nux-1.14.0
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GLTextureStates(GLuint Type=GL_TEXTURE_2D) (defined in nux::GLTextureStates) | nux::GLTextureStates | |
GpuDevice (defined in nux::GLTextureStates) | nux::GLTextureStates | [friend] |
ResetDefault() (defined in nux::GLTextureStates) | nux::GLTextureStates | |
ResetStateChangeToDefault() (defined in nux::GLTextureStates) | nux::GLTextureStates | |
SetBorderColor(float R, float G, float B, float A) (defined in nux::GLTextureStates) | nux::GLTextureStates | |
SetFiltering(unsigned int MIN=GL_NEAREST, unsigned int MAG=GL_NEAREST) (defined in nux::GLTextureStates) | nux::GLTextureStates | |
SetLOD(float MinLod=-1000.0f, float MaxLod=+1000.0f) (defined in nux::GLTextureStates) | nux::GLTextureStates | |
SetMipLevel(unsigned int MinMip=0, unsigned int MaxMip=1000) (defined in nux::GLTextureStates) | nux::GLTextureStates | |
SetRenderStates() (defined in nux::GLTextureStates) | nux::GLTextureStates | |
SetType(GLuint Type) (defined in nux::GLTextureStates) | nux::GLTextureStates | |
SetWrap(unsigned int U=GL_REPEAT, unsigned int V=GL_REPEAT, unsigned int W=GL_REPEAT) (defined in nux::GLTextureStates) | nux::GLTextureStates | |
~GLTextureStates() (defined in nux::GLTextureStates) | nux::GLTextureStates |