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ProgramObject File Reference

#include <osg/State>
#include <osg/StateAttribute>
#include <osg/buffered_value>
#include <osg/ref_ptr>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osgGL2/Export>
#include <osgGL2/Extensions>
#include <osgGL2/UniformValue>
#include <string>
#include <vector>

Namespaces

namespace  osgGL2

Defines

#define OSGGL2_PROGRAMOBJECT   1

Typedefs

typedef osg::ref_ptr< ProgramObject > ProgramObjectPtr
typedef osg::ref_ptr< ShaderObject > ShaderObjectPtr

Define Documentation

#define OSGGL2_PROGRAMOBJECT   1
 


Typedef Documentation

typedef osg::ref_ptr<ProgramObject> osgGL2::ProgramObjectPtr
 

typedef osg::ref_ptr<ShaderObject> osgGL2::ShaderObjectPtr
 


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