nux-1.14.0
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Public Member Functions | |
virtual void | Draw2DTexture (GraphicsEngine &GfxContext, BaseTexture *Texture, int x, int y) const |
Draw unscaled texture at position (x, y). The size of the quad is the size of the texture. | |
virtual void | Draw2DTextureAligned (GraphicsEngine &GfxContext, BaseTexture *Texture, const Geometry &g, TextureAlignmentStyle tex_align) const |
virtual int | PaintColorTextLineEdit (GraphicsEngine &GfxContext, const Geometry &g, const NString &Str, Color TextColor, bool WriteAlphaChannel, Color SelectedTextColor, Color SelectedTextBackgroundColor, Color TextBlinkColor, Color CursorColor, bool ShowCursor, unsigned int CursorPosition, int offset=0, int selection_start=0, int selection_end=0) const |
virtual int | PaintTextLineStatic (GraphicsEngine &GfxContext, ObjectPtr< FontTexture > Font, const Geometry &g, const NString &Str, const Color &color=Color(0.0f, 0.0f, 0.0f, 1.0f), bool WriteAlphaChannel=true, TextAlignment alignment=eAlignTextLeft) const |
void | Paint2DQuadColor (GraphicsEngine &GfxContext, const Geometry &g, Color c0) const |
void | Paint2DQuadColor (GraphicsEngine &GfxContext, const Geometry &g, Color c0_top_left, Color c1_bottom_left, Color c2_bottom_right, Color c3_top_right) const |
void | Paint2DQuadColor (GraphicsEngine &GfxContext, int x, int y, int width, int height, Color c0) const |
void | Paint2DQuadColor (GraphicsEngine &GfxContext, int x, int y, int width, int height, Color c0_top_left, Color c1_bottom_left, Color c2_bottom_right, Color c3_top_right) const |
void | Paint2DQuadVGradient (GraphicsEngine &GfxContext, const Geometry &g, Color TopColor, Color BottomColor) const |
Paint a 2D quad with a gradient color going from Top to Bottom. | |
void | Paint2DQuadHGradient (GraphicsEngine &GfxContext, const Geometry &g, Color LeftColor, Color RightColor) const |
Paint a 2D quad with a gradient color going from Left to Right. | |
void | Paint2DQuadWireframe (GraphicsEngine &GfxContext, const Geometry &g, Color c0) const |
void | Paint2DQuadWireframe (GraphicsEngine &GfxContext, const Geometry &g, Color c_top_left, Color c_bottom_left, Color c_bottom_right, Color c_top_right) const |
void | Paint2DQuadWireframe (GraphicsEngine &GfxContext, int x, int y, int width, int height, Color c0) const |
void | Paint2DQuadWireframe (GraphicsEngine &GfxContext, int x, int y, int width, int height, Color c_top_left, Color c_bottom_left, Color c_bottom_right, Color c_top_right) const |
void | Draw2DTriangleColor (GraphicsEngine &GfxContext, int x0, int y0, int x1, int y1, int x2, int y2, Color c0) |
void | Draw2DTriangleColor (GraphicsEngine &GfxContext, int x0, int y0, int x1, int y1, int x2, int y2, Color c0, Color c1, Color c2) |
void | Draw2DLine (GraphicsEngine &GfxContext, int x0, int y0, int x1, int y1, Color c0) const |
void | Draw2DLine (GraphicsEngine &GfxContext, int x0, int y0, int x1, int y1, Color c0, Color c1) const |
void | PaintShape (GraphicsEngine &GfxContext, const Geometry &geo, Color c0, UXStyleImageRef style, bool WriteAlpha=true) const |
void | PaintShapeCorner (GraphicsEngine &GfxContext, const Geometry &geo, Color c0, UXStyleImageRef style, long corners, bool WriteAlpha=true) const |
void | PaintShapeROP (GraphicsEngine &GfxContext, const Geometry &geo, Color c0, UXStyleImageRef style, bool WriteAlpha=true, const ROPConfig &ROP=ROPConfig::Default) const |
void | PaintShapeCornerROP (GraphicsEngine &GfxContext, const Geometry &geo, Color c0, UXStyleImageRef style, long corners, bool WriteAlpha=true, const ROPConfig &ROP=ROPConfig::Default) const |
void | PaintTextureShape (GraphicsEngine &GfxContext, const Geometry &geo, UXStyleImageRef style) const |
void | PaintTextureShape (GraphicsEngine &GfxContext, const Geometry &geo, BaseTexture *Texture, int border_left, int border_right, int border_top, int border_bottom, bool draw_borders_only, bool premultiply=true) const |
void | PaintCheckBox (GraphicsEngine &GfxContext, const Geometry &geo, const InteractState &interaction_state, Color check_mark_color=Color(0x0), Color check_box_color=Color(0x0)) |
Draw Check Box. | |
void | PaintRadioButton (GraphicsEngine &GfxContext, const Geometry &geo, const InteractState &interaction_state, Color check_mark_color=Color(0x0), Color check_box_color=Color(0x0)) |
void | PaintHorizontalGradientQuad (GraphicsEngine &GfxContext, const Geometry &geo, int num_color, float *percentage_array, Color *color_array) |
void | PushColorLayer (GraphicsEngine &GfxContext, const Geometry &geo, Color color, bool WriteAlpha=false, const ROPConfig &ROP=ROPConfig::Default) |
void | PushShapeLayer (GraphicsEngine &GfxContext, Geometry geo, UXStyleImageRef imageStyle, const Color &color, unsigned long Corners=eAllCorners, bool WriteAlpha=false, const ROPConfig &ROP=ROPConfig::Default) |
void | PushSliceScaledTextureLayer (GraphicsEngine &GfxContext, Geometry geo, UXStyleImageRef imageStyle, const Color &color, unsigned long Corners=eAllCorners, bool WriteAlpha=false, const ROPConfig &ROP=ROPConfig::Default) |
void | PushTextureLayer (GraphicsEngine &GfxContext, Geometry geo, ObjectPtr< IOpenGLBaseTexture > DeviceTexture, TexCoordXForm texxform, const Color &color, bool WriteAlpha=false, const ROPConfig &ROP=ROPConfig::Default) |
void | PushDrawColorLayer (GraphicsEngine &GfxContext, const Geometry &geo, Color color, bool WriteAlpha=false, const ROPConfig &ROP=ROPConfig::Default) |
void | PushDrawShapeLayer (GraphicsEngine &GfxContext, Geometry geo, UXStyleImageRef imageStyle, const Color &color, unsigned long Corners=eAllCorners, bool WriteAlpha=false, const ROPConfig &ROP=ROPConfig::Default) |
void | PushDrawSliceScaledTextureLayer (GraphicsEngine &GfxContext, Geometry geo, UXStyleImageRef imageStyle, const Color &color, unsigned long Corners=eAllCorners, bool WriteAlpha=false, const ROPConfig &ROP=ROPConfig::Default) |
void | PushDrawTextureLayer (GraphicsEngine &GfxContext, Geometry geo, ObjectPtr< IOpenGLBaseTexture > DeviceTexture, TexCoordXForm texxform, const Color &color, bool WriteAlpha=false, const ROPConfig &ROP=ROPConfig::Default) |
void | PushLayer (GraphicsEngine &GfxContext, const Geometry &geo, AbstractPaintLayer *layer) |
void | PushDrawLayer (GraphicsEngine &GfxContext, const Geometry &geo, AbstractPaintLayer *layer) |
void | RenderSinglePaintLayer (GraphicsEngine &GfxContext, Geometry geo, AbstractPaintLayer *paint_layer) |
Render a paint layer. | |
void | PopBackground (int level=1) |
void | EmptyBackgroundStack () |
void | PaintBackground (GraphicsEngine &GfxContext, const Geometry &geo) |
void | PushBackgroundStack () |
void | PopBackgroundStack () |
Public Attributes | |
int | intTest |
void nux::BasePainter::Paint2DQuadHGradient | ( | GraphicsEngine & | GfxContext, |
const Geometry & | g, | ||
Color | LeftColor, | ||
Color | RightColor | ||
) | const |
Paint a 2D quad with a gradient color going from Left to Right.
Paint a 2D quad with a gradient color going from Left to Right.
g | Geometry of the quad. |
LeftColor | color at the top of the quad. |
RightColor | color at the bottom of the quad. |
Definition at line 312 of file Painter.cpp.
{ Paint2DQuadColor (GfxContext, g, LeftColor, LeftColor, RightColor, LeftColor); }
void nux::BasePainter::Paint2DQuadVGradient | ( | GraphicsEngine & | GfxContext, |
const Geometry & | g, | ||
Color | TopColor, | ||
Color | BottomColor | ||
) | const |
Paint a 2D quad with a gradient color going from Top to Bottom.
Paint a 2D quad with a gradient color going from Top to Bottom.
g | Geometry of the quad. |
TopColor | color at the top of the quad. |
TopColor | color at the bottom of the quad. |
Definition at line 307 of file Painter.cpp.
{ Paint2DQuadColor (GfxContext, g, TopColor, BottomColor, BottomColor, TopColor); }
void nux::BasePainter::PaintCheckBox | ( | GraphicsEngine & | GfxContext, |
const Geometry & | geo, | ||
const InteractState & | interaction_state, | ||
Color | check_mark_color = Color (0x0) , |
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Color | check_box_color = Color (0x0) |
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) |
Draw Check Box.
Draw a Check box.
Definition at line 685 of file Painter.cpp.
References nux::ComputeGeometryPositioning(), and Draw2DTexture().
{ GeometryPositioning pctx (eHACenter, eVACenter); pctx.m_stretch_horizontal = false; pctx.m_stretch_vertical = false; const PainterImage *pimage = GetTheme().GetImage (eCHECKBOX_NORMAL_ON); if (pimage == 0) return; BaseTexture *texture = pimage->texture; Geometry content_geo (0, 0, texture->GetWidth(), texture->GetHeight() ) ; content_geo = ComputeGeometryPositioning (geo, content_geo, pctx); GfxContext.GetRenderStates().SetBlend (true, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if (interaction_state.is_focus && interaction_state.is_on) { Draw2DTexture (GfxContext, GetTheme().GetImage (eCHECKBOX_FOCUS_ON)->texture, content_geo.x, content_geo.y); } else if (interaction_state.is_focus && !interaction_state.is_on) { Draw2DTexture (GfxContext, GetTheme().GetImage (eCHECKBOX_FOCUS_OFF)->texture, content_geo.x, content_geo.y); } else if (interaction_state.is_prelight && interaction_state.is_on) { Draw2DTexture (GfxContext, GetTheme().GetImage (eCHECKBOX_PRELIGHT_ON)->texture, content_geo.x, content_geo.y); } else if (interaction_state.is_prelight && !interaction_state.is_on) { Draw2DTexture (GfxContext, GetTheme().GetImage (eCHECKBOX_PRELIGHT_OFF)->texture, content_geo.x, content_geo.y); } else if (interaction_state.is_on) { Draw2DTexture (GfxContext, GetTheme().GetImage (eCHECKBOX_NORMAL_ON)->texture, content_geo.x, content_geo.y); } else { Draw2DTexture (GfxContext, GetTheme().GetImage (eCHECKBOX_NORMAL_OFF)->texture, content_geo.x, content_geo.y); } GfxContext.GetRenderStates().SetBlend (false); //PaintShape(content_geo, check_box_color, eSHAPE_CHECK_BOX); //Draw2DTexture(GetTheme().GetImage(eSHAPE_CHECK_BOX)->texture, content_geo); //PaintShape(const Geometry& geo, Color c0, UXStyleImageRef style) }
void nux::BasePainter::PopBackground | ( | int | level = 1 | ) |
Pop a number of levels off the painter background stack.
Definition at line 932 of file Painter.cpp.
Referenced by nux::TableCtrl::PopItemBackground().
{ nuxAssert (level >= 0); while ((level >= 1) && (m_BackgroundStack.size() > 0)) { AbstractPaintLayer *paint_layer = (*m_BackgroundStack.begin() ); delete paint_layer; m_BackgroundStack.pop_front(); level--; } }
void nux::BasePainter::RenderSinglePaintLayer | ( | GraphicsEngine & | GfxContext, |
Geometry | geo, | ||
AbstractPaintLayer * | paint_layer | ||
) |
Render a paint layer.
When calling this function make sure to assign a correct geometry to the paint layer parameter.
Definition at line 821 of file Painter.cpp.
{ paint_layer->Renderlayer (GfxContext); }