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5. Other

5.1 Text Version

This how-to is also available as a text file.

5.2 Old Quake How-To

... is located here

5.3 Quake II

The sci-fi themed sequel that won many fans, but hasn't endured like the original game.

QuakeForge's latest release is here, and other related projects are Icculus Quake II and Michael Olson's source and binary packages.

5.4 Quake III

ID software didn't stop at two. The third Quake installment was a landmark multiplayer game, with some of the most beautiful and well balanced fragging ever. It was one of the first games to receive a full Linux commercial release.

Linuxgamers host a Quake III Howto.

5.5 FreeBSD

The author has limited experience with this OS. GLQuake, Darkplaces and Hammer of Thyrion are known to work well.

5.6 Links

ID Software

http://www.idsoftware.com

The Linux Game Tome

http://www.happypenguin.org

Icculus

http://www.icculus.org

Icculus Gamers FAQ

http://www.icculus.org/lgfaq

Linux Gamers

http://www.linux-gamers.net

Planetquake

http://www.planetquake.com/quake1

Quake Terminus

http://www.quaketerminus.com

Retro Quake

http://www.planetquake.com/retroquake/quake/index.html

Quake Basics

http://www.quaketerminus.com/quakebible/index.htm

Quake Wikipedia

http://wiki.quakesrc.org/index.php/HomePage

Jörgen's GLQuake Site

http://mfcn.ilo.de/glxquake

Quake Forge

http://www.quakeforge.net

Darkplaces Game Engine

http://www.icculus.org/twilight/darkplaces

Linux Hexen II project

http://uhexen2.sourceforge.net

SDL - Cross platform graphics toolkit

http://www.libsdl.org/

Lowercase utility

http://www.sourceforge.net/projects/filerenameutils

Message Board from hell ...no, I mean it

http://www.celephais.net/board/forum.php

5.7 Glossary

Mod

Modification to the original Quake game varying from a complete game overhaul (total conversion) to simple map/model reworks. Quake was designed to allow for ease of platform portability with it's own computer language "Quake C" giving mappers control over most every aspect of their Quake world.

Client

This word is used in two subtly different ways. In single player, the Quake game is known as a client, with different clients using their own graphics libraries (for example, the GL client "quake.glx" or the X11 client "quake.x11"). The usage is similar in multiplayer games, but also means the per-user program which connects to a single "server" program which lets all the players exist in the same world.

Server

A program central to multiplayer games to which every player connects.

Bot

A computer generated player with artificial intelligence (cough), in a multiplayer game. Used to play multiplayer when no-one's around or not connected to a network.

Tarball

An archive file such as somefile.tar created by the "tar" program. It is often compressed using the programs "gzip" or "bzip2", in which case it will normally end in the letters .gz or .bz2. The extension .tar.gz is often shortened to just .tgz.

5.8 Todo

ati hardware, demo, Quakeworld status, gl_picmip cvars, impulses, _windowed_mouse ?

5.9 Author

Steven A.

Sourceforge user page.

Email


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