ivideo/graph2d.h File Reference
2D graphics interface More...
#include <stdarg.h>
#include "csutil/scf.h"
#include "csgfx/rgbpixel.h"
#include "ivideo/texture.h"
#include "iengine/texture.h"
#include "ivideo/cursor.h"
Go to the source code of this file.
Compounds | |
struct | iGraphics2D |
This is the interface for 2D renderer. More... | |
struct | csImageArea |
This structure is used for saving/restoring areas of screen. More... | |
struct | iOffscreenCanvasCallback |
When you create an offscreen canvas (CreateOffscreenCanvas()) then you can use this callback to get informed when the texture has been modified (FinishDraw() called) or a palette entry is modified. More... | |
struct | csPixelCoord |
Simple 2D pixel coordinate. More... | |
struct | csPixelFormat |
Structure describing the pixel format. More... | |
Enumerations | |
enum | { CS_WRITE_BASELINE = (1 << 0), CS_WRITE_NOANTIALIAS = (1 << 1) } |
iGraphics2D::Write() flags. More... |
Detailed Description
2D graphics interface
Definition in file graph2d.h.
Define Documentation
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Value: { \ unsigned long i, tmp = comp##Mask; \ for (i = 0; tmp && !(tmp & 1); tmp >>= 1, i++) {} \ comp##Shift = i; \ for (i = 0; tmp & 1; tmp >>= 1, i++) {} \ comp##Bits = i; \ } |
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