
00050 
00051 #ifndef BALL_DATATYPE_REDBLACKTREE_H
00052 # include <BALL/DATATYPE/redBlackTree.h>
00053 #endif
00054 
00055 #ifndef BALL_DATATYPE_REGULAREXPRESSION_H
00056 # include <BALL/DATATYPE/regularExpression.h>
00057 #endif
00058 
00059 #ifndef BALL_DATATYPE_SPLAYTREE_H
00060 # include <BALL/DATATYPE/splayTree.h>
00061 #endif
00062 
00063 #ifndef BALL_DATATYPE_STRING_H
00064 # include <BALL/DATATYPE/string.h>
00065 #endif
00066 
00067 #ifndef BALL_DATATYPE_STRINGHASHMAP_H
00068 # include <BALL/DATATYPE/stringHashMap.h>
00069 #endif
00070 
00071 #ifndef BALL_DATATYPE_STRINGHASHSET_H
00072 # include <BALL/DATATYPE/stringHashSet.h>
00073 #endif
00074 
00075 #ifndef BALL_DATATYPE_STRINGMAP_H
00076 # include <BALL/DATATYPE/stringMap.h>
00077 #endif
00078 
00079 #endif // BALL_DATATYPE_H