CrystalSpace

Public API Reference

Public Member Functions
iShaderVariableAccessor Struct Reference

Interface to an accessorcallback for shadervariables. More...

#include <csgfx/shadervar.h>

Inheritance diagram for iShaderVariableAccessor:
iBase scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > scfImplementationExt2< csShaderExpressionAccessor, csObject, iShaderVariableAccessor, iSelfDestruct > csNormalizationCubeAccessor csShaderExpressionAccessor

List of all members.

Public Member Functions

virtual void PreGetValue (csShaderVariable *variable)=0
 Called before the value of the attached SV is returned.

Detailed Description

Interface to an accessorcallback for shadervariables.

This is used when we know the object providing the value of a single variable, but the exact value cannot be predetermined.

Definition at line 82 of file shadervar.h.


Member Function Documentation

virtual void iShaderVariableAccessor::PreGetValue ( csShaderVariable variable) [pure virtual]

Called before the value of the attached SV is returned.

Implemented in csShaderExpressionAccessor, and csNormalizationCubeAccessor.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.7.6.1