This how-to is also available as a text file.
... is located here
The sci-fi themed sequel that won many fans, but hasn't endured like the original game.
QuakeForge's latest release is here, and other related projects are Icculus Quake II and Michael Olson's source and binary packages.
ID software didn't stop at two. The third Quake installment was a landmark multiplayer game, with some of the most beautiful and well balanced fragging ever. It was one of the first games to receive a full Linux commercial release.
Linuxgamers host a Quake III Howto.
The author has limited experience with this OS. GLQuake, Darkplaces and Hammer of Thyrion are known to work well.
Modification to the original Quake game varying from a complete game overhaul (total conversion) to simple map/model reworks. Quake was designed to allow for ease of platform portability with it's own computer language "Quake C" giving mappers control over most every aspect of their Quake world.
This word is used in two subtly different ways. In single player, the Quake game is known as a client, with different clients using their own graphics libraries (for example, the GL client "quake.glx" or the X11 client "quake.x11"). The usage is similar in multiplayer games, but also means the per-user program which connects to a single "server" program which lets all the players exist in the same world.
A program central to multiplayer games to which every player connects.
A computer generated player with artificial intelligence (cough), in a multiplayer game. Used to play multiplayer when no-one's around or not connected to a network.
An archive file such as somefile.tar created by the "tar" program. It is often compressed using the programs "gzip" or "bzip2", in which case it will normally end in the letters .gz or .bz2. The extension .tar.gz is often shortened to just .tgz.
ati hardware, demo, Quakeworld status, gl_picmip cvars, impulses, _windowed_mouse ?
Steven A.