nux-0.9.48
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00001 /* 00002 * Copyright 2010 Inalogic® Inc. 00003 * 00004 * This program is free software: you can redistribute it and/or modify it 00005 * under the terms of the GNU Lesser General Public License, as 00006 * published by the Free Software Foundation; either version 2.1 or 3.0 00007 * of the License. 00008 * 00009 * This program is distributed in the hope that it will be useful, but 00010 * WITHOUT ANY WARRANTY; without even the implied warranties of 00011 * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR 00012 * PURPOSE. See the applicable version of the GNU Lesser General Public 00013 * License for more details. 00014 * 00015 * You should have received a copy of both the GNU Lesser General Public 00016 * License along with this program. If not, see <http://www.gnu.org/licenses/> 00017 * 00018 * Authored by: Jay Taoko <jaytaoko@inalogic.com> 00019 * 00020 */ 00021 00022 00023 #ifndef GLSHADER_H 00024 #define GLSHADER_H 00025 00026 #include "NuxCore/NuxCore.h" 00027 #include "NuxCore/Error.h" 00028 #include "NuxCore/OutputDevice.h" 00029 00030 #include "GLResource.h" 00031 00032 namespace nux 00033 { 00034 // struct ShaderDefinition 00035 // { 00036 // NString Name; 00037 // NString Value; 00038 // }; 00039 // 00040 // void AddShaderDefinition(std::vector<ShaderDefinition>& Definitions,const TCHAR* Name,const TCHAR* Format,...); 00041 // 00042 // void InsertPreProcessorDefinitions(const NString &ShaderSource, NString &RetSource, NString& ShaderPreprocessorDefines = NString(TEXT(""))); 00043 } 00044 00045 #endif //GLSHADER_H