![]() |
Public API Reference |
![]() |
Initialize(iObjectRegistry *objReg, RenderTreeBase::DebugPersistent &dbgPersist) | CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >::PersistentData | [inline] |
UpdateNewFrame() | CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >::PersistentData | [inline] |