Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020 #ifndef __CS_NORMALIZATIONCUBE_H__
00021 #define __CS_NORMALIZATIONCUBE_H__
00022
00027 #include "csextern.h"
00028 #include "csutil/weakref.h"
00029 #include "csutil/scf_implementation.h"
00030 #include "csgfx/shadervar.h"
00031 #include "ivideo/txtmgr.h"
00032
00036 class CS_CRYSTALSPACE_EXPORT csNormalizationCubeAccessor :
00037 public scfImplementation1<csNormalizationCubeAccessor, iShaderVariableAccessor>
00038 {
00040 void FillNormalizationMapSide (unsigned char *normdata, int size,
00041 int xx, int xy, int xo,
00042 int yx, int yy, int yo,
00043 int zx, int zy, int zo);
00044
00045 int normalizeCubeSize;
00046 csWeakRef<iTextureManager> txtmgr;
00047 csRef<iTextureHandle> texture;
00048 public:
00049
00055 csNormalizationCubeAccessor (iTextureManager* txtmgr, int sideSize);
00056 virtual ~csNormalizationCubeAccessor ();
00057
00058 virtual void PreGetValue (csShaderVariable *variable);
00059 };
00060
00061 #endif // __CS_NORMALIZATIONCUBE_H__