#include <Nux/PropertyItem/Vector3ValuatorPropertyItem.h>
Public Member Functions |
| Vector3ValuatorPropertyItem (const TCHAR *name, double X=0, double Y=0, double Z=0, double Step=1.0, double MinValue=-1.7E308, double MaxValue=1.7E308) |
virtual | ~Vector3ValuatorPropertyItem () |
virtual long | ProcessPropertyEvent (IEvent &ievent, long TraverseInfo, long ProcessEventInfo) |
virtual void | DrawProperty (GraphicsEngine &GfxContext, TableCtrl *table, bool force_draw, Geometry geo, const BasePainter &Painter, RowHeader *row, const std::vector< ColumnHeader > &column_vector, Color ItemBackgroundColor=Color(0x0)) |
virtual void | ComputePropertyLayout (int x, int y, RowHeader *row, const std::vector< ColumnHeader > &column_vector) |
virtual int | GetItemBestHeight () |
Constructor & Destructor Documentation
nux::Vector3ValuatorPropertyItem::Vector3ValuatorPropertyItem |
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const TCHAR * |
name, |
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double |
X = 0 , |
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double |
Y = 0 , |
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double |
Z = 0 , |
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double |
Step = 1.0 , |
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double |
MinValue = -1.7E308 , |
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double |
MaxValue = 1.7E308 |
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) |
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virtual nux::Vector3ValuatorPropertyItem::~Vector3ValuatorPropertyItem |
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[virtual] |
Member Function Documentation
virtual void nux::Vector3ValuatorPropertyItem::ComputePropertyLayout |
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int |
x, |
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int |
y, |
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RowHeader * |
row, |
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const std::vector< ColumnHeader > & |
column_vector |
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) |
| [virtual] |
virtual int nux::Vector3ValuatorPropertyItem::GetItemBestHeight |
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[virtual] |
virtual long nux::Vector3ValuatorPropertyItem::ProcessPropertyEvent |
( |
IEvent & |
ievent, |
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long |
TraverseInfo, |
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long |
ProcessEventInfo |
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) |
| [virtual] |
The documentation for this class was generated from the following file: