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00019 #ifndef __CS_IENGINE_LIGHTMGR_H__
00020 #define __CS_IENGINE_LIGHTMGR_H__
00021
00029 #include "csutil/flags.h"
00030 #include "csutil/ref.h"
00031 #include "csutil/scf.h"
00032 #include "csutil/weakref.h"
00033
00034 #include "iengine/light.h"
00035 #include "iutil/array.h"
00036
00037 struct iLight;
00038 struct iMeshWrapper;
00039 struct iSector;
00040 class csFrustum;
00041 class csBox3;
00042 class csReversibleTransform;
00043
00047 enum csLightQueryFlags
00048 {
00049
00050 CS_LIGHTQUERY_GET_LIGHT = 0x0001,
00051
00052
00053 CS_LIGHTQUERY_GET_ALL_SECTORS = 0x0010,
00054
00055 CS_LIGHTQUERY_GET_TYPE_STATIC = 0x0100,
00056 CS_LIGHTQUERY_GET_TYPE_DYNAMIC = 0x0200,
00057 CS_LIGHTQUERY_GET_TYPE_ALL =
00058 CS_LIGHTQUERY_GET_TYPE_STATIC | CS_LIGHTQUERY_GET_TYPE_DYNAMIC,
00059
00060
00061 CS_LIGHTQUERY_GET_ALL = 0xFFFF
00062 };
00063
00067 struct csLightInfluence
00068 {
00069 iLight* light;
00073 csLightType type;
00074 csFlags flags;
00075 csLightDynamicType dynamicType;
00077
00081 float perceivedIntensity;
00082
00083 csLightInfluence () : light (0), type (CS_LIGHT_POINTLIGHT),
00084 dynamicType (CS_LIGHT_DYNAMICTYPE_DYNAMIC), perceivedIntensity (0) {}
00085
00086 inline friend bool operator == (const csLightInfluence& r1, const csLightInfluence& r2)
00087 {
00088 return (r1.light == r2.light);
00089 }
00090 };
00091
00095 struct iLightInfluenceArray : public iArrayChangeAll<csLightInfluence>
00096 { SCF_IARRAYCHANGEALL_INTERFACE(iLightInfluenceArray); };
00097
00101 struct iLightInfluenceCallback : public virtual iBase
00102 {
00103 SCF_INTERFACE(iLightInfluenceCallback,1,0,0);
00104
00108 virtual void LightInfluence (const csLightInfluence& li) = 0;
00109 };
00110
00132 struct iLightManager : public virtual iBase
00133 {
00134 SCF_INTERFACE(iLightManager,5,0,1);
00135
00150 virtual void GetRelevantLights (iMeshWrapper* meshObject,
00151 iLightInfluenceArray* lightArray, int maxLights, uint flags = CS_LIGHTQUERY_GET_ALL) = 0;
00152
00168 virtual void GetRelevantLights (iMeshWrapper* meshObject,
00169 iLightInfluenceCallback* lightCallback, int maxLights,
00170 uint flags = CS_LIGHTQUERY_GET_ALL) = 0;
00171
00183 virtual void GetRelevantLights (iSector* sector,
00184 iLightInfluenceArray* lightArray, int maxLights,
00185 uint flags = CS_LIGHTQUERY_GET_ALL) = 0;
00186
00199 virtual void GetRelevantLights (iSector* sector,
00200 iLightInfluenceCallback* lightCallback, int maxLights,
00201 uint flags = CS_LIGHTQUERY_GET_ALL) = 0;
00202
00220 virtual void GetRelevantLights (iSector* sector, const csBox3& boundingBox,
00221 iLightInfluenceArray* lightArray, int maxLights,
00222 const csReversibleTransform* bboxToWorld = 0,
00223 uint flags = CS_LIGHTQUERY_GET_ALL) = 0;
00224
00242 virtual void GetRelevantLights (iSector* sector, const csBox3& boundingBox,
00243 iLightInfluenceCallback* lightCallback, int maxLights,
00244 const csReversibleTransform* bboxToWorld = 0,
00245 uint flags = CS_LIGHTQUERY_GET_ALL) = 0;
00246
00251 virtual void FreeInfluenceArray (csLightInfluence* Array) = 0;
00252
00267 virtual void GetRelevantLights (iMeshWrapper* meshObject,
00268 csLightInfluence*& lightArray, size_t& numLights,
00269 size_t maxLights = (size_t)~0,
00270 uint flags = CS_LIGHTQUERY_GET_ALL) = 0;
00271
00283 virtual void GetRelevantLights (iSector* sector,
00284 csLightInfluence*& lightArray,
00285 size_t& numLights, size_t maxLights = (size_t)~0,
00286 uint flags = CS_LIGHTQUERY_GET_ALL) = 0;
00287
00304 virtual void GetRelevantLights (iSector* sector,
00305 const csBox3& boundingBox, csLightInfluence*& lightArray,
00306 size_t& numLights, size_t maxLights = (size_t)~0,
00307 const csReversibleTransform* bboxToWorld = 0,
00308 uint flags = CS_LIGHTQUERY_GET_ALL) = 0;
00309
00327 virtual void GetRelevantLightsSorted (iSector* sector,
00328 const csBox3& boundingBox, csLightInfluence*& lightArray,
00329 size_t& numLights, size_t maxLights = (size_t)~0,
00330 const csReversibleTransform* bboxToWorld = 0,
00331 uint flags = CS_LIGHTQUERY_GET_ALL) = 0;
00332 };
00333
00337 #endif // __CS_IENGINE_LIGHTMGR_H__
00338