, including all inherited members.
CheckRenderStatesConformity() | nux::GpuRenderStates | |
CheckStateChange() (defined in nux::GpuRenderStates) | nux::GpuRenderStates | |
CommitStateChangeToDefault() (defined in nux::GpuRenderStates) | nux::GpuRenderStates | |
EnableFog(t_u32 bFog=FALSE) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
EnableLineSmooth(bool EnableLineSmooth=TRUE, t_u32 LineWidth=1, t_u32 HINT=GL_FASTEST) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
EnablePointSmooth(bool EnablePointSmooth=TRUE, t_u32 PointSize=1, t_u32 HINT=GL_FASTEST) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
EnableScissor(t_u32 bScissor=FALSE) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
GetBlend(t_u32 &AlphaBlendEnable_, t_u32 &SrcBlendFactor_, t_u32 &DestBlendFactor_) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
GetColorMask(t_u32 &bRed, t_u32 &bGreen, t_u32 &bBlue, t_u32 &bAlpha) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
GpuRenderStates(GpuBrand board, GpuInfo *info) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | |
ResetDefault() (defined in nux::GpuRenderStates) | nux::GpuRenderStates | |
ResetStateChangeToDefault() (defined in nux::GpuRenderStates) | nux::GpuRenderStates | |
SetAlphaTest(bool EnableAlphaTest_, t_u32 AlphaTestFunc_=GL_ALWAYS, BYTE AlphaTestRef_=0) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SetBlend(bool AlphaBlendEnable_) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SetBlend(bool AlphaBlendEnable_, t_u32 SrcBlendFactor_, t_u32 DestBlendFactor_) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SetBlendOp(t_u32 BlendOp=GL_FUNC_ADD) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SetColorMask(t_u32 bRed=TRUE, t_u32 bGreen=TRUE, t_u32 bBlue=TRUE, t_u32 bAlpha=TRUE) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SetCullMode(bool EnableCullFace, t_u32 FrontFace_=GL_CCW, t_u32 Cullface_=GL_BACK) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SetDepthMask(t_u32 bDepth=TRUE) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SetDepthRange(float zNear=0.0f, float zFar=1.0f) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SetDepthTest(bool EnableDepthTest, t_u32 WriteEnable_=GL_TRUE, t_u32 DepthFunc_=GL_LEQUAL) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SetPolygonMode(t_u32 FrontMode=GL_FILL, t_u32 BackMode=GL_FILL) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SetPolygonOffset(t_u32 bEnable, float Factor=0.0f, float Units=0.0f) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SetPremultipliedBlend(PorterDuffOperator op) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SetRenderStates(t_u32 rs, t_u32 value) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | |
SetSeparateBlend(bool _bEnable, t_u32 SrcBlendFactor_, t_u32 DestBlendFactor_, t_u32 SrcFactorAlpha_, t_u32 DestFactorAlpha_) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SetSeparateBlendOp(t_u32 BlendOpRGB_=GL_FUNC_ADD, t_u32 BlendOpAlpha_=GL_FUNC_ADD) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SetStencil(bool enable_stencil) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SetStencilFunc(t_u32 func, int ref, t_u32 mask) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SetStencilOp(t_u32 stencil_fail, t_u32 stencil_pass_depth_fail, t_u32 stencil_pass_depth_pass) (defined in nux::GpuRenderStates) | nux::GpuRenderStates | [inline] |
SubmitChangeStates() (defined in nux::GpuRenderStates) | nux::GpuRenderStates | |
~GpuRenderStates() (defined in nux::GpuRenderStates) | nux::GpuRenderStates | |