nux-0.9.46

Nux/PaintLayer.h

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00001 /*
00002  * Copyright 2010 Inalogic® Inc.
00003  *
00004  * This program is free software: you can redistribute it and/or modify it
00005  * under the terms of the GNU Lesser General Public License, as
00006  * published by the  Free Software Foundation; either version 2.1 or 3.0
00007  * of the License.
00008  *
00009  * This program is distributed in the hope that it will be useful, but
00010  * WITHOUT ANY WARRANTY; without even the implied warranties of
00011  * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
00012  * PURPOSE.  See the applicable version of the GNU Lesser General Public
00013  * License for more details.
00014  *
00015  * You should have received a copy of both the GNU Lesser General Public
00016  * License along with this program. If not, see <http://www.gnu.org/licenses/>
00017  *
00018  * Authored by: Jay Taoko <jaytaoko@inalogic.com>
00019  *
00020  */
00021 
00022 
00023 #ifndef PAINTLAYER_H
00024 #define PAINTLAYER_H
00025 
00026 #include "AbstractPaintLayer.h"
00027 #include "NuxGraphics/GraphicsEngine.h"
00028 
00029 namespace nux
00030 {
00031 
00032   class BaseTexture;
00033 
00034   class ColorLayer: public AbstractPaintLayer
00035   {
00036   public:
00037     ColorLayer (const Color &color, bool WriteAlpha = false, const ROPConfig &ROP = ROPConfig::Default);
00038 
00039     void SetColor (const Color &color);
00040     Color GetColor () const;
00041     virtual void Renderlayer (GraphicsEngine &GfxContext);
00042     virtual AbstractPaintLayer *Clone () const;
00043 
00044   private:
00045     Color _color;
00046     bool m_write_alpha;
00047     ROPConfig m_rop;
00048   };
00049 
00050   class ShapeLayer: public AbstractPaintLayer
00051   {
00052   public:
00053     ShapeLayer (UXStyleImageRef imageStyle, const Color &color, unsigned long Corners = eAllCorners, bool WriteAlpha = false, const ROPConfig &ROP = ROPConfig::Default);
00054     virtual void Renderlayer (GraphicsEngine &GfxContext);
00055     virtual AbstractPaintLayer *Clone() const;
00056 
00057   private:
00058     UXStyleImageRef m_image_style;
00059     Color m_color;
00060     bool m_write_alpha;
00061     ROPConfig m_rop;
00062     unsigned long m_corners;
00063   };
00064 
00065   class SliceScaledTextureLayer: public AbstractPaintLayer
00066   {
00067   public:
00068     SliceScaledTextureLayer (UXStyleImageRef imageStyle, const Color &color, unsigned long Corners = eAllCorners, bool WriteAlpha = false, const ROPConfig &ROP = ROPConfig::Default);
00069     virtual void Renderlayer (GraphicsEngine &GfxContext);
00070     virtual AbstractPaintLayer *Clone() const;
00071 
00072   private:
00073     UXStyleImageRef m_image_style;
00074     Color m_color;
00075     bool m_write_alpha;
00076     ROPConfig m_rop;
00077     unsigned long m_corners;
00078   };
00079 
00080   class TextureLayer: public AbstractPaintLayer
00081   {
00082   public:
00083     TextureLayer (ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm texxform, const Color &color, bool WriteAlpha = false, const ROPConfig &ROP = ROPConfig::Default);
00084     virtual void Renderlayer (GraphicsEngine &GfxContext);
00085     virtual AbstractPaintLayer *Clone() const;
00086 
00087     virtual ObjectPtr< IOpenGLBaseTexture> GetDeviceTexture ();
00088 
00089   private:
00090     ObjectPtr< IOpenGLBaseTexture > m_device_texture;
00091     Color m_color;
00092     bool m_write_alpha;
00093     ROPConfig m_rop;
00094     TexCoordXForm m_texxform;
00095   };
00096 
00097 }
00098 
00099 #endif // PAINTLAYER_H