iModelDataObject Struct Reference
One object in the scene. More...
#include <mdldata.h>
Inheritance diagram for iModelDataObject:

Public Methods | |
virtual iObject * | QueryObject ()=0 |
Query the iObject for the model data. | |
virtual iModelDataVertices * | GetDefaultVertices () const=0 |
Return the default vertex set. | |
virtual void | SetDefaultVertices (iModelDataVertices *)=0 |
Set the default vertex set. |
Detailed Description
One object in the scene.This structure is intended for solid objects, i.e. not for lights or cameras. Children should be polygons, curves etc.
Every object contains a list of vertices. These vertices are shared between polygons (and curves if possible).
Definition at line 314 of file mdldata.h.
Member Function Documentation
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Return the default vertex set.
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Query the iObject for the model data.
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Set the default vertex set.
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The documentation for this struct was generated from the following file:
- imesh/mdldata.h
Generated for Crystal Space by doxygen 1.2.18