, including all inherited members.
advance() | KGameComputerIO | [virtual, slot] |
blockSignals(bool block) | QObject | |
checkConnectArgs(const char *signal, const QObject *receiver, const char *member) | QObject | |
child(const char *objName, const char *inheritsClass=0, bool recursiveSearch=TRUE) | QObject | |
childEvent(QChildEvent *) | QObject | |
children() | QObject | |
className() | QObject | |
ComputerIO enum value (defined in KGameIO) | KGameIO | |
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member) | QObject | |
connect(const QObject *sender, const char *signal, const char *member) | QObject | |
connectNotify(const char *signal) | QObject | |
customEvent(QCustomEvent *) | QObject | |
Debug() | KGameIO | |
deleteLater() | QObject | |
destroyed() | QObject | |
destroyed(QObject *obj) | QObject | |
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member) | QObject | |
disconnect(const char *signal=0, const QObject *receiver=0, const char *member=0) | QObject | |
disconnect(const QObject *receiver, const char *member=0) | QObject | |
disconnectNotify(const char *signal) | QObject | |
dumpObjectInfo() | QObject | |
dumpObjectTree() | QObject | |
event(QEvent *e) | QObject | |
eventFilter(QObject *watched, QEvent *e) | QObject | |
game() const | KGameIO | |
GenericIO enum value (defined in KGameIO) | KGameIO | |
highPriority() | QObject | |
inherits(const char *clname) | QObject | |
initIO(KPlayer *p) | KGameIO | [virtual] |
insertChild(QObject *obj) | QObject | |
installEventFilter(const QObject *filterObj) | QObject | |
IOMode enum name | KGameIO | |
isA(const char *clname) | QObject | |
isWidgetType() | QObject | |
KeyIO enum value (defined in KGameIO) | KGameIO | |
KGameComputerIO() | KGameComputerIO | |
KGameComputerIO(KPlayer *player) | KGameComputerIO | |
KGameIO() | KGameIO | |
KGameIO(KPlayer *) | KGameIO | |
killTimer(int id) | QObject | |
killTimers() | QObject | |
metaObject() | QObject | |
MouseIO enum value (defined in KGameIO) | KGameIO | |
name() | QObject | |
name(const char *defaultName) | QObject | |
normalizeSignalSlot(const char *signalSlot) | QObject | |
notifyTurn(bool b) | KGameIO | [virtual] |
objectTrees() | QObject | |
parent() | QObject | |
pause(int calls=-1) | KGameComputerIO | |
player() const | KGameIO | [inline] |
ProcessIO enum value (defined in KGameIO) | KGameIO | |
property(const char *name) | QObject | |
QObject(QObject *parent=0, const char *name=0) | QObject | |
queryList(const char *inheritsClass=0, const char *objName=0, bool regexpMatch=TRUE, bool recursiveSearch=TRUE) | QObject | |
reaction() | KGameComputerIO | [protected, virtual] |
reactionPeriod() const | KGameComputerIO | |
removeChild(QObject *obj) | QObject | |
removeEventFilter(const QObject *obj) | QObject | |
rtti() const | KGameComputerIO | [virtual] |
sender() | QObject | |
sendInput(QDataStream &stream, bool transmit=true, Q_UINT32 sender=0) | KGameIO | |
setAdvancePeriod(int ms) | KGameComputerIO | |
setName(const char *name) | QObject | |
setPlayer(KPlayer *p) | KGameIO | [inline] |
setProperty(const char *name, const QVariant &value) | QObject | |
setReactionPeriod(int advanceCalls) | KGameComputerIO | |
signalPrepareTurn(QDataStream &stream, bool turn, KGameIO *io, bool *send) | KGameIO | [signal] |
signalReaction() | KGameComputerIO | [signal] |
signalsBlocked() | QObject | |
startTimer(int interval) | QObject | |
stopAdvancePeriod() | KGameComputerIO | |
timerEvent(QTimerEvent *) | QObject | |
tr(const char *sourceText, const char *comment) | QObject | |
trUtf8(const char *sourceText, const char *comment) | QObject | |
unpause() | KGameComputerIO | |
~KGameComputerIO() | KGameComputerIO | |
~KGameIO() | KGameIO | [virtual] |
~QObject() | QObject | |