Inheritance diagram for osgUtil::DelaunayTriangulator:
Public Member Functions | |
DelaunayTriangulator () | |
DelaunayTriangulator (osg::Vec3Array *points, osg::Vec3Array *normals=0) | |
DelaunayTriangulator (const DelaunayTriangulator ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
const osg::Vec3Array * | getInputPointArray () const |
osg::Vec3Array * | getInputPointArray () |
void | setInputPointArray (osg::Vec3Array *points) |
const osg::Vec3Array * | getOutputNormalArray () const |
osg::Vec3Array * | getOutputNormalArray () |
void | setOutputNormalArray (osg::Vec3Array *normals) |
bool | triangulate () |
const osg::DrawElementsUInt * | getTriangles () const |
osg::DrawElementsUInt * | getTriangles () |
Protected Member Functions | |
virtual | ~DelaunayTriangulator () |
DelaunayTriangulator & | operator= (const DelaunayTriangulator &) |
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Get the input point array. |
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Get the const input point array. |
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Get the output normal array (optional). |
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Get the const output normal array (optional). |
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Get the generated primitive (call triangulate() first). |
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Get the generated primitive (call triangulate() first). |
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Set the input point array. |
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Set the output normal array (optional). |
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Start triangulation. |