![]() |
Public API Reference |
![]() |
DependentTargetManager(TargetHandler &targetHandler) | CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler > | [inline] |
EnqueueTargets(RenderTree &renderTree, iShaderManager *shaderManager, const LayerConfigType &layerConfig, csSet< typename RenderTree::ContextNode * > &contextsTested) | CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler > | [inline] |
FinishRendering() | CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler > | [inline] |
GetNextTarget(TargetSettings &settings) | CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler > | [inline] |
HaveMoreTargets() const | CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler > | [inline] |
StartRendering(iShaderManager *shaderManager) | CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler > | [inline] |