nux-1.14.0
Vector3Property.h
00001 /*
00002  * Copyright 2010 Inalogic® Inc.
00003  *
00004  * This program is free software: you can redistribute it and/or modify it
00005  * under the terms of the GNU Lesser General Public License, as
00006  * published by the  Free Software Foundation; either version 2.1 or 3.0
00007  * of the License.
00008  *
00009  * This program is distributed in the hope that it will be useful, but
00010  * WITHOUT ANY WARRANTY; without even the implied warranties of
00011  * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
00012  * PURPOSE.  See the applicable version of the GNU Lesser General Public
00013  * License for more details.
00014  *
00015  * You should have received a copy of both the GNU Lesser General Public
00016  * License along with this program. If not, see <http://www.gnu.org/licenses/>
00017  *
00018  * Authored by: Jay Taoko <jaytaoko@inalogic.com>
00019  *
00020  */
00021 
00022 
00023 #ifndef VECTOR3PROPERTY_H
00024 #define VECTOR3PROPERTY_H
00025 
00026 namespace nux
00027 {
00028 
00029   class EditTextLinePropertyItem;
00030 
00031   class Vector3PropertyItem: public SectionProperty
00032   {
00033     NODE_XML_CLASS_MEMBER (Vector3PropertyItem);
00034     NODE_SKIP_CHILD (true);
00035     NODE_SIG_RECEIVER2 (RecvPropertyChange, EditTextBox *);
00036   public:
00037     Vector3PropertyItem (const TCHAR *name,
00038                          double X = 0.0,
00039                          double Y = 0.0,
00040                          double Z = 0.0,
00041                          const TCHAR *XName = TEXT ("X"),
00042                          const TCHAR *YName = TEXT ("Y"),
00043                          const TCHAR *ZName = TEXT ("Z") );
00044     virtual ~Vector3PropertyItem();
00045 
00046     virtual long ProcessPropertyEvent (IEvent &ievent, long TraverseInfo, long ProcessEventInfo);
00047     virtual void DrawProperty (GraphicsEngine &GfxContext, TableCtrl *table, bool force_draw, Geometry geo, const BasePainter &Painter, RowHeader *row, const std::vector<ColumnHeader>& column_vector, Color ItemBackgroundColor = Color (0x0) );
00048     virtual void ComputePropertyLayout (int x, int y, RowHeader *row, const std::vector<ColumnHeader>& column_vector);
00049 
00050     double GetX() const;
00051     double GetY() const;
00052     double GetZ() const;
00053     void SetX (double x)
00054     {
00055       m_X->SetText (NString::Printf (TEXT ("%f"), x) );
00056     };
00057     void SetY (double y)
00058     {
00059       m_Y->SetText (NString::Printf (TEXT ("%f"), y) );
00060     };
00061     void SetZ (double z)
00062     {
00063       m_Z->SetText (NString::Printf (TEXT ("%f"), z) );
00064     };
00065 
00066     const TCHAR *GetXLabel() const
00067     {
00068       return m_X->GetName();
00069     }
00070     const TCHAR *GetYLabel() const
00071     {
00072       return m_Y->GetName();
00073     }
00074     const TCHAR *GetZLabel() const
00075     {
00076       return m_Z->GetName();
00077     }
00078   private:
00079     EditTextLinePropertyItem *m_X;
00080     EditTextLinePropertyItem *m_Y;
00081     EditTextLinePropertyItem *m_Z;
00082   };
00083 
00084 }
00085 
00086 #endif // VECTOR3PROPERTY_H
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