AuSoundPlayFromFile - create a flow to play a file.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromFile(server, filename,
destination, volume, callback, callback_data, flow ,vol_ume_mult_elem,
monitor_element, status)
AuServer *server;
char *filename;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec
*,AuEvent *,AuPointer);
AuPointer callback_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
filename Specifies the name of the file to play.
destination
Specifies the device to output the audio data.
callback Specifies the procedure to be called for additional event processing.
callback_data
Specifies any additional arguments to be passed
to the callback.
volume_mult_elem
If non-NULL, returns the index of the volume
multipler element.
monitor_element
If non-NULL, include an ExportMonitor element in
the flow and return it's index.
AuSoundPlayFromFile creates a flow to play filename on device and returns a pointer to the event handler created or NULL if there was an error.
AuBadDevice.
AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromData, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface