nux-0.9.48

nux::IOpenGLShaderProgram Class Reference

#include <NuxGraphics/IOpenGLGLSLShader.h>

Inheritance diagram for nux::IOpenGLShaderProgram:
nux::IOpenGLResource nux::Object nux::Trackable

Public Member Functions

virtual ~IOpenGLShaderProgram ()
void LoadVertexShader (const TCHAR *glslshader, const TCHAR *VtxShaderPreprocessorDefines=TEXT(""))
void LoadPixelShader (const TCHAR *glslshader, const TCHAR *FrgShaderPreprocessorDefines=TEXT(""))
void LoadIShaderFile (const TCHAR *ShaderFileName, const TCHAR *VtxShaderPreprocessorDefines=TEXT(""), const TCHAR *FrgShaderPreprocessorDefines=TEXT(""))
void LoadIShader (const TCHAR *ShaderCode, const TCHAR *VtxShaderPreprocessorDefines=TEXT(""), const TCHAR *FrgShaderPreprocessorDefines=TEXT(""))
void AddShaderParameter (GLShaderParameter *Parameter)
void AddShaderObject (ObjectPtr< IOpenGLShader > ShaderObject)
void RemoveShaderObject (ObjectPtr< IOpenGLShader > ShaderObject)
void ClearShaderObjects ()
bool Link ()
void Begin ()
void End ()
bool SetUniform1f (char *varname, GLfloat v0)
bool SetUniform2f (char *varname, GLfloat v0, GLfloat v1)
bool SetUniform3f (char *varname, GLfloat v0, GLfloat v1, GLfloat v2)
bool SetUniform4f (char *varname, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
bool SetUniform1i (char *varname, GLint v0)
bool SetUniform2i (char *varname, GLint v0, GLint v1)
bool SetUniform3i (char *varname, GLint v0, GLint v1, GLint v2)
bool SetUniform4i (char *varname, GLint v0, GLint v1, GLint v2, GLint v3)
bool SetUniform1fv (char *varname, GLsizei count, GLfloat *value)
bool SetUniform2fv (char *varname, GLsizei count, GLfloat *value)
bool SetUniform3fv (char *varname, GLsizei count, GLfloat *value)
bool SetUniform4fv (char *varname, GLsizei count, GLfloat *value)
bool SetUniform1iv (char *varname, GLsizei count, GLint *value)
bool SetUniform2iv (char *varname, GLsizei count, GLint *value)
bool SetUniform3iv (char *varname, GLsizei count, GLint *value)
bool SetUniform4iv (char *varname, GLsizei count, GLint *value)
bool SetUniformMatrix2fv (char *varname, GLsizei count, GLboolean transpose, GLfloat *value)
bool SetUniformMatrix3fv (char *varname, GLsizei count, GLboolean transpose, GLfloat *value)
bool SetUniformMatrix4fv (char *varname, GLsizei count, GLboolean transpose, GLfloat *value)
bool SetUniform1f (GLint loc, GLfloat v0)
bool SetUniform2f (GLint loc, GLfloat v0, GLfloat v1)
bool SetUniform3f (GLint loc, GLfloat v0, GLfloat v1, GLfloat v2)
bool SetUniform4f (GLint loc, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
bool SetUniform1i (GLint loc, GLint v0)
bool SetUniform2i (GLint loc, GLint v0, GLint v1)
bool SetUniform3i (GLint loc, GLint v0, GLint v1, GLint v2)
bool SetUniform4i (GLint loc, GLint v0, GLint v1, GLint v2, GLint v3)
bool SetUniform1fv (GLint loc, GLsizei count, GLfloat *value)
bool SetUniform2fv (GLint loc, GLsizei count, GLfloat *value)
bool SetUniform3fv (GLint loc, GLsizei count, GLfloat *value)
bool SetUniform4fv (GLint loc, GLsizei count, GLfloat *value)
bool SetUniform1iv (GLint loc, GLsizei count, GLint *value)
bool SetUniform2iv (GLint loc, GLsizei count, GLint *value)
bool SetUniform3iv (GLint loc, GLsizei count, GLint *value)
bool SetUniform4iv (GLint loc, GLsizei count, GLint *value)
bool SetUniformLocMatrix2fv (GLint loc, GLsizei count, GLboolean transpose, GLfloat *value)
bool SetUniformLocMatrix3fv (GLint loc, GLsizei count, GLboolean transpose, GLfloat *value)
bool SetUniformLocMatrix4fv (GLint loc, GLsizei count, GLboolean transpose, GLfloat *value)
void GetUniformfv (char *name, GLfloat *values)
void GetUniformiv (char *name, GLint *values)
int GetUniformLocationARB (const GLcharARB *name)
void GetActiveUniformARB (GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
void GetObjectParameterfvARB (GLenum pname, GLfloat *params)
BOOL SetSampler (char *name, int exture_unit)
void CheckAttributeLocation ()
void CheckUniformLocation ()
int GetAttributeLocation (const TCHAR *AttributeName)

Data Fields

GLShaderParameter_FirstParameter

Friends

class GpuDevice

Constructor & Destructor Documentation

virtual nux::IOpenGLShaderProgram::~IOpenGLShaderProgram ( ) [virtual]

Member Function Documentation

void nux::IOpenGLShaderProgram::AddShaderObject ( ObjectPtr< IOpenGLShader ShaderObject)
void nux::IOpenGLShaderProgram::AddShaderParameter ( GLShaderParameter Parameter)
void nux::IOpenGLShaderProgram::Begin ( )
void nux::IOpenGLShaderProgram::CheckAttributeLocation ( )
void nux::IOpenGLShaderProgram::CheckUniformLocation ( )
void nux::IOpenGLShaderProgram::ClearShaderObjects ( )
void nux::IOpenGLShaderProgram::End ( )
void nux::IOpenGLShaderProgram::GetActiveUniformARB ( GLuint  index,
GLsizei  maxLength,
GLsizei *  length,
GLint *  size,
GLenum *  type,
GLcharARB *  name 
)
int nux::IOpenGLShaderProgram::GetAttributeLocation ( const TCHAR AttributeName)
void nux::IOpenGLShaderProgram::GetObjectParameterfvARB ( GLenum  pname,
GLfloat *  params 
)
void nux::IOpenGLShaderProgram::GetUniformfv ( char *  name,
GLfloat *  values 
)
void nux::IOpenGLShaderProgram::GetUniformiv ( char *  name,
GLint *  values 
)
int nux::IOpenGLShaderProgram::GetUniformLocationARB ( const GLcharARB *  name)
bool nux::IOpenGLShaderProgram::Link ( )
void nux::IOpenGLShaderProgram::LoadIShader ( const TCHAR ShaderCode,
const TCHAR VtxShaderPreprocessorDefines = TEXT(""),
const TCHAR FrgShaderPreprocessorDefines = TEXT("") 
)
void nux::IOpenGLShaderProgram::LoadIShaderFile ( const TCHAR ShaderFileName,
const TCHAR VtxShaderPreprocessorDefines = TEXT(""),
const TCHAR FrgShaderPreprocessorDefines = TEXT("") 
)
void nux::IOpenGLShaderProgram::LoadPixelShader ( const TCHAR glslshader,
const TCHAR FrgShaderPreprocessorDefines = TEXT("") 
)
void nux::IOpenGLShaderProgram::LoadVertexShader ( const TCHAR glslshader,
const TCHAR VtxShaderPreprocessorDefines = TEXT("") 
)
void nux::IOpenGLShaderProgram::RemoveShaderObject ( ObjectPtr< IOpenGLShader ShaderObject)
BOOL nux::IOpenGLShaderProgram::SetSampler ( char *  name,
int  exture_unit 
)
bool nux::IOpenGLShaderProgram::SetUniform1f ( char *  varname,
GLfloat  v0 
)
bool nux::IOpenGLShaderProgram::SetUniform1f ( GLint  loc,
GLfloat  v0 
)
bool nux::IOpenGLShaderProgram::SetUniform1fv ( GLint  loc,
GLsizei  count,
GLfloat *  value 
)
bool nux::IOpenGLShaderProgram::SetUniform1fv ( char *  varname,
GLsizei  count,
GLfloat *  value 
)
bool nux::IOpenGLShaderProgram::SetUniform1i ( char *  varname,
GLint  v0 
)
bool nux::IOpenGLShaderProgram::SetUniform1i ( GLint  loc,
GLint  v0 
)
bool nux::IOpenGLShaderProgram::SetUniform1iv ( GLint  loc,
GLsizei  count,
GLint *  value 
)
bool nux::IOpenGLShaderProgram::SetUniform1iv ( char *  varname,
GLsizei  count,
GLint *  value 
)
bool nux::IOpenGLShaderProgram::SetUniform2f ( GLint  loc,
GLfloat  v0,
GLfloat  v1 
)
bool nux::IOpenGLShaderProgram::SetUniform2f ( char *  varname,
GLfloat  v0,
GLfloat  v1 
)
bool nux::IOpenGLShaderProgram::SetUniform2fv ( GLint  loc,
GLsizei  count,
GLfloat *  value 
)
bool nux::IOpenGLShaderProgram::SetUniform2fv ( char *  varname,
GLsizei  count,
GLfloat *  value 
)
bool nux::IOpenGLShaderProgram::SetUniform2i ( char *  varname,
GLint  v0,
GLint  v1 
)
bool nux::IOpenGLShaderProgram::SetUniform2i ( GLint  loc,
GLint  v0,
GLint  v1 
)
bool nux::IOpenGLShaderProgram::SetUniform2iv ( GLint  loc,
GLsizei  count,
GLint *  value 
)
bool nux::IOpenGLShaderProgram::SetUniform2iv ( char *  varname,
GLsizei  count,
GLint *  value 
)
bool nux::IOpenGLShaderProgram::SetUniform3f ( GLint  loc,
GLfloat  v0,
GLfloat  v1,
GLfloat  v2 
)
bool nux::IOpenGLShaderProgram::SetUniform3f ( char *  varname,
GLfloat  v0,
GLfloat  v1,
GLfloat  v2 
)
bool nux::IOpenGLShaderProgram::SetUniform3fv ( char *  varname,
GLsizei  count,
GLfloat *  value 
)
bool nux::IOpenGLShaderProgram::SetUniform3fv ( GLint  loc,
GLsizei  count,
GLfloat *  value 
)
bool nux::IOpenGLShaderProgram::SetUniform3i ( char *  varname,
GLint  v0,
GLint  v1,
GLint  v2 
)
bool nux::IOpenGLShaderProgram::SetUniform3i ( GLint  loc,
GLint  v0,
GLint  v1,
GLint  v2 
)
bool nux::IOpenGLShaderProgram::SetUniform3iv ( char *  varname,
GLsizei  count,
GLint *  value 
)
bool nux::IOpenGLShaderProgram::SetUniform3iv ( GLint  loc,
GLsizei  count,
GLint *  value 
)
bool nux::IOpenGLShaderProgram::SetUniform4f ( char *  varname,
GLfloat  v0,
GLfloat  v1,
GLfloat  v2,
GLfloat  v3 
)
bool nux::IOpenGLShaderProgram::SetUniform4f ( GLint  loc,
GLfloat  v0,
GLfloat  v1,
GLfloat  v2,
GLfloat  v3 
)
bool nux::IOpenGLShaderProgram::SetUniform4fv ( GLint  loc,
GLsizei  count,
GLfloat *  value 
)
bool nux::IOpenGLShaderProgram::SetUniform4fv ( char *  varname,
GLsizei  count,
GLfloat *  value 
)
bool nux::IOpenGLShaderProgram::SetUniform4i ( GLint  loc,
GLint  v0,
GLint  v1,
GLint  v2,
GLint  v3 
)
bool nux::IOpenGLShaderProgram::SetUniform4i ( char *  varname,
GLint  v0,
GLint  v1,
GLint  v2,
GLint  v3 
)
bool nux::IOpenGLShaderProgram::SetUniform4iv ( char *  varname,
GLsizei  count,
GLint *  value 
)
bool nux::IOpenGLShaderProgram::SetUniform4iv ( GLint  loc,
GLsizei  count,
GLint *  value 
)
bool nux::IOpenGLShaderProgram::SetUniformLocMatrix2fv ( GLint  loc,
GLsizei  count,
GLboolean  transpose,
GLfloat *  value 
)
bool nux::IOpenGLShaderProgram::SetUniformLocMatrix3fv ( GLint  loc,
GLsizei  count,
GLboolean  transpose,
GLfloat *  value 
)
bool nux::IOpenGLShaderProgram::SetUniformLocMatrix4fv ( GLint  loc,
GLsizei  count,
GLboolean  transpose,
GLfloat *  value 
)
bool nux::IOpenGLShaderProgram::SetUniformMatrix2fv ( char *  varname,
GLsizei  count,
GLboolean  transpose,
GLfloat *  value 
)
bool nux::IOpenGLShaderProgram::SetUniformMatrix3fv ( char *  varname,
GLsizei  count,
GLboolean  transpose,
GLfloat *  value 
)
bool nux::IOpenGLShaderProgram::SetUniformMatrix4fv ( char *  varname,
GLsizei  count,
GLboolean  transpose,
GLfloat *  value 
)

Friends And Related Function Documentation

friend class GpuDevice [friend]

Reimplemented from nux::IOpenGLResource.


Field Documentation


The documentation for this class was generated from the following file: