Next Previous Contents

1. Introduction

1.1 Preamble

Linux Quake sits at the crossroads of two computing revolutions - GNU/Linux, the popular free operating system, and GLQuake, the first "first person shooter" to use the 3D graphics library OpenGL. Quake has a loyal community still making games almost ten years after it's release by ID Software, and thanks to John Carmack releasing the software under the GPL, people are able to enjoy it on non-proprietary platforms.

Does all this mean our game is important ? No... It's just fun ;-)

1.2 About

This document is not an exhaustive how-to about setting up any one Quake program, but a modern guide to GLQuake, a collection of the most useful tips, and a pointer to the best resources still available on the web. It concentrates on the many engine rewrites and incredible add-ons which make Quake the phenomena it is.


Next Previous Contents