In the menubar you find all the actions of KTurtle. They are in the following groups: , , , , , and . This section describes them all.
Show the folder with examples Logo programs. The examples should be in your favorite language that you can choose in ->.
Present a list of possible execution speeds, consisting of: Full Speed, Slow, Slower and Slowest. When the execution speed is set to 'Full Speed' (default) we can barely keep up with what is happening. Sometimes this behavior is wanted, but sometimes we want to keep track of the execution. In the latter case you want to set the execution speed to 'Slow', 'Slower' or 'Slowest'. When one of the slow modes is selected the current position of the executor will be shown in the editor.
Pauses the execution. This action is only enabled when the commands are actually executing.
Stops the execution. This action is only enabled when the commands are actually executing.
This action opens the color picker. Using the color picker you can easily select a color code and insert it in the code editor.
This action “indents” (adds white space at the beginning of) the lines that are selected. When “indentation” is used properly this can make code much easier to read. All examples use indentation, please check them out.
This action “unindents” (removes the white space at the beginning of) the lines that are selected.
This action cleans “indentation” (removes all the white space at the beginning of) the lines that are selected.
This action add comment characters (#) in from of the lines that are selected. Lines that start with a comment character are ignored when the code is executed. Comments allow the programmer to explain a bit about his code or they can be used to temporarily prevent a certain piece of code from being executed.
After activating this action the mouse arrow will be changed into a “question mark arrow”. When this arrow is used to click on parts of KTurtle main window, a description of the particular part pops-up.
This is a very useful function: it provides help on the code where the cursor in the code editor is at. So, e.g., you have used the print
command in your code, and you want to read and to know what the handbook says on this command. You just move your cursor so it is in the print
command and you press F2. The handbook will then show all info on the print
command.
This function is very important while learning programming.
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