0.99.6 |
2007.4.18 |
X big gee update X new image loading scaled fitting to the current resolution with optimized settings loading and mipmap support X implemented player fast run X moving platform now supports massive type X implemented Overworld Editor layer lines support X 10 new light yellow clouds ( from Pollilla86 ) X new and upated levels X new flower and hud itembox image X implemented GUI boxes X overworld editor can now create waypoints * shell with active playercounter doesn't block the player anymore * player can now hit gee if invincible * updated gumba * fixed throwing animation can go out of level rect * updated credits screen * updated moon * updated hud gold image * ducking stops if lost ground object * updated menu bottom image * fixed spinbox copying didn't set useable count and invisible type * fixed editor player mouse selection checking was behind other objects * fixed level player start position could change * fixed throwing animation is drawn while ducking * updated overworld sprites * fixed ball and items collides with ghost boxes * fixed box animation changes position * updated castle windows * updated star and clock graphics * fixed mouse is hidden if entered menu in editor mode * fixed new level dialog always created a new level * fixed freeze state is drawn in editor * gradient drawing is now done via hardware/OpenGL * screen is light grey if ghost maryo * enemy collision handling updated |
|
0.99.5 |
2007.2.28 |
X New Unified Editor with Overworld Support using tags and dynamic Menus and Items X Added Image Scanning for the Editor based on new image settings parameters X Added Level List showing all levels available X Implemented New Maryo Graphics with Throwing and Holding Animations ( from dteck ) X Added Snow and Ghost Maryo ( from dteck ) X New Sprites : Default Cloud and Hills X New and Updated Effects X New and Updated Sounds for Rex, jPiranha and Turtle Boss X Image Settings name, editor_tags and type added X Credits Screen is now shown if the Overworld is finished X Added Static Enemy Saw X Added Laying Mushrooms X Default Joystick is now selectable * Editor can now copy multiple Objects using their size * Overworld detection is now dynamic * Joystick updates and fixes * Turtle Boss updates * Savegame and Preferences loading XML exceptions are now catched and don't crash the game anymore * updated lvl_1 and added lvl_1_sub_1 * updated new level creation * updated star maryo walking * fixed global effect Z Position was never saved/loaded * optimized global effect * updated makefiles * fixed saving in Overworld also subtracts 3000 points * updated menu design |
|
0.99.4 |
2007.1.4 |
X New Savegame XML format with Overworld Progress and Level Object Data X Walking between Overworlds saves the progress made X New Enemy : Turtle Boss X Added Falling Platform X New Overworld 3 Levels and Updates ( from Weirdnose ) X Leveleditor Help Screen available with F1 ( from Weirdnose ) X New Sprites : Snow Hills Background ( from maYO ), BonusBox, SpinBox, Yellow Box, Power Box X Leveleditor displays the Massivestate now as Color on the Item Menu and Selection Rect X BonusBox can now be Invisible and Empty ( from Weirdnose ) X BonusBox Editor Settings added X Added BonusBox "Power" Animation Type X Added BonusBox Poison Mushroom X Added Gee and jPiranha editor distance rects X Leveleditor Copy Buffer is now saved between levels X Maryo now animates on Downgrade X Faster Editor scrolling when Shift is pressed ( from Weirdnose ) * optimized Player state change animations * fixed moving_platform interrupted jumping if moving faster upwards * fixed Leveleditor quit doesn't clear active object and causes crash on reload * fixed beam Levelexit checked direction * fixed Overworld saving could save in the last Level instead * fixed crash if a Level was loaded and exited before an Overworld * fixed Joystick and Mouse keys were sometimes not cleared correctly * fixed Level small player falling image hast no white half-circle on the hat :) ( thanks to A Person ) * Linux fixes * Level updates * many other fixes and updates |
|
0.99.3 |
2006.11.11 |
X New XML Level format with the file ending .smclvl X New Enemy : Green Turtle and Spika X New Sprites : Desert Background ( thanks CDvd ) X New Box : Mushroom only X New Overworld Selection Menu X New Menu Design X New Extra Overworld ( from Weirdnose ) X Leveleditor activateable Dialogs moved to CEGUI X New Game Icon * Eato left/right/down support * Warp levelexit left/right/up support * overall big collision detection speedup * optimized Turtle Shell * optimized Player star mode and item holding * optimized Player walking collision handling * optimized overall Enemy collision handling * optimized Player <-> Enemy collision handling * fixed Leveleditor rotated Enemies * many other fixes and updates |
|
0.99.2 |
2006.9.14 |
X New Sprites : New Green ground tileset X Falling Goldpieces X Camera Limits X Background Images Z position X Many Levels migrated to the new default Green Tileset ( thanks Frostbringer ) * fixed Climbing crash * fixed many collision detection problems * fixed Rokko is drawn behind passive * fixed Ghost enemies * fixed Moving Platforms * fixed saving of Multiple Background Images * many other fixes |
|
0.99.1 |
2006.8.8 |
X Joystick Button Configuration X Smart Camera Speed Configuration X Added Vertical and Horizontal Moving Platform X Added Many Editor Object Settings X Added new Particle Animations X Maryo Stop Sound X New Sprites : Desert Tileset, Ballon Tree, New Mushroom, Beanstalk, Tendril, Grass, Screw Block, Ice Block, Brick Blocks, Brick Ground Tileset, Metal Pipe Connector, Mushroom Platform, Cain, Rope and Overworld Objects * optimized drawing with Z positions * updated Level load dialog * optimized Gee and Eato * updated Rokko * updated Cloud * optimized climbing * fixed Leveleditor didn't delete front passive objects * other fixes |
|
0.99 |
2006.7.17 |
X New Level Settings Design X New Level Global Effects features X New Level Settings : Level Author, Level Version and Background Image Speed X New Level Editor Multiple Sprite Selection X New Overworld : world_2 X New Enemies : Eato and Gee X New Sounds X New Fonts and better Font shadows X New Sand and Grass Background X New Smart Camera X Overworld supports background color, music and entering another overworld from a waypoint X New Rain Global Effect sprite X New Sprites : Pipe Connection Blocks, Metal and extra Blocks, Castle Windows, Clouds, Sphinx, Hedges and Trees * Updated Level Editor copy and fast copy Buffer * Updated Effects * Updated type collision detection * Updated Levels * Goldpieces are drawn correctly * fixed rare Mushroom, Turtle Shell and Rokko wrong collision detection * fixed leveleditor goldpiece creation |
|
0.98.1 |
2006.6.14 |
X More item effects X New Goldpiece and Goomba Graphics X New Savegame System X New Enemy : Thwomp X Global Level Effects * Updated Overworld Waypoint collision handling * Fixed Fullscreen double buffer flicker * Fixed Dialog drawing * Optimized box activation handling * Optimized sublevel levelexit |
|
0.98 |
2006.5.17 |
X OpenGL Graphics Engine X Updated Sound Engine X Image File Settings X Updated Main Menu X Sound and Music Volume X Star Item X Overworld Selector X Collision detection can handle multiple directions, objects and types X More Enemies can be placed in more directions X New Leveleditor Settings X Leveleditor shows Box types X Multiple Background Images X Alot new and updated Sprites X Particle Effects X Front Passive Sprites X Many Level updates X Added Overworld Levels * Alot bugfixes and changes |
|
0.97 |
2005.7.4 |
X Maryo can now climb X Jumping piranha con now jump in all directions X Keyrepeat enabled in editboxes X Support for basic background images X New background image ( from MaYO ) X New Menu Music Theme( from LoXodonte ) X New Overworld Maryo images ( from Enzakun ) X New Linux compilation stuff ( from Boder ) X New Levelexit system with new types * Moon Animation updated * Collision detection updates * Enemy collision detection updated * Player collision detection updates * Better Player positioning when changing the size * Levels updated * Leveleditor updated * Many other updates and fixes |
|
0.96 |
2005.5.9 |
X Added Fireball Animations X Added 2 new Overworld Levels ( from pasol ) X Added Background Gradient support ( thanks Ricardo ) X New Graphics ( Turtle, Spinbox, Plastic tileset, jungle tiles, Clouds redone, climbing plant head, other small changes ) * Fixed Savegame loading deaths * Fixed wrong collision handling with Rex * Leveleditor updated * Overworld saving fixed ( doesn't cost points anymore ) * Overworld collision handling fixed and updated * Overworld Waypoint drawing updated * Updated the background images support ( BETA ) * Fixed the Black Fading Effect ( thanks Ricardo ) * Fixed the Video Apply crash * Updated the Itembox Item handling * Updated the Savegame Menu * Camera movement updated * Levels updated |
|
0.95 |
2005.3.28 |
X Some Documents are now in HTML X Completely New Graphics, Music and Sounds X Command-line features added * Many Levels optimized * Updated the Audio Engine * Updated the Input Handler * Updated the Itembox * Updated the Menu * Updated the Overworld * Updated the ducking routine * Updated the Box collision routines * Leveleditor updates * Leveleditor : The first 2 created Objects could not change their state - Removed Extra Level Commands - The settings are already available in the Leveleditor |
|
0.94.1 |
2004.12.4 |
X New internal Level parser - Should be more robust * Overworld : Live display position corrected * Many level error messages used wrong data * The Itembox item won't be activated anymore if maryo dies * Fixed a rare Audio deinitialisation bug * Fixed if you loaded a Level in the Menu the game crashes after completion * Some Main-Menu code optimised * The Savegame text will now only be Auto-deleted if the Slot was empty * The Turtle Collision sound is only played if the colliding Object is visible on the Screen |
|
0.94 |
2004.11.30 |
X Leveleditor : When CTRL is pressed with the right Mouse button every intersecting object will now be deleted X Leveleditor : New Yoshi world and Ghost Sprites X Leveleditor : Level settings menu X Leveleditor : Spacer between Main menu buttons * Leveleditor : fixed a possible level saving error * Leveleditor : wrong default Object types changed * The default Messagebox now allows more characters * Maximal Fireballs set to two * The HUD could be drawn two times * Playing many sounds at once could crash the game * If Maryo dies or exits the level every object should now be drawn correctly * The stored item gets automatically activated now * The savegame description won't get automatically deleted anymore * Many Levels improved * Overworld walking was ignored if the next level direction was left * More intelligent level saving and loading |
|
0.93.2 |
2004.10.14 |
* Fixed a jumping Piranha collision detection bug * Fixed rex animation when colliding with a shell * Fixed collision detection between enemies and items |
|
0.93.1 |
2004.10.10 |
X New improved Collision detection changes * Leveleditor : the Goldpieces weren't saved * Fixed some turtle collision detection bugs * Leveleditor : fixed the wrong saving of "/" |
|
0.93 |
2004.10.9 |
X New Enemy : Rex X New Item : Moon ( 3 Level UP ) * Improved the collision detection for Mushrooms and the Turtle |
|
0.92.2 |
not released |
X New Overworld Levels ( markoff_01 and fluxy_1 ) X The Pointinfo Text will get more yellow the higher the points you got * Fixed rare Turtle collision bugs * The animation when Maryo dies in higher areas takes now the correct time * Fixed : If a save was loaded with an earlier progress or the game gots a reset and you won an earlier level than before you cannot enter the next level * Fixed if maryo dies with 0 lives the statustext displayed -1 lives * Fixed many Mushroom Collisions * Fixed jumping piranha only comes out if the player is near * Fixed Mushroom <-> ActiveObjects Collision detection * Leveleditor : Fixed if the mousecursor moved an Object over a Leveleditor Menu the Menu got activated * Improved the Collision detection * Fixed an banzai bill crash * Optimised the Turtle <-> Player Collision detection * Optimised the Active Object movement |
|
0.92.1 |
2004.9.14 |
X Leveleditor : New Main Menu's X Leveleditor : has now the ability to scroll with the mouse ( with the middle mouse key ) * Fixed fastcopy with Enemystopper * Many Levels Improved * The camera is now set correctly back when leaving the Leveleditor * Improved the Enemy <-> Enemy Collision detection * Jumping Pranha and Banzai Bill are now drawn correctly if maryo dies * Unified Framerate correction for better non-Windows support * Improved the complete Collision detection |
|
0.92 |
2004.8.22 |
X Added the Itembox X Saving the Game costs now 3000 points X Leveleditor : New Green_1 and Pipe ground Tilesets X Linux Support and maybe other operating systems are now supported as well X Leveleditor : implemented the Home and End keys X Leveleditor : shows now camera limit lines X Addedfunction for loading unknown levels with the l key X New Enemy <-> Enemy Collision detection added * Fixed Shell Collisions with Maryo on specific situations * Little speedup * Fixed a Game-exit bug * Fixed Banzai-Bill stops moving if colliding with Enemies or Player * Fixed Enemies stops moving if colliding with Banzai-Bill ( OO' ) * Halfmassive Objects are now drawn properly * Menu alignment is now correct in both Resolutions * Fixed long Level loading times could cause wrong movement * Fixed Error messages when loading a Level * Fixed : some Enemies were sometimes not drawn on collisions * The Screen effects should now run on every system with the equal time * Enemies are now walking through halfmassive Objects * Fixed a rare Goomba crash bug * Advanced Halfmassive support for Enemies and other Objects * Fixed a Savegame bug * Menu : Fixed Music don't stops playing after setting off |
|
0.91.5 |
2004.6.17 |
* Rewritten the detection Routine to check if Maryo is stuck * Fixed an bug when an Savegame points to an non existent Level * Rokko is now drawn over Massive Sprites * Leveleditor : Enemystopper are now selected correctly * Savegame saving works now correctly with unknown Levels * Active Sprites are now drawn properly - No Console Window in Release Builds |
|
0.91.4 |
2004.5.23 |
X Maryo can now kill Enemys if he is invincible * Fixed Window Quitting * Fixed the Cloud - Enemy Collisions if Maryo is on this Cloud * Improved Level 2 * Fixed the Player - Cloud ground detection * Leveleditor : Fixed Enemystopper - Mouse Collision Checking * Fixed the Enemy drawing in the no update mode * Leveleditor : Fixed Player Start position was not set |
|
0.91.3 |
2004.5.9 |
* Fixed the Fireball-Enemy collision detection again * Fixed the 1024x768 Resolution Bugs ( still slow and Unsupported ) * Leveleditor Menu Option New Level : fixed and changed |
|
0.91.2 |
not released |
X Savegames now support Unicode Names * Improved,Optimized and updated to the new tiles Level 1,2,3,4,5 and 6 * Fixed many Savegame crash bugs * replaced lvl_1 with yuki_1 * Enemystoppers are now drawn properly in the Leveleditor * Jumping Piranhas are now drawn properly in the game * Fixed/Changed Maryo's ducking * Fixed Leveleditor saves over an existing wrong Level * Fixed Music does not stop playing when disabled * Many Little Speed Improvements and better Enemy and Active out of range detection |
|
0.91.1 |
not released |
X Added a new Leveleditor Menu Sprite Option : Ground Objects * Improved and Optimized Level 1,3 and 6 * Maryo can not fire anymore Fireballs if he is ducked * Fixed an Overworld Maryo Direction Bug in the Waypoint which is the last one - Removed some unneded images |
|
0.91 |
2004.4.27 |
X Music now Fades In and Fades Out X Added and Updated the History, Keyboard Control and Extra Level Commands * Fixed Some wrong Levels Objects * Fixed Music don't plays * Fixed invalid Music commands in Level 5 and 6 * Fixed Mushroom is drawn after passive Objects |
|
0.90 |
2004.4.26 |
X Added Turtle shell collision with every Powerup/Gold - box X Added Overworld X Added Animations X Added 1-UP Mushroom X Added an new Frame Correction ( SMC runs now alot smoother ) X Added higher quality Music Files (Ogg) X Many Images Optimized X Many In-Game Leveleditor enhancements X And many more features ! * Realigned Point System * Every Level got updated * Updated Collision Checking * Many Bugs fixed - Removed Level Music Volume and forcing |
|
0.811 |
2004.1.3 |
X Added two new sounds * Red Goomba now gives 50 points * Red Turtle points changes * Every Sound file normalized * some collision fixes * some images optimized ( Goldpieces, Hud Sprites, Stones, Fireballs, Stars, Fire Maryo, Palm, kplant, lmario1, mauer ) * some levels updated |
|
0.810 |
2004.1.1 |
* Graphical Text fixes/changes * Rare Banzai Bill collision fix * Leveleditor fixes * Level Limit changed from 16 to 32 * Enemy Jumping changed * Player fixes * Leveleditor now draws dead Enemy properly X New Enemy : Red Goomba * Banzai Bill images * other fixes/changes |
|
0.89 |
2003.12.31 |
* Turtle changes/fixes X Fireballs now jumping and a better animation * some Game Over fixes * Point text changes * small speedups * Debugmode changes X Every Box is now jumping upwards |
|
0.88 |
2003.12.24 |
* Bouncing Goldpieces fixes * Level possible fixes * Enemy fixes * Turtle changes/fixes * Maryo changes X Some Stones can now kill enemys and kick objects if Maryo jumps from below * Mousecoursor collision now point precise * Mushroom changes * Rokko game crash fixed * other fixes/changes |
|
0.87 |
not released |
* Leveleditor rectangle Boxes now shaded and fixed * Fireplant fixes * Fireball fixes * Player possible fixes * Rokko fixes and will now be properly drawn X if you get an live because you have 100 Goldpieces a Text will appear * Maryo Physic little changes and fixes * Bouncing Goldpieces fixes |
|
0.86 |
2003.12.22 |
X If Maryo get some Points a small points text will appear * Shells now playing sounds and you will get coins if they kill enemys * Rokko will not anymore drawn if you die |
|
0.85 |
not released |
* fixed an shell collison bug X Leveleditor : Rectangle Boxes for better Object selection |
|
0.84 |
2003.12.21 |
* SpinBox spins only 5 seconds * Boxes are now Drawn after Passive Objects * Mushrooms are not colliding anymore with an Enemystopper * Fireballs now drawn properly over an Enemystopper |
|
0.83 |
2003.12.18 |
X History Text added * More different music played in the official levels * Shadow text fixes * Audio Options added/updated * Options updated * Controls options fixed |
|
0.82 |
2003.12.15 |
* all around changes * Hud changes/spedup * Screen resolution changing fixes - removed 640x480 resolution support |
|
0.81 |
2003.12.15 |
* Maryo jump sound will not anymore played if he kills enemys * Rokko drawing fixes |
|
0.80 |
not released |
X New Enemy : Banzai Bill * Piranhas arent jumping out if Maryo is above |
|
0.78.1 |
2003.12.14 |
* Camera changes * small Maryo changes |
|
0.78 |
2003.12.13 |
* Camera Bugs fixed * FPS correction changed * Big Collision fixes and better Maryo is stuck test |
|
0.77 |
2003.12.13 |
X Music can now be disabled in game with F11 * Game keys description added * Leveleditor Object Moving is now precise * Fireballs collides no more with enemystoppers * Big Enemy collision changes ! * Camera up/down handling changed * Leveleditor delete bug fixed * some levels fixed/updated * Goldpieces now drawn properly again in Leveleditor * Leveleditor : spawned objects will not be safed * Leveleditor : some fixes |
|
0.76 |
2003.12.11 |
X some new sounds * Leveleditor Objects updated * Physics modified/changed/fixed * Piranha images optimized * something else ... |
|
0.75 |
2003.12.10 |
* Camera modified * Jumping Piranha modified * All Levels updated * if Maryo enters the next level size will not be resetted * Physics modified * Level Music will now be played again if user was in the menu * Piranhas are now randomized * Leveleditor : Piranhas can now be copied an properly selected * Fireballs are now changing enemys into Goldpieces * Goldpieces drawing now properly |
|
0.74 |
2003.12.10 |
X New Images X New enemy : Jumping Piranha |
|
0.73 |
2003.12.9 |
* Possible Maryo Bug * Jumping modifications * Physics changes\fixes * Joypad jumping fixed |
|
0.72 |
2003.12.7 |
* Maryo doesn't fall under the ground in godmode * Object physics improved |
|
0.71 |
not released |
X Mouse is now drawn ingame * Leveleditor major bugs * Leveleditor changes * Maryo can't jump anymore if he's ducked * Startmenu changed * Maryo will recovered from some stuck positions |
|
0.70 |
2003.12.2 |
X New Audio Engine X New Audio Sounds ( Mushroom, Fireball, Door, size change, level up ) X Main menu music added X Music command is now in a Level avilable X Mod_Camera ist nun bei den Levels verfügbar X Background_Color ist nun bei den Levels verfügbar X Einstellungen werden gespeichert * Fehlende Sitz animationen hinzugefügt * Maryo's springen und bewegungen verbessert/verändert * Kollisionsabfrage mit gegnern verbessert/verändert * Audio output optimised * Feuerbälle sind schneller und werden wenn zu weit weg automatisch gelöscht * Leveleditor Objektverschiebung verbessert * Mehrere Objekte werden jetzt in richtiger reihenfolge gezeichnet * some Savegame bugs fixed * Shells werden nun nicht mehr von enemystoppern aufgehalten * Maryo läuft nun im feuer und im großen zustand normaler * Blume hat nun neue bilder und bewegt sich * Turtle Shells now move correctly * New Sprites * Maryo bewegt sich nun wenn er groß ist normaler * fixed Joystick bugs * Der Spieler muss nun auf dem boden stehen um in ein tor gehen zu können * Leveleditor kann nun jedes Objekt kopieren * Leveleditor platzierung ist nun genau auf der aktuellen Mausposition * Leveleditor Bugs * Speedups * Savegame beschreibungs eingabe verbessert * Die Auflösung kann nun im Spiel gewechselt werden ohne Menü fehler * fixed Menu bugs * Leveleditor updated * Music will not be played again while dying |
|
0.64 |
2003.11.19 |
* Sprites optimized ( Goomba, Grass, Hedges, Maryo, Plants, Mushrooms, Flower, Shells ) * Joystick Support optimized * Menu ist nun steuerbar durchs Joystick * Video Options available |
|
0.62 |
2003.11.18 |
* Savegame names now supprt upper case X Joystick Support |
|
0.60 |
2003.11.15 |
* Audio Menu auswahl bug behoben X Savegame funktion hinzugefügt * beim Level Editor die Tile auswahl von 0 auf F1 gelegt * Wenn man im Spiel oder im Leveleditor ist wird im Hauptmenü mit ESC nicht das Spiel beendet * Screenshot Bug fixed * Lade Savegame Bug behoben * lvl 1 very small optimizations ^^ * Beim sterben wird das Level nicht neu geladen (Spiel schwerer !) * Savegames sind nun mit genauer Spieler position X Savegames zeigen nun abgespeicherte Zeit * Sprites optimized ( Wolken, Maryo, Turtle, Pipes, Goldpieces, Yoshi, Grauer Stein, Sign ) X Leveleditor Sprite Copy & Paste Funktion hinzugefügt X Positions anzeige im Leveleditor * Genaue Objektverschiebung im Leveleditor * Enemystopper wurde manchmal nicht angezeigt im Leveleditor * Audio Qualität verbessert * Im Leveditor Menü werden die ausgewählten Objekte beim Mauszeiger abgelegt * Leveleditor Menüs erweitert * Beim abspeichern kann nun die Beschreibung des Spielstandes verändert werden * Leveleditor Maryo Positions bug behoben * Leveleditor bug behoben mit manchen neu erstellten objekten durchs Menü die danach öfter verschoben wurden |
|
0.53 |
2003.2.28 |
X fireball support X new levels * less values for jump power / speed * used another ttf file X linux version |
|
0.51 |
2003.2.24 |
X added a main menu with the points 1. Start 2. Options -> 1. Controls, 2. Audio 3. (video) 3. (Save) 4. (Load) 5. Quit * fixed a bug for falling into the ground X added SDL_ttf libary |
|
0.50 |
2003.2.22 |
X added command line switches for resolution change (--res=[resolution]) X added command line switch for no fullscreen (--nofullscreen) * reduced the size of each image by factor 0.7, now better overview * modified the control feelings, especially for jump behavior * bugfixes * changed levels so that they fit into the new image sizes |
|
0.49 |
2003.2.17 |
* bugfixes, there were some problems with the boxes and with big Maryo |
|
0.48 |
2003.2.16 |
X mushrooms included X fireplants included X player can get bigger X new level X new jumping controls |
|
0.47 |
not released |
X gold box X bonus box X spin box |
|
0.46 |
2003.2.13 |
* speed improvments * fixed my halfmassive objects (had problems with enemies) * bugfixes |
|
0.45 |
2003.2.10 |
* fixed duck support X added halfmassive support for game and editor * halfmassives are sprites like the clouds |
|
0.44 |
2003.2.9 |
X status bar background X level exits (in the game, and in the editor) X lvl_list.txt in data/levels * bugfix stuff |
|
0.43 |
2003.2.4 |
X status bar |
|
0.42 |
2003.2.4 |
* leveleditor: bugfixes * game: bugfixes X now player has lifes and gold X if player gets 100 gold, he gets one life. X gold and life are displayed. * game does not always die when player dies. * very much done with dynamic memory allocation and such things. |
|
0.41 |
2003.2.2 |
* leveleditor: extended |
|
0.40 |
2003.2.1 |
- Leveleditor |
|
0.32 |
2003.1.31 |
X sound support enabled X Debug display of x/y coordinates for level designers * extended level (not much) |
|
0.31 |
2003.1.30 |
* speed improvements (pictures are now only loaded one times) * extended level (not much) * error messages when an error occurs in the lvl_1.txt |
|
0.30 |
2003.1.30 |
* bugfixes... X points and time display |
|
0.29.6 |
2003.1.28 |
* bugfixes * speed improvment * smaller changes |
|
0.29.5 |
2003.1.28 |
X new enemy ( red turtle ) * bugfixes |
|
0.29 |
2003.1.27 |
X cool new clouds (you can jump on them), and they move. X very much new images X new level * smoother graphics, looks great ! * many bugfixes |
|
0.28 |
2003.1.24 |
X killing goomba |
|
0.27 |
2003.1.23 |
X start of history X Goomba as a new enemy type. X new images * bugfixes |
|
0.00 |
2003.1.1 |
X SMC was registered on the 2003.1.1 on Sourceforge :) |