KStdGameAction Member List

This is the complete list of members for KStdGameAction, including all inherited members.

action(StdGameAction act_enum, const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
ActionNone enum valueKStdGameAction
carddecks(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Carddecks enum valueKStdGameAction
ChooseGameType enum valueKStdGameAction
chooseGameType(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
ConfigureHighscores enum valueKStdGameAction
configureHighscores(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
create(StdGameAction id, const char *name, const QObject *recvr, const char *slot, KActionCollection *parent)KStdGameAction [static]
create(StdGameAction id, const QObject *recvr, const char *slot, KActionCollection *parent)KStdGameAction [inline, static]
Demo enum valueKStdGameAction
demo(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
End enum valueKStdGameAction
end(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
EndTurn enum valueKStdGameAction
endTurn(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
gameNew(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Highscores enum valueKStdGameAction
highscores(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Hint enum valueKStdGameAction
hint(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
KStdGameAction()KStdGameAction
load(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Load enum valueKStdGameAction
loadRecent(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
LoadRecent enum valueKStdGameAction
name(StdGameAction id)KStdGameAction [static]
New enum valueKStdGameAction
Pause enum valueKStdGameAction
pause(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
print(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Print enum valueKStdGameAction
quit(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Quit enum valueKStdGameAction
redo(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Redo enum valueKStdGameAction
Repeat enum valueKStdGameAction
repeat(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Restart enum valueKStdGameAction
restart(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
roll(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Roll enum valueKStdGameAction
save(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Save enum valueKStdGameAction
saveAs(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
SaveAs enum valueKStdGameAction
Solve enum valueKStdGameAction
solve(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
StdGameAction enum nameKStdGameAction
stdName(StdGameAction act_enum)KStdGameAction [static]
undo(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Undo enum valueKStdGameAction
~KStdGameAction()KStdGameAction
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