iGeneralFactoryState Member List
This is the complete list of members for iGeneralFactoryState, including all inherited members.AddRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
AddRenderBuffer(const char *name, csRenderBufferComponentType component_type, int component_size)=0 | iGeneralFactoryState | [pure virtual] |
CalculateNormals()=0 | iGeneralFactoryState | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GenerateBox(const csBox3 &box)=0 | iGeneralFactoryState | [pure virtual] |
GetColor() const=0 | iGeneralMeshState | [pure virtual] |
GetColors()=0 | iGeneralFactoryState | [pure virtual] |
GetMaterialWrapper() const=0 | iGeneralMeshState | [pure virtual] |
GetMixMode() const=0 | iGeneralMeshState | [pure virtual] |
GetNormals()=0 | iGeneralFactoryState | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetTexels()=0 | iGeneralFactoryState | [pure virtual] |
GetTriangleCount() const=0 | iGeneralFactoryState | [pure virtual] |
GetTriangles()=0 | iGeneralFactoryState | [pure virtual] |
GetVertexCount() const=0 | iGeneralFactoryState | [pure virtual] |
GetVertices()=0 | iGeneralFactoryState | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
Invalidate()=0 | iGeneralFactoryState | [pure virtual] |
IsBack2Front() const=0 | iGeneralFactoryState | [pure virtual] |
IsLighting() const=0 | iGeneralMeshState | [pure virtual] |
IsManualColors() const=0 | iGeneralMeshState | [pure virtual] |
IsShadowCasting() const=0 | iGeneralMeshState | [pure virtual] |
IsShadowReceiving() const=0 | iGeneralMeshState | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
RemoveRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
SetBack2Front(bool b2f)=0 | iGeneralFactoryState | [pure virtual] |
SetColor(const csColor &col)=0 | iGeneralMeshState | [pure virtual] |
SetLighting(bool l)=0 | iGeneralMeshState | [pure virtual] |
SetManualColors(bool m)=0 | iGeneralMeshState | [pure virtual] |
SetMaterialWrapper(iMaterialWrapper *material)=0 | iGeneralMeshState | [pure virtual] |
SetMixMode(uint mode)=0 | iGeneralMeshState | [pure virtual] |
SetRenderBuffer(const char *name, float *value)=0 | iGeneralFactoryState | [pure virtual] |
SetRenderBufferComponent(const char *name, int index, int component, float value)=0 | iGeneralFactoryState | [pure virtual] |
SetShadowCasting(bool m)=0 | iGeneralMeshState | [pure virtual] |
SetShadowReceiving(bool m)=0 | iGeneralMeshState | [pure virtual] |
SetTriangleCount(int n)=0 | iGeneralFactoryState | [pure virtual] |
SetVertexCount(int n)=0 | iGeneralFactoryState | [pure virtual] |
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