#include <osg/State>
#include <osg/StateAttribute>
#include <osg/buffered_value>
#include <osg/ref_ptr>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osgGL2/Export>
#include <osgGL2/Extensions>
#include <osgGL2/UniformValue>
#include <string>
#include <vector>
Namespaces | |
namespace | osgGL2 |
Defines | |
#define | OSGGL2_PROGRAMOBJECT 1 |
Typedefs | |
typedef osg::ref_ptr< ProgramObject > | ProgramObjectPtr |
typedef osg::ref_ptr< ShaderObject > | ShaderObjectPtr |
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