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Public API Reference |
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Light manager. More...
#include "csutil/flags.h"
#include "csutil/ref.h"
#include "csutil/scf.h"
#include "csutil/weakref.h"
#include "iengine/light.h"
#include "iutil/array.h"
Go to the source code of this file.
Classes | |
struct | iLightManager |
An engine (3D or iso) can implement this interface for the benefit of mesh objects so that they can request lighting information from the engine. More... |
Light manager.
Definition in file lightmgr.h.