AuSoundRecordToFileN
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundRecordToFileN(server, filename,
source, gain, num_samples, callback, callback_data, mode,
file_format, comment, rate, data_format, flow, vol_ume_mult_elem,
status)
AuServer *server;
char *filename;
AuDeviceID source;
AuFixedPoint gain;
AuUint32 num_samples;
void (*callback)(AuServer *, AuEventHandlerRec *,
AuEvent *, AuPointer);
AuPointer callback_data;
int mode;
int file_format;
char * comment;
AuUint32 rate;
int data_format;
AuFlowID *flow;
int *volume_mult_elem;
AuStatus *status;
filename Specifies the name of the file to record to.
num_samples
Specifies the number of samples to record. Use
AuUnlimitedSamples to record an unlimited number
of samples.
callback Specifies the procedure to be called for additional event processing.
callback_data
Specifies any additional arguments to be passed
to callback.
file_format
Specifies the file format. Currently, the following
file formats are supported: SoundFileFormatSnd,
SoundFileFormatVoc, SoundFileFormatWave,
SoundFileFormatAiff, SoundFileFormatSvx.
data_format
Specifies the data format. Currently, the following
data formats are defined: AuFormatULAW8,
AuFormatLinearUnsigned8, AuFormatLinearSigned8,
volume_mult_elem
Accord to the comment in the source, not implemented.
AuSoundRecordToFileN creates a flow to record from source into filename and returns a pointer to the event handler created or NULL if there was an error.
AuBadDevice.
AuSoundRecord, AuSoundRecordToBucket, AuSoundRecordToData, AuSoundRecordToFile.
audiolib - Network Audio System C Language Interface