![]() |
Public API Reference |
![]() |
Default shader ticket setup. More...
#include <csplugincommon/rendermanager/shadersetup.h>
Default shader ticket setup.
Assumes that the contextLocalId in each mesh is set.
Typically used through SetupStandardTicket(). Must be done after shader setup (usually SetupStandardShader()).
Definition at line 106 of file shadersetup.h.