iModelData Struct Reference
This structure represents a complete scene with objects, light sources, cameras etc. More...
#include <mdldata.h>
Inheritance diagram for iModelData:

Public Methods | |
virtual iObject * | QueryObject ()=0 |
Query the iObject for the model data. | |
virtual void | LoadImages (iVFS *VFS, iImageIO *ImageIO, int Format)=0 |
Load all textures from the CWD of the given file system. | |
virtual void | RegisterTextures (iTextureList *tl)=0 |
Register all textures using the given texture list. | |
virtual void | RegisterMaterials (iMaterialList *ml)=0 |
Register all materials using the given material list. |
Detailed Description
This structure represents a complete scene with objects, light sources, cameras etc.All these objects are added as children in the iObject hierarchy.
Definition at line 405 of file mdldata.h.
Member Function Documentation
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Load all textures from the CWD of the given file system.
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Query the iObject for the model data.
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Register all materials using the given material list.
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Register all textures using the given texture list.
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The documentation for this struct was generated from the following file:
- imesh/mdldata.h
Generated for Crystal Space by doxygen 1.2.18