SEGA CRI adx codecs. More...
Go to the source code of this file.
Functions | |
static av_cold int | adx_decode_init (AVCodecContext *avctx) |
static int | adx_decode (ADXContext *c, int16_t *out, const uint8_t *in, int ch) |
Decode 32 samples from 18 bytes. More... | |
static int | adx_decode_frame (AVCodecContext *avctx, void *data, int *got_frame_ptr, AVPacket *avpkt) |
static void | adx_decode_flush (AVCodecContext *avctx) |
Variables | |
AVCodec | ff_adpcm_adx_decoder |
SEGA CRI adx codecs.
Reference documents: http://ku-www.ss.titech.ac.jp/~yatsushi/adx.html adx2wav & wav2adx http://www.geocities.co.jp/Playtown/2004/
Definition in file adxdec.c.
|
static |
Decode 32 samples from 18 bytes.
A 16-bit scalar value is applied to 32 residuals, which then have a 2nd-order LPC filter applied to it to form the output signal for a single channel.
Definition at line 67 of file adxdec.c.
Referenced by adx_decode_frame().
|
static |
|
static |
|
static |
AVCodec ff_adpcm_adx_decoder |