#include <NuxGraphics/GLWindowManager.h>
Member Function Documentation
GraphicsDisplay* nux::DisplayAccessController::CreateGLWindow |
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const TCHAR * |
WindowTitle, |
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unsigned int |
WindowWidth, |
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unsigned int |
WindowHeight, |
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WindowStyle |
Style, |
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GraphicsDisplay * |
parent, |
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bool |
FullscreenFlag = false , |
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bool |
create_rendering_data = true |
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Create a graphics window capable of doing OpenGL rendering.
- Parameters:
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WindowTitle | The title name of the window. |
WindowWidth | Window width. |
WindowHeight | Window height. |
Style | Window style. |
parent | The parent window. |
FullscreenFlag | True to create a full screen window. |
create_rendering_data | If true, then in GraphicsEngine, the system creates the OpenGL shaders and the font textures for the rendering. |
The documentation for this class was generated from the following file: