Public Types | Public Member Functions | Protected Member Functions | Protected Attributes

osgGA::EventVisitor Class Reference

Inheritance diagram for osgGA::EventVisitor:
osg::NodeVisitor osg::Referenced

List of all members.

Public Types

typedef std::list
< osg::ref_ptr
< GUIEventAdapter > > 
EventList

Public Member Functions

 EventVisitor ()
virtual ~EventVisitor ()
 META_NodeVisitor ("osgGA","EventVisitor") void setActionAdapter(osgGA
osgGA::GUIActionAdaptergetActionAdapter ()
const osgGA::GUIActionAdaptergetActionAdapter () const
void addEvent (GUIEventAdapter *event)
void removeEvent (GUIEventAdapter *event)
void setEventHandled (bool handled)
bool getEventHandled () const
void setEvents (const EventQueue::Events &events)
EventQueue::EventsgetEvents ()
const EventQueue::EventsgetEvents () const
virtual void reset ()
virtual void apply (osg::Node &node)
virtual void apply (osg::Geode &node)
virtual void apply (osg::Billboard &node)
virtual void apply (osg::LightSource &node)
virtual void apply (osg::Group &node)
virtual void apply (osg::Transform &node)
virtual void apply (osg::Projection &node)
virtual void apply (osg::Switch &node)
virtual void apply (osg::LOD &node)
virtual void apply (osg::OccluderNode &node)

Protected Member Functions

EventVisitoroperator= (const EventVisitor &)
void handle_callbacks (osg::StateSet *stateset)
void handle_callbacks_and_traverse (osg::Node &node)
void handle_geode_callbacks (osg::Geode &node)
void traverseGeode (osg::Geode &geode)

Protected Attributes

osgGA::GUIActionAdapter_actionAdapter
osg::ref_ptr< GUIEventAdapter_accumulateEventState
bool _handled
EventQueue::Events _events

Detailed Description

Basic EventVisitor implementation for animating a scene. This visitor traverses the scene graph, calling each nodes appCallback if it exists.


Member Typedef Documentation


Constructor & Destructor Documentation

osgGA::EventVisitor::EventVisitor (  )
virtual osgGA::EventVisitor::~EventVisitor (  ) [virtual]

Member Function Documentation

void osgGA::EventVisitor::addEvent ( GUIEventAdapter event )
virtual void osgGA::EventVisitor::apply ( osg::Group node ) [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::Transform node ) [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::Projection node ) [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::Switch node ) [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::LOD node ) [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::OccluderNode node ) [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::Node node ) [inline, virtual]

During traversal each type of node calls its callbacks and its children traversed.

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::Geode node ) [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::Billboard node ) [inline, virtual]

Reimplemented from osg::NodeVisitor.

virtual void osgGA::EventVisitor::apply ( osg::LightSource node ) [inline, virtual]

Reimplemented from osg::NodeVisitor.

osgGA::GUIActionAdapter* osgGA::EventVisitor::getActionAdapter (  ) [inline]
const osgGA::GUIActionAdapter* osgGA::EventVisitor::getActionAdapter (  ) const [inline]
bool osgGA::EventVisitor::getEventHandled (  ) const [inline]
EventQueue::Events& osgGA::EventVisitor::getEvents (  ) [inline]
const EventQueue::Events& osgGA::EventVisitor::getEvents (  ) const [inline]
void osgGA::EventVisitor::handle_callbacks ( osg::StateSet stateset ) [inline, protected]
void osgGA::EventVisitor::handle_callbacks_and_traverse ( osg::Node node ) [inline, protected]
void osgGA::EventVisitor::handle_geode_callbacks ( osg::Geode node ) [inline, protected]
osgGA::EventVisitor::META_NodeVisitor ( "osgGA"  ,
"EventVisitor"   
) [inline]
EventVisitor& osgGA::EventVisitor::operator= ( const EventVisitor  ) [inline, protected]

Prevent unwanted copy operator.

void osgGA::EventVisitor::removeEvent ( GUIEventAdapter event )
virtual void osgGA::EventVisitor::reset (  ) [virtual]

Method to call to reset visitor. Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal.

Reimplemented from osg::NodeVisitor.

void osgGA::EventVisitor::setEventHandled ( bool  handled ) [inline]
void osgGA::EventVisitor::setEvents ( const EventQueue::Events events ) [inline]
void osgGA::EventVisitor::traverseGeode ( osg::Geode geode ) [inline, protected]

Member Data Documentation


The documentation for this class was generated from the following file: