libkdegames Library API Documentation

KGamePropertyArray< type > Member List

This is the complete list of members for KGamePropertyArray< type >, including all inherited members.

assign(const KGamePropertyArray< type > &a)KGamePropertyArray< type > [inline]
assign(const type *a, uint n)KGamePropertyArray< type > [inline]
QMemArray< type >::assign(const QMemArray< type > &a)QMemArray< type >
at(uint i) const KGamePropertyArray< type > [inline]
QMemArray< type >::at(uint index)QMemArray< type >
begin()QMemArray< type >
begin()QMemArray< type >
bsearch(const type &v)QMemArray< type >
CmdAppend enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdAt enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdClear enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdFill enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdInsert enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdLock enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdRemove enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdResize enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdSort enum value (defined in KGamePropertyBase)KGamePropertyBase
command(QDataStream &s, int cmd, bool)KGamePropertyArray< type > [inline, virtual]
ConstIteratorQMemArray< type >
contains(const type &v)QMemArray< type >
copy()QMemArray< type >
count()QMemArray< type >
data()QMemArray< type >
detach()QMemArray< type >
duplicate(const KGamePropertyArray< type > &a)KGamePropertyArray< type > [inline]
duplicate(const type *a, uint n)KGamePropertyArray< type > [inline]
QMemArray< type >::duplicate(const QMemArray< type > &a)QMemArray< type >
emitSignal()KGamePropertyBase [protected]
end()QMemArray< type >
end()QMemArray< type >
extractProperty(const QByteArray &b)KGamePropertyArray< type > [inline, protected]
fill(const type &data, int size=-1)KGamePropertyArray< type > [inline]
find(const type &v, uint index=0)QMemArray< type >
id() const KGamePropertyBase [inline]
IdAsyncInput enum value (defined in KGamePropertyBase)KGamePropertyBase
IdAutomatic enum value (defined in KGamePropertyBase)KGamePropertyBase
IdCommand enum value (defined in KGamePropertyBase)KGamePropertyBase
IdGameStatus enum value (defined in KGamePropertyBase)KGamePropertyBase
IdGrabInput enum value (defined in KGamePropertyBase)KGamePropertyBase
IdGroup enum value (defined in KGamePropertyBase)KGamePropertyBase
IdMaxPlayer enum value (defined in KGamePropertyBase)KGamePropertyBase
IdMinPlayer enum value (defined in KGamePropertyBase)KGamePropertyBase
IdName enum value (defined in KGamePropertyBase)KGamePropertyBase
IdReleaseInput enum value (defined in KGamePropertyBase)KGamePropertyBase
IdTurn enum value (defined in KGamePropertyBase)KGamePropertyBase
IdUser enum value (defined in KGamePropertyBase)KGamePropertyBase
IdUserId enum value (defined in KGamePropertyBase)KGamePropertyBase
isDirty() const KGamePropertyBase [inline]
isEmittingSignal() const KGamePropertyBase [inline]
isEmpty()QMemArray< type >
isLocked() const KGamePropertyBase [inline]
isNull()QMemArray< type >
isOptimized() const KGamePropertyBase [inline]
IteratorQMemArray< type >
KGamePropertyArray()KGamePropertyArray< type > [inline]
KGamePropertyArray(int size)KGamePropertyArray< type > [inline]
KGamePropertyArray(const KGamePropertyArray< type > &a)KGamePropertyArray< type > [inline]
KGamePropertyBase(int id, KGamePropertyHandler *owner)KGamePropertyBase
KGamePropertyBase(int id, KGame *parent)KGamePropertyBase
KGamePropertyBase(int id, KPlayer *parent)KGamePropertyBase
KGamePropertyBase()KGamePropertyBase
load(QDataStream &s)KGamePropertyArray< type > [inline, virtual]
lock()KGamePropertyBase
mFlags (defined in KGamePropertyBase)KGamePropertyBase [protected]
mOwnerKGamePropertyBase [protected]
nrefs()QMemArray< type >
operatorconst type *()QMemArray< type >
operator!=(const QMemArray< type > &a)QMemArray< type >
operator=(const KGamePropertyArray< type > &a)KGamePropertyArray< type > [inline]
QMemArray< type >::operator=(const QMemArray< type > &a)QMemArray< type >
operator==(const QMemArray< type > &a)QMemArray< type >
operator[](int i) const KGamePropertyArray< type > [inline]
QMemArray< type >::operator[](int index)QMemArray< type >
policy() const KGamePropertyBase [inline]
PolicyClean enum value (defined in KGamePropertyBase)KGamePropertyBase
PolicyDirty enum value (defined in KGamePropertyBase)KGamePropertyBase
PolicyLocal enum value (defined in KGamePropertyBase)KGamePropertyBase
PolicyUndefined enum value (defined in KGamePropertyBase)KGamePropertyBase
PropertyCommandIds enum nameKGamePropertyBase
PropertyDataIds enum nameKGamePropertyBase
PropertyPolicy enum nameKGamePropertyBase
QMemArray(int, int)QMemArray< type >
QMemArray()QMemArray< type >
QMemArray(int size)QMemArray< type >
QMemArray(const QMemArray< type > &a)QMemArray< type >
registerData(int id, KGamePropertyHandler *owner, PropertyPolicy p, QString name=0)KGamePropertyBase
registerData(int id, KGamePropertyHandler *owner, QString name=0)KGamePropertyBase
registerData(int id, KGame *owner, QString name=0)KGamePropertyBase
registerData(int id, KPlayer *owner, QString name=0)KGamePropertyBase
registerData(KGamePropertyHandler *owner, PropertyPolicy p=PolicyUndefined, QString name=0)KGamePropertyBase
resetRawData(const type *data, uint size)QMemArray< type >
resize(uint size)KGamePropertyArray< type > [inline]
QMemArray< type >::resize(uint size, Optimization optim)QMemArray< type >
save(QDataStream &s)KGamePropertyArray< type > [inline, virtual]
sendProperty()KGamePropertyBase [protected]
sendProperty(const QByteArray &b)KGamePropertyBase [protected]
setAt(uint i, type data)KGamePropertyArray< type > [inline]
setDirty(bool d)KGamePropertyBase [inline, protected]
setEmittingSignal(bool p)KGamePropertyBase [inline]
setLock(bool l)KGamePropertyBase [protected]
setOptimized(bool p)KGamePropertyBase [inline]
setPolicy(PropertyPolicy p)KGamePropertyBase [inline]
setRawData(const type *a, uint n)KGamePropertyArray< type > [inline]
size()QMemArray< type >
sort()KGamePropertyArray< type > [inline]
truncate(uint pos)KGamePropertyArray< type > [inline]
typeinfo()KGamePropertyBase [inline, virtual]
unlock(bool force=false)KGamePropertyBase
unregisterData()KGamePropertyBase
~KGamePropertyBase()KGamePropertyBase [virtual]
~QMemArray()QMemArray< type >

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This file is part of the documentation for libkdegames Library Version 3.4.3.
Documentation copyright © 1996-2004 the KDE developers.
Generated on Sun Oct 9 09:38:25 2005 by doxygen 1.4.4 written by Dimitri van Heesch, © 1997-2003