First Start Installation Network Play Configuration FAQ Redistribution

Command Reference

Available console commands/config file settings:

New to 0.2.7.0
ADMIN_PASS		     Basic Chat Admin Pass
MESSAGE_OF_DAY_5             Message sent to clients
ROUND_CONSOLE_MESS...

Sorry, but we just didn't have the time to complete the documentation!
We were just dead tired to push this through. Sorry.
All of the in game help is there, so you can make do with that.

If you still need help. Just ask at the Armagetron Forums: http://guru3.sytes.net

---ORIGINAL DOCUMENTATION STARTS HERE---

VIEWPORT_TO_PLAYER_1         Assign this viewport to a player
VIEWPORT_TO_PLAYER_2         Assign this viewport to a player
VIEWPORT_TO_PLAYER_3         Assign this viewport to a player
VIEWPORT_TO_PLAYER_4         Assign this viewport to a player
COLOR_R_4                    Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_G_4                    Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_B_4                    Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
CAMWOBBLE_4                  Lets the internal camera move with your cycle
AUTO_INCAM_4                 Automatically switch to internal camera in a maze
FAV_NUM_PER_TEAM_PLAYER_4    The favorite number of players per team for this player
NAME_TEAM_AFTER_PLAYER_4     If set, the team is named after the leading player
SPECTATOR_MODE_4             Sets spectator mode for this player
INSTANT_CHAT_STRING_4_1      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_2      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_3      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_4      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_5      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_6      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_7      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_8      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_9      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_10     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_11     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_12     Instant chat available with hotkeys
ALLOW_CAM_4_0                Allow/forbid the different camera modes
ALLOW_CAM_4_1                Allow/forbid the different camera modes
ALLOW_CAM_4_2                Allow/forbid the different camera modes
ALLOW_CAM_4_3                Allow/forbid the different camera modes
ALLOW_CAM_4_4                Allow/forbid the different camera modes
ALLOW_CAM_4_5                Allow/forbid the different camera modes
ALLOW_CAM_4_6                Allow/forbid the different camera modes
START_FOV_4                  Initial field of vision
START_CAM_4                  Initial Camera
CAMCENTER_4                  Center internal camera on driving direction
PLAYER_4                     Player name
COLOR_R_3                    Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_G_3                    Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_B_3                    Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
CAMWOBBLE_3                  Lets the internal camera move with your cycle
AUTO_INCAM_3                 Automatically switch to internal camera in a maze
FAV_NUM_PER_TEAM_PLAYER_3    The favorite number of players per team for this player
NAME_TEAM_AFTER_PLAYER_3     If set, the team is named after the leading player
SPECTATOR_MODE_3             Sets spectator mode for this player
INSTANT_CHAT_STRING_3_1      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_2      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_3      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_4      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_5      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_6      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_7      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_8      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_9      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_10     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_11     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_12     Instant chat available with hotkeys
ALLOW_CAM_3_0                Allow/forbid the different camera modes
ALLOW_CAM_3_1                Allow/forbid the different camera modes
ALLOW_CAM_3_2                Allow/forbid the different camera modes
ALLOW_CAM_3_3                Allow/forbid the different camera modes
ALLOW_CAM_3_4                Allow/forbid the different camera modes
ALLOW_CAM_3_5                Allow/forbid the different camera modes
ALLOW_CAM_3_6                Allow/forbid the different camera modes
START_FOV_3                  Initial field of vision
START_CAM_3                  Initial Camera
CAMCENTER_3                  Center internal camera on driving direction
PLAYER_3                     Player name
COLOR_R_2                    Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_G_2                    Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_B_2                    Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
CAMWOBBLE_2                  Lets the internal camera move with your cycle
AUTO_INCAM_2                 Automatically switch to internal camera in a maze
FAV_NUM_PER_TEAM_PLAYER_2    The favorite number of players per team for this player
NAME_TEAM_AFTER_PLAYER_2     If set, the team is named after the leading player
SPECTATOR_MODE_2             Sets spectator mode for this player
INSTANT_CHAT_STRING_2_1      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_2      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_3      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_4      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_5      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_6      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_7      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_8      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_9      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_10     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_11     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_12     Instant chat available with hotkeys
ALLOW_CAM_2_0                Allow/forbid the different camera modes
ALLOW_CAM_2_1                Allow/forbid the different camera modes
ALLOW_CAM_2_2                Allow/forbid the different camera modes
ALLOW_CAM_2_3                Allow/forbid the different camera modes
ALLOW_CAM_2_4                Allow/forbid the different camera modes
ALLOW_CAM_2_5                Allow/forbid the different camera modes
ALLOW_CAM_2_6                Allow/forbid the different camera modes
START_FOV_2                  Initial field of vision
START_CAM_2                  Initial Camera
CAMCENTER_2                  Center internal camera on driving direction
PLAYER_2                     Player name
COLOR_R_1                    Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_G_1                    Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_B_1                    Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
CAMWOBBLE_1                  Lets the internal camera move with your cycle
AUTO_INCAM_1                 Automatically switch to internal camera in a maze
FAV_NUM_PER_TEAM_PLAYER_1    The favorite number of players per team for this player
NAME_TEAM_AFTER_PLAYER_1     If set, the team is named after the leading player
SPECTATOR_MODE_1             Sets spectator mode for this player
INSTANT_CHAT_STRING_1_1      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_2      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_3      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_4      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_5      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_6      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_7      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_8      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_9      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_10     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_11     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_12     Instant chat available with hotkeys
ALLOW_CAM_1_0                Allow/forbid the different camera modes
ALLOW_CAM_1_1                Allow/forbid the different camera modes
ALLOW_CAM_1_2                Allow/forbid the different camera modes
ALLOW_CAM_1_3                Allow/forbid the different camera modes
ALLOW_CAM_1_4                Allow/forbid the different camera modes
ALLOW_CAM_1_5                Allow/forbid the different camera modes
ALLOW_CAM_1_6                Allow/forbid the different camera modes
START_FOV_1                  Initial field of vision
START_CAM_1                  Initial Camera
CAMCENTER_1                  Center internal camera on driving direction
PLAYER_1                     Player name
FLOOR_BLUE                   Floor color
FLOOR_GREEN                  Floor color
FLOOR_RED                    Floor color
MOVIEPACK_FLOOR_BLUE         Floor color
MOVIEPACK_FLOOR_GREEN        Floor color
MOVIEPACK_FLOOR_RED          Floor color
GRID_SIZE_MOVIEPACK          distance between gridlines when moviepack is active
GRID_SIZE                    distance between gridlines
MOVIEPACK_WALL_STRETCH       The distance of the vertical lines on the moviepack walls
FADEOUT_NAME_DELAY           Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
SHOW_OWN_NAME                Should your own name be shown above your cycle, too?	
SCORE_SUICIDE                What you get for stupidly dying
SCORE_KILL                   What you get for killing someone
SCORE_DIE                    What you get for dying
CYCLE_PING_RUBBER            Additional niceness for high ping players
CYCLE_RUBBER                 Niceness factor to allow you drive really close to a wall
CYCLE_BRAKE                  Brake intensity
CYCLE_SOUND_SPEED            Sound speed divisor
CYCLE_WALL_NEAR              Maximum accelerating wall distance
CYCLE_ACCEL_OFFSET           Minimum numeric wall distance
CYCLE_ACCEL                  Wall acceleration factor
CYCLE_DELAY                  Minimum time between turns
CYCLE_START_SPEED            Initial cycle speed
CYCLE_SPEED                  Basic speed of your cycle if you drive straight and not close to walls
CYCLE_BRAKE_DEPLETE          Rate at which the brake reservoir depletes when you are braking
CYCLE_BRAKE_REFILL           Rate at which the brake reservoir refills when you are not braking
REAL_CYCLE_SPEED_FACTOR      The currently active cycle speed multiplier. Leave it alone; change speed_factor instead.
START_NEW_MATCH              Initiates a new match
PING_CHARITY                 how much ping are you willing to take over from your opponent?
MAX_IN_RATE                  maximum network input rate
MAX_OUT_RATE                 maximum network output rate
CUSTOM_SERVER_NAME           name of the server to connect to
LADDER_GAIN_EXTRA            Ping dependent ladder extra score for the winner
LADDER_LOSE_MIN_ON_LOAD      Minimum of you ladder score lost on each load
LADDER_LOSE_PERCENT_ON_LOAD  Percentage of your ladder score lost on each load
LADDER_TAX                   Percentage of the ladder pot the IRS takes
LADDER_PERCENT_BET           Percentage of your score you put in the ladder pot
LADDER_MIN_BET               Minimum score you put in the ladder pot
TALK_TO_MASTER               Announce this server on the internet?
SP_EXPLOSION_RADIUS          Blast radius of the cycle explosions
SP_WALLS_LENGTH              Length of the cycle walls in meters; negative values will make the walls infinite.
SP_WALLS_STAY_UP_DELAY       Number of seconds the walls stay up after a player died; negative values will keep them up forever.
SP_TEAM_BALANCE_ON_QUIT      Balance teams on player quit?
SP_TEAM_BALANCE_WITH_AIS     Balance teams with AI players?
SP_TEAM_MAX_IMBALANCE_PERM   Maximum allowed permanent team imbalance
SP_TEAM_MAX_IMBALANCE        Maximum allowed temporary team imbalance
SP_TEAM_MAX_PLAYERS          Maximum number of players per team
SP_TEAM_MIN_PLAYERS          Minimum number of players per team
SP_TEAMS_MAX                 Maximum number of teams
SP_TEAMS_MIN                 Minimum number of teams
SP_WIN_ZONE_MIN_LAST_DEATH   Minimum number of seconds since the last death before the instant win zone is activated
SP_WIN_ZONE_MIN_ROUND_TIME   Minimum number of seconds the round has to be going on before the instant win zone is activated
SP_FINISH_TYPE               What happens when the last human is dead?
SP_GAME_TYPE                 Type of game played
SP_SIZE_FACTOR               Arena size modifier
SP_SPEED_FACTOR              Speed modifier for the cycles
SP_AUTO_IQ                   Automatically adjust AI IQ?
SP_AUTO_AIS                  Automatically spawn AI players?
SP_AI_IQ                     IQ of the AI opponents
SP_MIN_PLAYERS               Minimum number of players
SP_NUM_AIS                   Number of AI players
SP_LIMIT_SCORE               End the match when a player reaches this score	 
SP_LIMIT_ROUNDS              End the match after this number of rounds
SP_LIMIT_TIME                End the match after this number of minutes 
SP_SCORE_WIN                 You get this when you win a round in the single player highscore hunt
EXPLOSION_RADIUS             Blast radius of the cycle explosions
WALLS_LENGTH                 Length of the cycle walls in meters; negative values will make the walls infinite.
WALLS_STAY_UP_DELAY          Number of seconds the walls stay up after a player died; negative values will keep them up forever.
TEAM_BALANCE_ON_QUIT         Balance teams on player quit?
TEAM_BALANCE_WITH_AIS        Balance teams with AI players?
TEAM_MAX_IMBALANCE_PERM      Maximum allowed permanent team imbalance
TEAM_MAX_IMBALANCE           Maximum allowed temporary team imbalance
TEAM_MAX_PLAYERS             Maximum number of players per team
TEAM_MIN_PLAYERS             Minimum number of players per team
TEAMS_MAX                    Maximum number of teams
TEAMS_MIN                    Minimum number of teams
WIN_ZONE_MIN_LAST_DEATH      Minimum number of seconds since the last death before the instant win zone is activated
WIN_ZONE_MIN_ROUND_TIME      Minimum number of seconds the round has to be going on before the instant win zone is activated
FINISH_TYPE                  What happens when the last human is dead?
GAME_TYPE                    Type of game played
SIZE_FACTOR                  Arena size modifier
SPEED_FACTOR                 Speed modifier for the cycles
AUTO_IQ                      Automatically adjust AI IQ?
AUTO_AIS                     Automatically spawn AI players?
AI_IQ                        IQ of the AI opponents
MIN_PLAYERS                  Minimum number of players
NUM_AIS                      Number of AI players
LIMIT_SCORE                  End the match when a player reaches this score	 
LIMIT_ROUNDS                 End the match after this number of rounds
LIMIT_TIME                   End the match after this number of minutes 
SCORE_WIN                    What you get for winning a round
DEDICATED_IDLE               after running this time (in hours), the dedicated server takes the next chance to quit.
MOVIEPACK                    Use the moviepack if available
ZTRICK                       Performance tweak; does not work on most Windows systems
MOUSE_GRAB                   Grab the mouse pointer, so it can't leave the window
REAL_ARENA_SIZE_FACTOR       The currently active arena size. Leave it alone; change size_factor instead.
WRAP_MENU                    If set, you leave a menu to the top and reenter it at the bottom.
SPARKS                       Draw sparks when going too close to a wall
TEXTURES_HI                  Use high color textures
PREDICT_OBJECTS              predict cycle movement in network play
LAG_O_METER                  Draw Lag-O-Meter in network play
INFINITY_PLANE               Use infinite points (Does not work properly on most Windows systems)
SKY_WOBBLE                   Sky animation
LOWER_SKY                    Draw lower sky plane
UPPER_SKY                    Draw upper sky plane
DITHER                       Use dithering
HIGH_RIM                     Draw high rim walls
FLOOR_DETAIL                 Floor detail settings
FLOOR_MIRROR                 Floor mirror mode
SHOW_FPS                     Enable fps display
TEXT_OUT                     Enable console text output
SMOOTH_SHADING               Enable smooth shading
ALPHA_BLEND                  Enable alpha blending
PERSP_CORRECT                Enable perspective correction
POLY_ANTIALIAS               Enable polygon antialiasing
LINE_ANTIALIAS               Enable line antialiasing
MESSAGE_OF_DAY_4             Message sent to clients
MESSAGE_OF_DAY_3             Message sent to clients
MESSAGE_OF_DAY_2             Message sent to clients
MESSAGE_OF_DAY_1             Message sent to clients
GL_VENDOR                    OpenGL system information
GL_RENDERER                  OpenGL system information
GL_VERSION                   OpenGL system information
GL_EXTENSIONS                OpenGL system information
TEXTURE_MODE_3               Font:
TEXTURE_MODE_2               Object Textures:
TEXTURE_MODE_1               Wall Textures:
TEXTURE_MODE_0               Floor Texture:
LANGUAGE_SECOND              fallback language if the first language is not available
LANGUAGE_FIRST               the language Armagetron will use 
WIN_ZONE_INITIAL_SIZE        win_zone_initial_size_help
WIN_ZONE_EXPANSION           Expansion speed of the instant win zone
CAMERA_SERVER_CUSTOM_PITCH   Position of the custom camera: how much does it look up/down?
CAMERA_SERVER_CUSTOM_RISE    Position of the custom camera: how much is it moved up from the cycle?
CAMERA_SERVER_CUSTOM_BACK    Position of the custom camera: how much is it moved back from the cycle?
CAMERA_CUSTOM_PITCH          Position of the custom camera: how much does it look up/down?
CAMERA_CUSTOM_RISE           Position of the custom camera: how much is it moved up from the cycle?
CAMERA_CUSTOM_BACK           Position of the custom camera: how much is it moved back from the cycle?
CAMERA_FREE_START_Z          Start position of the free camera
CAMERA_SMART_START_Z         Start position of the smart camera
CAMERA_FOLLOW_START_Z        Start position of the fixed external camera
CAMERA_FREE_START_Y          Start position of the free camera
CAMERA_SMART_START_Y         Start position of the smart camera
CAMERA_FOLLOW_START_Y        Start position of the fixed external camera
CAMERA_FREE_START_X          Start position of the free camera
CAMERA_SMART_START_X         Start position of the smart camera
CAMERA_FOLLOW_START_X        Start position of the fixed external camera
CAMERA_FORBID_FOLLOW         Forbids the use of the fixed external camera on all clients
CAMERA_FORBID_FREE           Forbids the use of the free camera on all clients
CAMERA_FORBID_SERVER_CUSTOM  camera_forbid_server_custom_help
CAMERA_FORBID_CUSTOM         Forbids the use of the custom camera on all clients
CAMERA_FORBID_IN             Forbids the use of the internal camera on all clients
CAMERA_FORBID_SMART          Forbids the use of the internal camera on all clients
FLOOR_MIRROR_INT             Intensity of the floor mirror effect
NEW_TEAM_ALLOWED             Is it currently allowed to create a new team?
URL                          HTTP url assiciated with a server
KICK                         Kicks the specified player from the server
SILENCE_ALL                  if set to 1, all chat messages will be omitted.
PASSWORD_STORAGE             Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
PASSWORD                     password setting
SOUND_SOURCES                number of sound sources to be heard at the same time
SOUND_QUALITY                sound quality 0=off, 3=high
SOUND_BUFFER_SHIFT           Buffer size multiplier
MIN_VOTERS                   number of voters that need to be online to enable voting.						
ALLOW_VOTING                 if set to 1, voting will be allowed.
VOTING_DECAY                 one non-voter is ignored everytime this many secons pass
VOTING_START_DECAY           number of seconds after that the non-voters start to get ignored.
VOTING_TIMEOUT               votes older than this time out and are rejected.
CENTER_MESSAGE               Prints a big message on the screen of all connected clients
CONSOLE_MESSAGE              Prints a message on the console of all connected clients
MAX_CLIENTS                  Maximum number of network clients to accept
NEW_FEATURE_DELAY            Disable features that only came in during the last X protocol versions.
BACKWARD_COMPATIBILITY       Maximum number of old protocol versions to support.
CLIENT_PORT                  Port we try to connect to
SERVER_PORT                  Port this server listens on
SERVER_NAME                  Name of this server
BIG_BROTHER                  Did we already send the big brother information?
SPAM_MAXLEN                  maximal length of chat message.
SPAM_AUTOKICK                spam score that causes you to get kicked instantly.
SPAM_PENALTY                 number of seconds to silence a spammer.
SPAM_PROTECTION              harshness of spam protection; determines min delay between chat messages accepted.
KEYBOARD                     keyboard settings
COLOR_STRINGS                Print colored strings
USE_DISPLAYLISTS             use display lists for rendering the cycles?
SOFTWARE_RENDERER            Is the OpenGL renderer not hadware accelerated?
FAILED_ATTEMPTS              Number of failed attemts to initialize graphics mode
LAST_CHECK_ERRORS            listen to errors claiming a video mode does not exist, last successful init
CHECK_ERRORS                 listen to errors claiming a video mode does not exist
LAST_ZDEPTH                  z buffer depth, last successful init
ZDEPTH                       z buffer depth to use (0: 16 1: from color depth 2: 32)
LAST_COLORDEPTH              color depth, last successful init
COLORDEPTH                   color depth to use (0: 16 1: desktop 2: 24)
LAST_FULLSCREEN              fullscreen or windowed mode, last successful init
FULLSCREEN                   fullscreen or windowed mode?
ARMAGETRON_LAST_WINDOWSIZE   last Window size
ARMAGETRON_WINDOWSIZE        Window size
ARMAGETRON_LAST_SCREENMODE   last screen resolution
ARMAGETRON_SCREENMODE        Screen resolution
CUSTOM_SCREEN_ASPECT         Custom screen aspect ratio ( pixel width/pixel height)
CUSTOM_SCREEN_WIDTH          Custom screen size
CUSTOM_SCREEN_HEIGHT         Custom screen size
VIEWPORT_CONF                Viewport configuration; decides how many players can play on this computer
INCLUDE                      includes the following file
FIRST_USE                    is this the first time you use Armagetron?



This document was created by Manuel Moos

Last modification: Tue Oct 14 09:42:42 CEST 2003

First Start Installation Network Play Configuration FAQ Redistribution