nux-1.14.0
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Public Member Functions | |
TextureFrameAnimation (NUX_FILE_LINE_PROTO) | |
TextureFrameAnimation (const TextureFrameAnimation &texture) | |
TextureFrameAnimation & | operator= (const TextureFrameAnimation &texture) |
virtual bool | Update (const NBitmapData *BitmapData, bool UpdateAndCacheResource=true) |
virtual bool | Update (const TCHAR *filename, bool UpdateAndCacheResource=true) |
virtual bool | IsNull () const |
void | GetData (void *Buffer, int MipIndex, int StrideY, int slice=0) |
int | GetFrameTime (int Frame) |
int | GetNumMipLevel () const |
int | GetWidth () const |
int | GetHeight () const |
int | GetDepth () const |
BitmapFormat | GetFormat () const |
bool | IsPowerOfTwo () const |
virtual BaseTexture * | Clone () const |
Definition at line 490 of file GLTextureResourceManager.h.
BaseTexture * nux::TextureFrameAnimation::Clone | ( | ) | const [virtual] |
Clone the texture.
Implements nux::BaseTexture.
Definition at line 1026 of file GLTextureResourceManager.cpp.
{ TextureFrameAnimation* texture = new TextureFrameAnimation(*this); return texture; }
int nux::TextureFrameAnimation::GetDepth | ( | ) | const [inline, virtual] |
Reimplemented from nux::BaseTexture.
Definition at line 540 of file GLTextureResourceManager.h.
{
return _image.GetDepth ();
}
BitmapFormat nux::TextureFrameAnimation::GetFormat | ( | ) | const [inline, virtual] |
Implements nux::BaseTexture.
Definition at line 548 of file GLTextureResourceManager.h.
{
return _image.GetFormat ();
}
int nux::TextureFrameAnimation::GetHeight | ( | ) | const [inline, virtual] |
Implements nux::BaseTexture.
Definition at line 532 of file GLTextureResourceManager.h.
{
return _image.GetHeight ();
}
int nux::TextureFrameAnimation::GetNumMipLevel | ( | ) | const [inline, virtual] |
Implements nux::BaseTexture.
Definition at line 516 of file GLTextureResourceManager.h.
{
return _image.GetNumMipmap ();
}
int nux::TextureFrameAnimation::GetWidth | ( | ) | const [inline, virtual] |
Implements nux::BaseTexture.
Definition at line 524 of file GLTextureResourceManager.h.
{
return _image.GetWidth ();
}
virtual bool nux::TextureFrameAnimation::IsNull | ( | ) | const [inline, virtual] |
Implements nux::BaseTexture.
Definition at line 506 of file GLTextureResourceManager.h.
{
return _image.IsNull ();
}
bool nux::TextureFrameAnimation::IsPowerOfTwo | ( | ) | const [inline, virtual] |
Implements nux::BaseTexture.
Definition at line 556 of file GLTextureResourceManager.h.
{
return IsPowerOf2 (_image.GetWidth () ) && IsPowerOf2 (_image.GetHeight () );
}
bool nux::TextureFrameAnimation::Update | ( | const NBitmapData * | BitmapData, |
bool | UpdateAndCacheResource = true |
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) | [virtual] |
Update the texture with the provided Bitmap data. In doing so, if the texture as been cached in the resource manager, then the the DeviceTexture inside the CachedTexture will no longer be returned by GetDeviceTexture (). Instead a new device texture will be returned.
Pointer to the bitmap data. If true, then the texture is cached immediately. If false, the texture will be cached the first time GetDeviceTexture () or GetCachedTexture () is called.
Implements nux::BaseTexture.
Definition at line 969 of file GLTextureResourceManager.cpp.
References nux::GraphicsEngine::UpdateResource().
Referenced by Update().
{ nuxAssertMsg (BitmapData, TEXT ("[TextureFrameAnimation::Update] Argument BitmapData is NULL.") ); NUX_RETURN_VALUE_IF_NULL (BitmapData, false); if (!BitmapData->IsAnimatedTextureData() ) { nuxAssertMsg (0, TEXT ("[TextureFrameAnimation::Update] Argument BitmapData is not a Animated texture") ); return false; } _image = *static_cast<const NAnimatedTextureData *> (BitmapData); if (UpdateAndCacheResource) { // call the texture manager and recreate the texture (CachedTexture2D) associated with this object if any. GetGraphicsDisplay()->GetGraphicsEngine()->UpdateResource (this); } return true; }
bool nux::TextureFrameAnimation::Update | ( | const TCHAR * | filename, |
bool | UpdateAndCacheResource = true |
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) | [virtual] |
Update the texture with the provided filename. In doing so, if the texture as been cached in the resource manager, then the the DeviceTexture inside the CachedTexture will no longer be returned by GetDeviceTexture (). Instead a new device texture will be returned.
Pointer to the bitmap data. If true, then the texture is cached immediately. If false, the texture will be cached the first time GetDeviceTexture () or GetCachedTexture () is called.
Implements nux::BaseTexture.
Definition at line 991 of file GLTextureResourceManager.cpp.
References nux::LoadImageFile(), and Update().
{ NBitmapData *BitmapData = LoadImageFile (filename); nuxAssertMsg (BitmapData, TEXT ("[TextureFrameAnimation::Update] Bitmap for file (%s) is NULL."), filename); NUX_RETURN_VALUE_IF_NULL (BitmapData, false); bool ret = Update (BitmapData); NUX_SAFE_DELETE (BitmapData); return ret; }