#include <NuxGraphics/GLTextureStates.h>
Constructor & Destructor Documentation
nux::GLTextureStates::GLTextureStates |
( |
GLuint |
Type = GL_TEXTURE_2D | ) |
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nux::GLTextureStates::~GLTextureStates |
( |
| ) |
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Member Function Documentation
void nux::GLTextureStates::ResetDefault |
( |
| ) |
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void nux::GLTextureStates::ResetStateChangeToDefault |
( |
| ) |
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void nux::GLTextureStates::SetBorderColor |
( |
float |
R, |
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float |
G, |
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float |
B, |
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float |
A |
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) |
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void nux::GLTextureStates::SetFiltering |
( |
unsigned int |
MIN = GL_NEAREST , |
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unsigned int |
MAG = GL_NEAREST |
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) |
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void nux::GLTextureStates::SetLOD |
( |
float |
MinLod = -1000.0f , |
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float |
MaxLod = +1000.0f |
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) |
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void nux::GLTextureStates::SetMipLevel |
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unsigned int |
MinMip = 0 , |
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unsigned int |
MaxMip = 1000 |
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) |
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void nux::GLTextureStates::SetRenderStates |
( |
| ) |
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void nux::GLTextureStates::SetType |
( |
GLuint |
Type | ) |
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void nux::GLTextureStates::SetWrap |
( |
unsigned int |
U = GL_REPEAT , |
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unsigned int |
V = GL_REPEAT , |
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unsigned int |
W = GL_REPEAT |
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) |
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Friends And Related Function Documentation
The documentation for this class was generated from the following file: