libkdegames Library API Documentation

KPlayer Member List

This is the complete list of members for KPlayer, including all inherited members.

addGameIO(KGameIO *input)KPlayer
addProperty(KGamePropertyBase *data)KPlayer
asyncInput() const KPlayer [inline]
blockSignals(bool block)QObject
calcIOValue()KPlayer
checkConnectArgs(const char *signal, const QObject *receiver, const char *member)QObject
child(const char *objName, const char *inheritsClass=0, bool recursiveSearch=TRUE)QObject
childEvent(QChildEvent *)QObject
children()QObject
className()QObject
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
connect(const QObject *sender, const char *signal, const char *member)QObject
connectNotify(const char *signal)QObject
customEvent(QCustomEvent *)QObject
dataHandler()KPlayer
Debug()KPlayer
deleteLater()QObject
destroyed()QObject
destroyed(QObject *obj)QObject
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
disconnect(const char *signal=0, const QObject *receiver=0, const char *member=0)QObject
disconnect(const QObject *receiver, const char *member=0)QObject
disconnectNotify(const char *signal)QObject
dumpObjectInfo()QObject
dumpObjectTree()QObject
emitSignal(KGamePropertyBase *me)KPlayer [protected, slot]
event(QEvent *e)QObject
eventFilter(QObject *watched, QEvent *e)QObject
findProperty(int id) const KPlayer
findRttiIO(int rtti) const KPlayer
forwardInput(QDataStream &msg, bool transmit=true, Q_UINT32 sender=0)KPlayer [virtual]
forwardMessage(QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KPlayer [virtual]
game() const KPlayer [inline]
group() const KPlayer [virtual]
hasRtti(int rtti) const KPlayer [inline]
highPriority()QObject
id() const KPlayer
inherits(const char *clname)QObject
insertChild(QObject *obj)QObject
installEventFilter(const QObject *filterObj)QObject
ioList()KPlayer [inline]
isA(const char *clname)QObject
isActive() const KPlayer [inline]
isVirtual() const KPlayer
isWidgetType()QObject
KGameIOList typedefKPlayer
killTimer(int id)QObject
killTimers()QObject
KPlayer()KPlayer
KPlayer(KGame *game)KPlayer
load(QDataStream &stream)KPlayer [virtual]
metaObject()QObject
myTurn() const KPlayer [inline]
name() const KPlayer [virtual]
QObject::name()QObject
QObject::name(const char *defaultName)QObject
networkPlayer() const KPlayer
networkPriority() const KPlayer
networkTransmission(QDataStream &stream, int msgid, Q_UINT32 sender)KPlayer
normalizeSignalSlot(const char *signalSlot)QObject
objectTrees()QObject
parent()QObject
property(const char *name)QObject
QObject(QObject *parent=0, const char *name=0)QObject
queryList(const char *inheritsClass=0, const char *objName=0, bool regexpMatch=TRUE, bool recursiveSearch=TRUE)QObject
removeChild(QObject *obj)QObject
removeEventFilter(const QObject *obj)QObject
removeGameIO(KGameIO *input=0, bool deleteit=true)KPlayer
rtti() const KPlayer [inline, virtual]
save(QDataStream &stream)KPlayer [virtual]
sender()QObject
sendProperty(int msgid, QDataStream &stream, bool *sent)KPlayer [protected, slot]
setActive(bool v)KPlayer [inline]
setAsyncInput(bool a)KPlayer [inline]
setGame(KGame *game)KPlayer [inline]
setGroup(const QString &group)KPlayer
setId(Q_UINT32 i)KPlayer
setName(const QString &name)KPlayer
QObject::setName(const char *name)QObject
setNetworkPlayer(KPlayer *p)KPlayer
setNetworkPriority(int b)KPlayer
setProperty(const char *name, const QVariant &value)QObject
setTurn(bool b, bool exclusive=true)KPlayer
setUserId(int i)KPlayer [inline]
setVirtual(bool v)KPlayer
signalNetworkData(int msgid, const QByteArray &buffer, Q_UINT32 sender, KPlayer *me)KPlayer [signal]
signalPropertyChanged(KGamePropertyBase *property, KPlayer *me)KPlayer [signal]
signalsBlocked()QObject
startTimer(int interval)QObject
timerEvent(QTimerEvent *)QObject
tr(const char *sourceText, const char *comment)QObject
trUtf8(const char *sourceText, const char *comment)QObject
userId() const KPlayer [inline]
~KPlayer()KPlayer [virtual]
~QObject()QObject

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This file is part of the documentation for libkdegames Library Version 3.4.3.
Documentation copyright © 1996-2004 the KDE developers.
Generated on Sun Oct 9 09:38:31 2005 by doxygen 1.4.4 written by Dimitri van Heesch, © 1997-2003