iGeneralFactoryState Struct Reference
This interface describes the API for the general mesh factory. More...
#include <genmesh.h>
Inheritance diagram for iGeneralFactoryState:

Public Methods | |
virtual void | SetVertexCount (int n)=0 |
Set the number of vertices to use for this mesh. | |
virtual int | GetVertexCount () const=0 |
Get the number of vertices for this mesh. | |
virtual csVector3 * | GetVertices ()=0 |
Get the array of vertices. | |
virtual csVector2 * | GetTexels ()=0 |
Get the array of texels. | |
virtual csVector3 * | GetNormals ()=0 |
Get the array of normals. | |
virtual void | SetTriangleCount (int n)=0 |
Set the number of triangles to use for this mesh. | |
virtual int | GetTriangleCount () const=0 |
Get the number of triangles for this mesh. | |
virtual csTriangle * | GetTriangles ()=0 |
Get the array of triangles. | |
virtual csColor * | GetColors ()=0 |
Get the array of colors. | |
virtual void | Invalidate ()=0 |
After making a significant change to the vertices or triangles you probably want to let this object recalculate the bounding boxes and such. | |
virtual void | CalculateNormals ()=0 |
Automatically calculate normals based on the current mesh. | |
virtual void | GenerateBox (const csBox3 &box)=0 |
Automatically generate a box. | |
virtual void | SetBack2Front (bool b2f)=0 |
Enable back to front rendering for the triangles of this genmesh. | |
virtual bool | IsBack2Front () const=0 |
Get the value of the back2front flag. | |
virtual bool | AddRenderBuffer (const char *name, csRenderBufferComponentType component_type, int component_size)=0 |
@@NR@@ Adds an independantly named stream, sets to VertexCount | |
virtual bool | SetRenderBufferComponent (const char *name, int index, int component, float value)=0 |
@@NR@@ Adds a component to stream with name | |
virtual bool | SetRenderBuffer (const char *name, float *value)=0 |
@@NR@@ Sets the stream based on the input array |
Detailed Description
This interface describes the API for the general mesh factory.iGeneralFactoryState inherits from iGeneralMeshState. All methods from iGeneralMeshState as set on the factory will serve as defaults for mesh objects that are created from this factory AFTER the default value is set. So changing such a value on the factory will have no effect on meshes already created. The material wrapper is an exception to this rule. Setting that on the factory will have an effect immediatelly on all mesh objects created from that factory except for those mesh objects that have their own material set.
Main creators of instances implementing this interface:
- Genmesh mesh object plugin (crystalspace.mesh.object.genmesh)
- iMeshObjectType::NewFactory()
- Genmesh Factory Loader plugin (crystalspace.mesh.loader.factory.genmesh)
Definition at line 126 of file genmesh.h.
Member Function Documentation
|
@@NR@@ Adds an independantly named stream, sets to VertexCount
|
|
Automatically calculate normals based on the current mesh.
|
|
Automatically generate a box. This will set the number of vertices to eight and generate vertices, texels, and triangles. The colors and normals are not initialized here. |
|
Get the array of colors. It is legal to modify the colors in this array. The number of colors in this array will be equal to the number of vertices set. Note that modifying the colors will not do a lot if manual colors is not enabled (SetManualColors). |
|
Get the array of normals. It is legal to modify the normals in this array. The number of normals in this array will be equal to the number of vertices set. Note that modifying the normals is only useful when manual colors are not enabled and lighting is enabled because the normals are used for lighting. |
|
Get the array of texels. It is legal to modify the texels in this array. The number of texels in this array will be equal to the number of vertices set. |
|
Get the number of triangles for this mesh.
|
|
Get the array of triangles. It is legal to modify the triangles in this array. The number of triangles in this array will be equal to the number of triangles set. |
|
Get the number of vertices for this mesh.
|
|
Get the array of vertices. It is legal to modify the vertices in this array. The number of vertices in this array will be equal to the number of vertices set. |
|
After making a significant change to the vertices or triangles you probably want to let this object recalculate the bounding boxes and such. This function will invalidate the internal data structures so that they are recomputed. |
|
Get the value of the back2front flag.
|
|
Enable back to front rendering for the triangles of this genmesh. This is useful if this factory represents a transparent genmesh or the material that is being used is itself transparent. |
|
@@NR@@ Sets the stream based on the input array
|
|
@@NR@@ Adds a component to stream with name
|
|
Set the number of triangles to use for this mesh.
|
|
Set the number of vertices to use for this mesh.
|
The documentation for this struct was generated from the following file:
- imesh/genmesh.h
Generated for Crystal Space by doxygen 1.2.18