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Public API Reference |
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This interface describes the API for setting up the animation control as implemented by the 'gmeshanim' plugin. More...
#include <imesh/gmeshanim.h>
Public Member Functions | |
virtual bool | Execute (const char *scriptname)=0 |
Execute the given animation script. | |
virtual void | Stop ()=0 |
Stop execution of all animation scripts. | |
virtual void | Stop (const char *scriptname)=0 |
Stop execution of the given script. |
This interface describes the API for setting up the animation control as implemented by the 'gmeshanim' plugin.
The objects that implement iGenMeshAnimationControl also implement this interface.
Definition at line 36 of file gmeshanim.h.
virtual bool iGenMeshAnimationControlState::Execute | ( | const char * | scriptname | ) | [pure virtual] |
Execute the given animation script.
This will be done in addition to the scripts that are already running. Returns false in case of failure (usually a script that doesn't exist).
virtual void iGenMeshAnimationControlState::Stop | ( | ) | [pure virtual] |
Stop execution of all animation scripts.
virtual void iGenMeshAnimationControlState::Stop | ( | const char * | scriptname | ) | [pure virtual] |
Stop execution of the given script.