iengine/halo.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2001 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_HALO_H__ 00020 #define __CS_IENGINE_HALO_H__ 00021 00028 #include "csutil/scf.h" 00029 #include "csutil/flags.h" 00030 00031 struct iMaterialWrapper; 00032 00036 enum csHaloType 00037 { 00039 cshtCross, 00041 cshtNova, 00043 cshtFlare 00044 }; 00045 00046 SCF_VERSION (iBaseHalo, 0, 0, 1); 00047 00051 struct iBaseHalo : public iBase 00052 { 00054 virtual void SetIntensity (float i) = 0; 00056 virtual float GetIntensity () = 0; 00057 }; 00058 00059 SCF_VERSION (iCrossHalo, 0, 0, 1); 00060 00064 struct iCrossHalo : public iBase 00065 { 00067 virtual void SetIntensityFactor (float i) = 0; 00069 virtual float GetIntensityFactor () = 0; 00071 virtual void SetCrossFactor (float i) = 0; 00073 virtual float GetCrossFactor () = 0; 00074 }; 00075 00076 SCF_VERSION (iNovaHalo, 0, 0, 1); 00077 00081 struct iNovaHalo : public iBase 00082 { 00084 virtual void SetRandomSeed (int s) = 0; 00086 virtual int GetRandomSeed () = 0; 00088 virtual void SetSpokeCount (int s) = 0; 00090 virtual int GetSpokeCount () = 0; 00092 virtual void SetRoundnessFactor (float r) = 0; 00094 virtual float GetRoundnessFactor () = 0; 00095 }; 00096 00097 SCF_VERSION (iFlareHalo, 0, 0, 1); 00098 00102 struct iFlareHalo : public iBase 00103 { 00109 virtual void AddComponent (float pos, float w, float h, uint mode, 00110 iMaterialWrapper *image) = 0; 00111 }; 00112 00115 #endif // __CS_IENGINE_HALO_H__
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