nux-1.14.0
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00001 /* 00002 * Copyright 2010 Inalogic® Inc. 00003 * 00004 * This program is free software: you can redistribute it and/or modify it 00005 * under the terms of the GNU Lesser General Public License, as 00006 * published by the Free Software Foundation; either version 2.1 or 3.0 00007 * of the License. 00008 * 00009 * This program is distributed in the hope that it will be useful, but 00010 * WITHOUT ANY WARRANTY; without even the implied warranties of 00011 * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR 00012 * PURPOSE. See the applicable version of the GNU Lesser General Public 00013 * License for more details. 00014 * 00015 * You should have received a copy of both the GNU Lesser General Public 00016 * License along with this program. If not, see <http://www.gnu.org/licenses/> 00017 * 00018 * Authored by: Jay Taoko <jaytaoko@inalogic.com> 00019 * 00020 */ 00021 00022 00023 #ifndef BUTTON_H 00024 #define BUTTON_H 00025 #include "AbstractButton.h" 00026 00027 namespace nux 00028 { 00029 class HLayout; 00030 class VLayout; 00031 class TextureArea; 00032 00033 enum Position 00034 { 00035 NUX_POSITION_LEFT, 00036 NUX_POSITION_RIGHT, 00037 NUX_POSITION_TOP, 00038 NUX_POSITION_BOTTOM 00039 }; 00040 00041 class Button: public AbstractButton 00042 { 00043 NUX_DECLARE_OBJECT_TYPE(Button, View); 00044 public: 00045 Button(TextureArea *image, NUX_FILE_LINE_PROTO); 00046 Button(const std::string label, NUX_FILE_LINE_PROTO); 00047 Button(const std::string label, TextureArea *image, NUX_FILE_LINE_PROTO); 00048 Button(NUX_FILE_LINE_PROTO); 00049 ~Button(); 00050 00051 void SetImage(TextureArea *image); 00052 TextureArea* GetImage(); 00053 00054 Property<std::string> label; 00055 Property<Position> image_position; 00056 00057 protected: 00058 void Init(); 00059 00060 void OnStateChanged(int value); 00061 void OnLabelChanged(std::string value); 00062 void OnImageChanged(TextureArea *value); 00063 void OnImagePositionChanged(int value); 00064 void RebuildLayout(); 00065 00066 TextureArea *image; 00067 00068 virtual void Draw (GraphicsEngine &GfxContext, bool force_draw); 00069 virtual void DrawContent (GraphicsEngine &GfxContext, bool force_draw); 00070 }; 00071 } 00072 00073 #endif // BUTTON_H