AuSoundPlayFromData - create a flow to play from memory.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromData(server, sound,
data, destination, volume, callback, callback_data, flow,
volume_mult_elem, monitor_element, status)
AuServer *server;
Sound sound;
AuPointer data;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *,
AuEvent *, AuPointer);
AuPointer callback_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
destination
Specifies the device to play the data on.
callback Specifies the procedure to be called for additional event processing.
callback_data
Specifies any additional arguments to be passed
the callback.
volume_mult_elem
If non-NULL, returns the index of the volume
multipler element.
monitor_element
If non-NULL, include an ExportMonitor element in
the flow and return it's index.
AuSoundPlayFromData creates a flow to play data on device and returns a pointer to the event handler created or NULL if there was an error.
AuBadAlloc, AuBadDevice.
AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface