nux-1.14.0
TextureArea.h
00001 /*
00002  * Copyright 2010 Inalogic® Inc.
00003  *
00004  * This program is free software: you can redistribute it and/or modify it
00005  * under the terms of the GNU Lesser General Public License, as
00006  * published by the  Free Software Foundation; either version 2.1 or 3.0
00007  * of the License.
00008  *
00009  * This program is distributed in the hope that it will be useful, but
00010  * WITHOUT ANY WARRANTY; without even the implied warranties of
00011  * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
00012  * PURPOSE.  See the applicable version of the GNU Lesser General Public
00013  * License for more details.
00014  *
00015  * You should have received a copy of both the GNU Lesser General Public
00016  * License along with this program. If not, see <http://www.gnu.org/licenses/>
00017  *
00018  * Authored by: Jay Taoko <jaytaoko@inalogic.com>
00019  *
00020  */
00021 
00022 #ifndef TEXTUREAREA_H
00023 #define TEXTUREAREA_H
00024 
00025 #include "NuxGraphics/GraphicsEngine.h"
00026 
00027 namespace nux
00028 {
00029   class TextureArea: public View
00030   {
00031     NUX_DECLARE_OBJECT_TYPE(TextureArea, View);
00032   public:
00033     TextureArea(NUX_FILE_LINE_PROTO);
00034     virtual ~TextureArea();
00035 
00041     void SetTexture(BaseTexture *texture);
00042 
00048     void SetPaintLayer(AbstractPaintLayer *layer);
00049 
00051 
00054     void Set2DRotation(float angle);
00055 
00056     Matrix4 Get2DRotation() const;
00057 
00058     sigc::signal<void, int, int> sigMouseDown;  
00059     sigc::signal<void, int, int> sigMouseDrag;  
00060 
00061   protected:
00062     virtual void Draw (GraphicsEngine &GfxContext, bool force_draw);
00063     virtual void DrawContent (GraphicsEngine &GfxContext, bool force_draw);
00064     virtual void PostDraw (GraphicsEngine &GfxContext, bool force_draw);
00065 
00066     void RecvMouseDown (int x, int y, long button_flags, long key_flags);
00067     void RecvMouseUp (int x, int y, long button_flags, long key_flags);
00068     void RecvMouseEnter (int x, int y, long button_flags, long key_flags);
00069     void RecvMouseLeave (int x, int y, long button_flags, long key_flags);
00070     void RecvMouseClick (int x, int y, long button_flags, long key_flags);
00071     void RecvMouseDrag (int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags);
00072 
00073   private:
00074     AbstractPaintLayer *m_PaintLayer;
00075 
00076     Matrix4 _2d_rotate;  
00077   };
00078 }
00079 
00080 #endif // TEXTUREAREA_H
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