nux-0.9.48
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00001 /* 00002 * Copyright 2010 Inalogic® Inc. 00003 * 00004 * This program is free software: you can redistribute it and/or modify it 00005 * under the terms of the GNU Lesser General Public License, as 00006 * published by the Free Software Foundation; either version 2.1 or 3.0 00007 * of the License. 00008 * 00009 * This program is distributed in the hope that it will be useful, but 00010 * WITHOUT ANY WARRANTY; without even the implied warranties of 00011 * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR 00012 * PURPOSE. See the applicable version of the GNU Lesser General Public 00013 * License for more details. 00014 * 00015 * You should have received a copy of both the GNU Lesser General Public 00016 * License along with this program. If not, see <http://www.gnu.org/licenses/> 00017 * 00018 * Authored by: Jay Taoko <jaytaoko@inalogic.com> 00019 * 00020 */ 00021 00022 00023 #ifndef ANIMATEDTEXTUREAREA_H 00024 #define ANIMATEDTEXTUREAREA_H 00025 00026 #include "NuxGraphics/GraphicsEngine.h" 00027 #include "TimerProc.h" 00028 00029 namespace nux 00030 { 00031 00032 class AnimatedTextureArea : public View 00033 { 00034 public: 00035 AnimatedTextureArea (NUX_FILE_LINE_PROTO); 00036 ~AnimatedTextureArea(); 00037 virtual long ProcessEvent (IEvent &ievent, long TraverseInfo, long ProcessEventInfo); 00038 virtual void Draw (GraphicsEngine &GfxContext, bool force_draw); 00039 virtual void DrawContent (GraphicsEngine &GfxContext, bool force_draw); 00040 virtual void PostDraw (GraphicsEngine &GfxContext, bool force_draw); 00041 00042 void SetTexture (TextureFrameAnimation *Texture); 00043 void RecvMouseDown (int x, int y, long button_flags, long key_flags); 00044 void RecvMouseDrag (int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags); 00045 00046 sigc::signal<void, int, int> sigMouseDown; 00047 sigc::signal<void, int, int> sigMouseDrag; 00048 00049 void StartAnimation(); 00050 void StopAnimation(); 00051 00052 00053 private: 00054 void TimerNextFrame (void *v); 00055 TimerFunctor *m_TimerFunctor; 00056 TimerHandle m_TimerHandler; 00057 00058 TextureFrameAnimation *m_DefaultTexture; 00059 TextureFrameAnimation *m_UserTexture; 00060 }; 00061 00062 } 00063 #endif // ANIMATEDTEXTUREAREA_H