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compute the shadow volume occluder. |
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return true if the specified bounding box is contained entirely within this shadow occluder volume. |
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return true if the specified bounding sphere is contained entirely within this shadow occluder volume. |
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return true if the specified vertex list is contained entirely within this shadow occluder volume. |
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return the const list of holes. |
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return the list of holes. |
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return the const occluder polytope. |
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return the occluder polytope. |
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get the volume of the occluder minus its holes, in eye coords, the volume is normalized by dividing by the volume of the view frustum in eye coords. |
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return true if the matrix passed in matches the projection matrix that this ShadowVolumeOccluder is associated with. |
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Set the NodePath which describes which node in the scene graph that this occluder is attached to. |
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