Uses of Class org.apache.fop.pdf.PDFShading

Uses in package org.apache.fop.pdf

Constructors with parameter type org.apache.fop.pdf.PDFShading

PDFPattern.PDFPattern(int thePatternType, PDFShading theShading, List theXUID, StringBuffer theExtGState, List theMatrix)
Create a type 2 pattern (smooth shading)

Fields of type org.apache.fop.pdf.PDFShading

PDFShading
The Shading object comprising the Type 2 pattern

Methods with parameter type org.apache.fop.pdf.PDFShading

void
Add the shading to the current resource context.
void
Add a Shading to the resources.
PDFShading
Looks through the registered shadings to see if one that is equal to a reference object exists
PDFPattern
PDFFactory.makePattern(PDFResourceContext res, int thePatternType, PDFShading theShading, List theXUID, StringBuffer theExtGState, List theMatrix)
Make a smooth shading pattern

Methods with return type org.apache.fop.pdf.PDFShading

PDFShading
Looks through the registered shadings to see if one that is equal to a reference object exists
PDFShading
PDFFactory.makeShading(PDFResourceContext res, int theShadingType, PDFDeviceColorSpace theColorSpace, List theBackground, List theBBox, boolean theAntiAlias, List theDomain, List theMatrix, PDFFunction theFunction)
make a function based shading object
PDFShading
PDFFactory.makeShading(PDFResourceContext res, int theShadingType, PDFDeviceColorSpace theColorSpace, List theBackground, List theBBox, boolean theAntiAlias, List theCoords, List theDomain, PDFFunction theFunction, List theExtend)
Make an axial or radial shading object.
PDFShading
PDFFactory.makeShading(PDFResourceContext res, int theShadingType, PDFDeviceColorSpace theColorSpace, List theBackground, List theBBox, boolean theAntiAlias, int theBitsPerCoordinate, int theBitsPerComponent, List theDecode, int theVerticesPerRow, PDFFunction theFunction)
make a Lattice-Form Gouraud mesh shading object
PDFShading
PDFFactory.makeShading(PDFResourceContext res, int theShadingType, PDFDeviceColorSpace theColorSpace, List theBackground, List theBBox, boolean theAntiAlias, int theBitsPerCoordinate, int theBitsPerComponent, int theBitsPerFlag, List theDecode, PDFFunction theFunction)
Make a free-form gouraud shaded triangle mesh, coons patch mesh, or tensor patch mesh shading object

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