NAME
ViewTransform - 3D API view transform
USAGE
ViewTransform = float4x4(m1, m2, m3, m4, m5, ... , m13, m14, m15, m16)
VALID ENUMERANTS
mi:
DESCRIPTION
Set the values of the view matrix. See the description of the D3DTS_VIEW transform state type for the IDirect3DDevice9::SetTransform method.
The standard reset callback sets the ViewTransform state to the identity matrix.
OPENGL FUNCTIONALITY REQUIREMENTS
Not applicable.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
ModelViewMatrix, ModelViewTransform, ProjectionMatrix, ProjectionTransform, WorldTransform