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If you do not like any of the predefined lists you can define your own list at the top of your file.
#(define mydrums '( (bassdrum default #f -1) (snare default #f 0) (hihat cross #f 1) (pedalhihat xcircle "stopped" 2) (lowtom diamond #f 3))) up = \drummode { hh8 hh hh hh hhp4 hhp } down = \drummode { bd4 sn bd toml8 toml } \new DrumStaff << \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums) \new DrumVoice { \voiceOne \up } \new DrumVoice { \voiceTwo \down } >>
FIXME: MOVE ALL THESE TO LSR! -gp
Here are some examples:
Two Woodblocks, entered with wbh (high woodblock) and wbl (low woodblock)
% These lines define the position of the woodblocks in the stave; % if you like, you can change it or you can use special note heads % for the woodblocks. #(define mydrums '((hiwoodblock default #t 3) (lowoodblock default #t -2))) woodstaff = { % This defines a staff with only two lines. % It also defines the positions of the two lines. \override Staff.StaffSymbol #'line-positions = #'(-2 3) % This is neccessary; if not entered, the barline would be too short! \override Staff.BarLine #'bar-size = #3 } \new DrumStaff { \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums) % with this you load your new drum style table \woodstaff \drummode { \time 2/4 wbl8 wbl16 wbl wbh8-> wbl | wbl8 wbl16 wbh-> ~ wbh wbl16 r8 | } }
Note that in this special case the length of the barline must
altered with \override Staff.BarLine #'bar-size #number
.
Otherwise it would be too short. And you have also to define the
positions of the two stafflines. For more information about these
delicate things have a look at Staff symbol.
A tambourine, entered with ‘tamb’:
#(define mydrums '((tambourine default #t 0))) tambustaff = { \override Staff.StaffSymbol #'line-positions = #'( 0 ) \override Staff.BarLine #'bar-size = #3 \set DrumStaff.instrumentName = #"Tambourine" } \new DrumStaff { \tambustaff \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums) \drummode { \time 6/8 tamb8. tamb16 tamb8 tamb tamb tamb | tamb4. tamb8 tamb tamb | % the trick with the scaled duration and the shorter rest % is neccessary for the correct ending of the trill-span! tamb2.*5/6 \startTrillSpan s8 \stopTrillSpan | } }
Music for Tam-Tam (entered with ‘tt’):
#(define mydrums '((tamtam default #t 0))) tamtamstaff = { \override Staff.StaffSymbol #'line-positions = #'( 0 ) \override Staff.BarLine #'bar-size = #3 \set DrumStaff.instrumentName = #"Tamtam" } \new DrumStaff { \tamtamstaff \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums) \drummode { tt 1 \pp \laissezVibrer } }
Two different bells, entered with ‘cb’ (cowbell) and ‘rb’ (ridebell)
#(define mydrums '((ridebell default #t 3) (cowbell default #t -2))) bellstaff = { \override DrumStaff.StaffSymbol #'line-positions = #'(-2 3) \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums) \override Staff.BarLine #'bar-size = #3 \set DrumStaff.instrumentName = #"Different Bells" } \new DrumStaff { \bellstaff \drummode { \time 2/4 rb8 rb cb cb16 rb-> ~ | rb16 rb8 rb16 cb8 cb | } }
Here an short example by maestro Stravinsky (from ‘L'histoire du Soldat’)
#(define mydrums '((bassdrum default #t 4) (snare default #t -4) (tambourine default #t 0))) global = { \time 3/8 s4. \time 2/4 s2*2 \time 3/8 s4. \time 2/4 s2 } drumsA = { \context DrumVoice << { \global } { \drummode { \autoBeamOff \stemDown sn8 \stemUp tamb s8 | sn4 \stemDown sn4 | \stemUp tamb8 \stemDown sn8 \stemUp sn16 \stemDown sn \stemUp sn8 | \stemDown sn8 \stemUp tamb s8 | \stemUp sn4 s8 \stemUp tamb } } >> } drumsB = { \drummode { s4 bd8 s2*2 s4 bd8 s4 bd8 s8 } } \layout { indent = #40 } \score { \new StaffGroup << \new DrumStaff { \set DrumStaff.instrumentName = \markup { \column { "Tambourine" "et" "caisse claire s. timbre" } } \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums) \drumsA } \new DrumStaff { \set DrumStaff.instrumentName = #"Grosse Caisse" \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums) \drumsB } >> }
Snippets: Percussion.