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Public API Reference |
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AnimatedMeshState() | CS::Animation::AnimatedMeshState | [inline] |
csRefCount() | csRefCount | [inline] |
csRefCount(const csRefCount &other) | csRefCount | [inline] |
DecRef() | csRefCount | [inline] |
GetBoneCount() const | CS::Animation::AnimatedMeshState | [inline] |
GetQuaternion(size_t i) const | CS::Animation::AnimatedMeshState | [inline] |
GetQuaternion(size_t i) | CS::Animation::AnimatedMeshState | [inline] |
GetRefCount() const | csRefCount | [inline] |
GetVector(size_t i) const | CS::Animation::AnimatedMeshState | [inline] |
GetVector(size_t i) | CS::Animation::AnimatedMeshState | [inline] |
IncRef() | csRefCount | [inline] |
IsBoneUsed(BoneID bone) const | CS::Animation::AnimatedMeshState | [inline] |
Reset() | CS::Animation::AnimatedMeshState | [inline] |
SetBoneUsed(BoneID bone) | CS::Animation::AnimatedMeshState | [inline] |
Setup(size_t numBones) | CS::Animation::AnimatedMeshState | [inline] |
~AnimatedMeshState() | CS::Animation::AnimatedMeshState | [inline, virtual] |