This is the complete list of members for
iJoint, including all inherited members.
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
Attach(iRigidBody *body1, iRigidBody *body2, bool force_update=true)=0 | iJoint | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetAngularConstraintAxis(int body)=0 | iJoint | [pure virtual] |
GetAttachedBody(int body)=0 | iJoint | [pure virtual] |
GetBounce()=0 | iJoint | [pure virtual] |
GetDesiredVelocity()=0 | iJoint | [pure virtual] |
GetInterfaceMetadata()=0 | iBase | [pure virtual] |
GetMaxForce()=0 | iJoint | [pure virtual] |
GetMaximumAngle()=0 | iJoint | [pure virtual] |
GetMaximumDistance()=0 | iJoint | [pure virtual] |
GetMinimumAngle()=0 | iJoint | [pure virtual] |
GetMinimumDistance()=0 | iJoint | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetTransform()=0 | iJoint | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
IsXRotConstrained()=0 | iJoint | [pure virtual] |
IsXTransConstrained()=0 | iJoint | [pure virtual] |
IsYRotConstrained()=0 | iJoint | [pure virtual] |
IsYTransConstrained()=0 | iJoint | [pure virtual] |
IsZRotConstrained()=0 | iJoint | [pure virtual] |
IsZTransConstrained()=0 | iJoint | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RebuildJoint()=0 | iJoint | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
SetAngularConstraintAxis(const csVector3 &axis, int body, bool force_update=true)=0 | iJoint | [pure virtual] |
SetBounce(const csVector3 &bounce, bool force_update=true)=0 | iJoint | [pure virtual] |
SetDesiredVelocity(const csVector3 &velocity, bool force_update=true)=0 | iJoint | [pure virtual] |
SetMaxForce(const csVector3 &maxForce, bool force_update=true)=0 | iJoint | [pure virtual] |
SetMaximumAngle(const csVector3 &max, bool force_update=true)=0 | iJoint | [pure virtual] |
SetMaximumDistance(const csVector3 &max, bool force_update=true)=0 | iJoint | [pure virtual] |
SetMinimumAngle(const csVector3 &min, bool force_update=true)=0 | iJoint | [pure virtual] |
SetMinimumDistance(const csVector3 &min, bool force_update=true)=0 | iJoint | [pure virtual] |
SetRotConstraints(bool X, bool Y, bool Z, bool force_update=true)=0 | iJoint | [pure virtual] |
SetTransConstraints(bool X, bool Y, bool Z, bool force_update=true)=0 | iJoint | [pure virtual] |
SetTransform(const csOrthoTransform &trans, bool force_update=true)=0 | iJoint | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |