nux-0.9.48

nux::DisplayAccessController Class Reference

#include <NuxGraphics/GLWindowManager.h>

Public Member Functions

GraphicsDisplayCreateGLWindow (const TCHAR *WindowTitle, unsigned int WindowWidth, unsigned int WindowHeight, WindowStyle Style, GraphicsDisplay *parent, bool FullscreenFlag=false, bool create_rendering_data=true)
 Create a graphics window capable of doing OpenGL rendering.

Static Public Member Functions

static DisplayAccessControllerInstance ()

Member Function Documentation

GraphicsDisplay* nux::DisplayAccessController::CreateGLWindow ( const TCHAR WindowTitle,
unsigned int  WindowWidth,
unsigned int  WindowHeight,
WindowStyle  Style,
GraphicsDisplay parent,
bool  FullscreenFlag = false,
bool  create_rendering_data = true 
)

Create a graphics window capable of doing OpenGL rendering.

Parameters:
WindowTitleThe title name of the window.
WindowWidthWindow width.
WindowHeightWindow height.
StyleWindow style.
parentThe parent window.
FullscreenFlagTrue to create a full screen window.
create_rendering_dataIf true, then in GraphicsEngine, the system creates the OpenGL shaders and the font textures for the rendering.
static DisplayAccessController& nux::DisplayAccessController::Instance ( ) [static]

The documentation for this class was generated from the following file: