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iSpriteCal3DState Member List

This is the complete list of members for iSpriteCal3DState, including all inherited members.
AddAnimCycle(const char *name, float weight, float delay)=0iSpriteCal3DState [pure virtual]
AddAnimCycle(int idx, float weight, float delay)=0iSpriteCal3DState [pure virtual]
AddRefOwner(iBase **ref_owner)=0iBase [pure virtual]
AttachCoreMesh(const char *meshname)=0iSpriteCal3DState [pure virtual]
AttachCoreMesh(int mesh_id, int iMatWrap)=0iSpriteCal3DState [pure virtual]
BlendMorphTarget(int morph_animation_id, float weight, float delay)=0iSpriteCal3DState [pure virtual]
ClearAllAnims()=0iSpriteCal3DState [pure virtual]
ClearAnimCycle(const char *name, float delay)=0iSpriteCal3DState [pure virtual]
ClearMorphTarget(int morph_animation_id, float delay)=0iSpriteCal3DState [pure virtual]
DecRef()=0iBase [pure virtual]
DetachCoreMesh(const char *meshname)=0iSpriteCal3DState [pure virtual]
DetachCoreMesh(int mesh_id)=0iSpriteCal3DState [pure virtual]
FindSocket(iMeshWrapper *mesh) const=0iSpriteCal3DState [pure virtual]
FindSocket(const char *name) const=0iSpriteCal3DState [pure virtual]
GetActiveAnimCount()=0iSpriteCal3DState [pure virtual]
GetActiveAnims(char *buffer, int max_length)=0iSpriteCal3DState [pure virtual]
GetAnimationDuration()=0iSpriteCal3DState [pure virtual]
GetAnimationTime()=0iSpriteCal3DState [pure virtual]
GetAnimCount()=0iSpriteCal3DState [pure virtual]
GetAnimName(int idx)=0iSpriteCal3DState [pure virtual]
GetAnimType(int idx)=0iSpriteCal3DState [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetTimeFactor()=0iSpriteCal3DState [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion)iBase [inline, static]
RemoveRefOwner(iBase **ref_owner)=0iBase [pure virtual]
SetActiveAnims(const char *buffer, int anim_count)=0iSpriteCal3DState [pure virtual]
SetAnimAction(const char *name, float delayIn, float delayOut)=0iSpriteCal3DState [pure virtual]
SetAnimAction(int idx, float delayIn, float delayOut)=0iSpriteCal3DState [pure virtual]
SetAnimationTime(float animationTime)=0iSpriteCal3DState [pure virtual]
SetAnimCycle(const char *name, float weight)=0iSpriteCal3DState [pure virtual]
SetAnimCycle(int idx, float weight)=0iSpriteCal3DState [pure virtual]
SetDefaultIdleAnim(const char *name)=0iSpriteCal3DState [pure virtual]
SetLOD(float lod)=0iSpriteCal3DState [pure virtual]
SetMaterial(const char *mesh_name, iMaterialWrapper *mat)=0iSpriteCal3DState [pure virtual]
SetTimeFactor(float timeFactor)=0iSpriteCal3DState [pure virtual]
SetVelocity(float vel, csRandomGen *rng=0)=0iSpriteCal3DState [pure virtual]

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