CrystalSpace

Public API Reference

ivideo/material.h
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00001 /*
00002     Copyright (C) 2000 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IVIDEO_MATERIAL_H__
00020 #define __CS_IVIDEO_MATERIAL_H__
00021 
00029 #include "csutil/scf_interface.h"
00030 #include "csutil/strset.h"
00031 
00032 #include "ivideo/shader/shader.h"
00033 
00034 
00036 #define CS_MATERIAL_TEXTURE_DIFFUSE             "tex diffuse"
00037 
00038 struct iTextureHandle;
00039 struct csRGBpixel;
00040 
00055 struct iMaterial : public virtual iShaderVariableContext
00056 {
00057   SCF_INTERFACE (iMaterial, 2, 2, 1);
00058 
00062   virtual void SetShader (csStringID type, iShader* shader) = 0;
00063 
00067   virtual iShader* GetShader (csStringID type) = 0;
00068 
00072   virtual const csHash<csRef<iShader>, csStringID>& GetShaders() const =0;
00073 
00081   virtual iTextureHandle *GetTexture () = 0;
00082  // A link to a list of common texture names would be great.
00089   virtual iTextureHandle* GetTexture (CS::ShaderVarStringID name) = 0;
00090 
00094   virtual iShader* GetFirstShader (const csStringID* types,
00095     size_t numTypes) = 0;
00096 };
00097 
00100 #endif // __CS_IVIDEO_MATERIAL_H__

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