, including all inherited members.
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
AttachColliderTerrain(csLockedHeightData &heightData, int gridWidth, int gridHeight, csVector3 gridSize, csOrthoTransform &transform, float minimumHeight=0, float maximumHeight=0)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
AttachColliderTerrain(iTerrainCell *cell, float minimumHeight=0, float maximumHeight=0)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
AttachColliderTerrain(iTerrainSystem *terrain, float minimumHeight=0, float maximumHeight=0)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
CreateCloth(csVector3 corner1, csVector3 corner2, csVector3 corner3, csVector3 corner4, uint segmentCount1, uint segmentCount2, bool withDiagonals=false)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
CreatePivotJoint()=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
CreateRope(csVector3 start, csVector3 end, uint segmentCount)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
CreateRope(csVector3 *vertices, size_t vertexCount)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
CreateSoftBody(iGeneralFactoryState *genmeshFactory, const csOrthoTransform &bodyTransform, MeshDuplicationMode duplicationMode=MESH_DUPLICATION_NONE)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
CreateSoftBody(csVector3 *vertices, size_t vertexCount, csTriangle *triangles, size_t triangleCount)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
DebugDraw(iView *rview)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
DestroyCollider(iTerrainCollider *collider)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
DumpProfile(bool resetProfile=true)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
GetDebugMode()=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
GetInterfaceMetadata()=0 | iBase | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetSoftBody(size_t index)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
GetSoftBodyCount()=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
GetSoftBodyWorld()=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
HitBeam(const csVector3 &start, const csVector3 &end)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemovePivotJoint(iPivotJoint *joint)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
RemoveSoftBody(iSoftBody *body)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
SaveBulletWorld(const char *filename)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
SetDebugMode(DebugMode mode)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
SetInternalScale(float scale)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
SetSoftBodyWorld(bool isSoftBodyWorld)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
SetStepParameters(float timeStep, size_t maxSteps, size_t iterations)=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
StartProfile()=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
StopProfile()=0 | CS::Physics::Bullet::iDynamicSystem | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |