nux-1.14.0
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00001 /* 00002 * Copyright 2010 Inalogic® Inc. 00003 * 00004 * This program is free software: you can redistribute it and/or modify it 00005 * under the terms of the GNU Lesser General Public License, as 00006 * published by the Free Software Foundation; either version 2.1 or 3.0 00007 * of the License. 00008 * 00009 * This program is distributed in the hope that it will be useful, but 00010 * WITHOUT ANY WARRANTY; without even the implied warranties of 00011 * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR 00012 * PURPOSE. See the applicable version of the GNU Lesser General Public 00013 * License for more details. 00014 * 00015 * You should have received a copy of both the GNU Lesser General Public 00016 * License along with this program. If not, see <http://www.gnu.org/licenses/> 00017 * 00018 * Authored by: Jay Taoko <jaytaoko@inalogic.com> 00019 * 00020 */ 00021 00022 00023 #ifndef GLSH_COLORPICKER_H 00024 #define GLSH_COLORPICKER_H 00025 00026 #include "IOpenGLGLSLShader.h" 00027 #include "GLShaderParameter.h" 00028 #include "GLDeviceObjects.h" 00029 00030 namespace nux 00031 { 00032 class GLSh_ColorPicker 00033 { 00034 public: 00035 GLSh_ColorPicker(color::Channel cc); 00036 ~GLSh_ColorPicker(); 00037 00038 void SetColor (float R, float G, float B, float A); 00039 void SetScreenPositionOffset (float x, float y); 00040 void Render (int x, int y, int z, int width, int height, int WindowWidth, int WindowHeight); 00041 00042 00043 private: 00044 float _R, _G, _B, _A; 00045 float _ScreenOffsetX, _ScreenOffsetY; 00046 00047 ObjectPtr<IOpenGLPixelShader> GlobalPixelShader; 00048 ObjectPtr<IOpenGLShaderProgram> sprog; 00049 ObjectPtr<IOpenGLAsmShaderProgram> m_AsmProg; 00050 00051 UINT ViewPortX; 00052 UINT ViewPortY; 00053 UINT ViewPortWidth; 00054 UINT ViewPortHeight; 00055 }; 00056 00057 } 00058 00059 #endif // GLSH_COLORPICKER_H