, including all inherited members.
addProperty(KGamePropertyBase *data, QString name=0) | KGamePropertyHandler | |
blockSignals(bool block) | QObject | |
checkConnectArgs(const char *signal, const QObject *receiver, const char *member) | QObject | |
child(const char *objName, const char *inheritsClass=0, bool recursiveSearch=TRUE) | QObject | |
childEvent(QChildEvent *) | QObject | |
children() | QObject | |
className() | QObject | |
clear() | KGamePropertyHandler | |
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member) | QObject | |
connect(const QObject *sender, const char *signal, const char *member) | QObject | |
connectNotify(const char *signal) | QObject | |
customEvent(QCustomEvent *) | QObject | |
Debug() | KGamePropertyHandler | |
deleteLater() | QObject | |
destroyed() | QObject | |
destroyed(QObject *obj) | QObject | |
dict() const | KGamePropertyHandler | |
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member) | QObject | |
disconnect(const char *signal=0, const QObject *receiver=0, const char *member=0) | QObject | |
disconnect(const QObject *receiver, const char *member=0) | QObject | |
disconnectNotify(const char *signal) | QObject | |
dumpObjectInfo() | QObject | |
dumpObjectTree() | QObject | |
emitSignal(KGamePropertyBase *data) | KGamePropertyHandler | |
event(QEvent *e) | QObject | |
eventFilter(QObject *watched, QEvent *e) | QObject | |
find(int id) | KGamePropertyHandler | |
flush() | KGamePropertyHandler | |
highPriority() | QObject | |
id() const | KGamePropertyHandler | |
inherits(const char *clname) | QObject | |
insertChild(QObject *obj) | QObject | |
installEventFilter(const QObject *filterObj) | QObject | |
isA(const char *clname) | QObject | |
isWidgetType() | QObject | |
KGamePropertyHandler(QObject *parent=0) | KGamePropertyHandler | |
KGamePropertyHandler(int id, const QObject *receiver, const char *sendf, const char *emitf, QObject *parent=0) | KGamePropertyHandler | |
killTimer(int id) | QObject | |
killTimers() | QObject | |
load(QDataStream &stream) | KGamePropertyHandler | [virtual] |
lockDirectEmit() | KGamePropertyHandler | |
lockProperties() | KGamePropertyHandler | |
metaObject() | QObject | |
name() | QObject | |
name(const char *defaultName) | QObject | |
normalizeSignalSlot(const char *signalSlot) | QObject | |
objectTrees() | QObject | |
parent() | QObject | |
policy() | KGamePropertyHandler | |
processMessage(QDataStream &stream, int id, bool isSender) | KGamePropertyHandler | |
property(const char *name) | QObject | |
propertyName(int id) const | KGamePropertyHandler | |
propertyValue(KGamePropertyBase *property) | KGamePropertyHandler | |
QObject(QObject *parent=0, const char *name=0) | QObject | |
queryList(const char *inheritsClass=0, const char *objName=0, bool regexpMatch=TRUE, bool recursiveSearch=TRUE) | QObject | |
registerHandler(int id, const QObject *receiver, const char *send, const char *emit) | KGamePropertyHandler | |
removeChild(QObject *obj) | QObject | |
removeEventFilter(const QObject *obj) | QObject | |
removeProperty(KGamePropertyBase *data) | KGamePropertyHandler | |
save(QDataStream &stream) | KGamePropertyHandler | [virtual] |
sender() | QObject | |
sendLocked(bool l) (defined in KGamePropertyHandler) | KGamePropertyHandler | |
sendProperty(QDataStream &s) | KGamePropertyHandler | |
setId(int id) | KGamePropertyHandler | |
setName(const char *name) | QObject | |
setPolicy(KGamePropertyBase::PropertyPolicy p, bool userspace=true) | KGamePropertyHandler | |
setProperty(const char *name, const QVariant &value) | QObject | |
signalPropertyChanged(KGamePropertyBase *) | KGamePropertyHandler | [signal] |
signalRequestValue(KGamePropertyBase *property, QString &value) | KGamePropertyHandler | [signal] |
signalsBlocked() | QObject | |
signalSendMessage(int msgid, QDataStream &, bool *sent) | KGamePropertyHandler | [signal] |
startTimer(int interval) | QObject | |
timerEvent(QTimerEvent *) | QObject | |
tr(const char *sourceText, const char *comment) | QObject | |
trUtf8(const char *sourceText, const char *comment) | QObject | |
uniquePropertyId() | KGamePropertyHandler | |
unlockDirectEmit() | KGamePropertyHandler | |
unlockProperties() | KGamePropertyHandler | |
~KGamePropertyHandler() | KGamePropertyHandler | |
~QObject() | QObject | |