, including all inherited members.
bStaticSet (defined in nux::GLShaderParameter) | nux::GLShaderParameter | |
GLShaderParameter(GLProgramObject *Shader, const TCHAR *ParamName, eShaderParameterType InType, bool InbIsOptional=FALSE, bool InbIsStatic=FALSE) (defined in nux::GLShaderParameter) | nux::GLShaderParameter | |
m_bIsOptional (defined in nux::GLShaderParameter) | nux::GLShaderParameter | |
m_bIsStatic (defined in nux::GLShaderParameter) | nux::GLShaderParameter | |
m_Index (defined in nux::GLShaderParameter) | nux::GLShaderParameter | |
m_Name (defined in nux::GLShaderParameter) | nux::GLShaderParameter | |
m_NextParameter (defined in nux::GLShaderParameter) | nux::GLShaderParameter | |
m_ShaderParameterType (defined in nux::GLShaderParameter) | nux::GLShaderParameter | |
m_ShaderProgram (defined in nux::GLShaderParameter) | nux::GLShaderParameter | |
m_ShaderProgram2 (defined in nux::GLShaderParameter) | nux::GLShaderParameter | |
m_Size (defined in nux::GLShaderParameter) | nux::GLShaderParameter | |
m_Type (defined in nux::GLShaderParameter) | nux::GLShaderParameter | |
MapTo(GLProgramObject *Shader) (defined in nux::GLShaderParameter) | nux::GLShaderParameter | |
SetTexture(const GLuint textureId) (defined in nux::GLShaderParameter) | nux::GLShaderParameter | [inline] |
SetUniform1f(FLOAT FloatA) (defined in nux::GLShaderParameter) | nux::GLShaderParameter | [inline] |
SetUniform1fv(GLsizei count, GLfloat *value) (defined in nux::GLShaderParameter) | nux::GLShaderParameter | [inline] |
SetUniform1i(INT i) (defined in nux::GLShaderParameter) | nux::GLShaderParameter | [inline] |
SetUniform2f(FLOAT FloatA, FLOAT FloatB) (defined in nux::GLShaderParameter) | nux::GLShaderParameter | [inline] |
SetUniform2fv(GLsizei count, GLfloat *value) (defined in nux::GLShaderParameter) | nux::GLShaderParameter | [inline] |
SetUniform3f(FLOAT FloatA, FLOAT FloatB, FLOAT FloatC) (defined in nux::GLShaderParameter) | nux::GLShaderParameter | [inline] |
SetUniform3fv(GLsizei count, GLfloat *value) (defined in nux::GLShaderParameter) | nux::GLShaderParameter | [inline] |
SetUniform4f(FLOAT FloatA, FLOAT FloatB, FLOAT FloatC, FLOAT FloatD) (defined in nux::GLShaderParameter) | nux::GLShaderParameter | [inline] |
SetUniform4fv(GLsizei count, GLfloat *value) (defined in nux::GLShaderParameter) | nux::GLShaderParameter | [inline] |
SetUniformMatrix2fv(GLsizei count, GLfloat *value, GLboolean transpose=GL_FALSE) (defined in nux::GLShaderParameter) | nux::GLShaderParameter | [inline] |
SetUniformMatrix3fv(GLsizei count, GLfloat *value, GLboolean transpose=GL_FALSE) (defined in nux::GLShaderParameter) | nux::GLShaderParameter | [inline] |
SetUniformMatrix4fv(GLsizei count, GLfloat *value, GLboolean transpose=GL_FALSE) (defined in nux::GLShaderParameter) | nux::GLShaderParameter | [inline] |