iMaterialWrapper Struct Reference
[Textures & Materials]
A material wrapper is an engine-level object that wraps around an actual material (iMaterial).
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#include <iengine/material.h>
Inheritance diagram for iMaterialWrapper:

Public Member Functions | |
virtual iMaterial * | GetMaterial ()=0 |
Get the original material. | |
virtual bool | IsVisitRequired () const =0 |
Return true if it is needed to call Visit(). | |
virtual iObject * | QueryObject ()=0 |
Get the iObject for this material. | |
virtual void | SetMaterial (iMaterial *material)=0 |
Change the base material. | |
virtual void | Visit ()=0 |
Visit this material. |
Detailed Description
A material wrapper is an engine-level object that wraps around an actual material (iMaterial).Every material in the engine is represented by a material wrapper, which keeps the pointer to the material and its name, and possibly the base material object.
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
- iEngine::FindMaterial()
- iMaterialList::Get()
- iMaterialList::FindByName()
- iLoaderContext::FindMaterial()
- iLoaderContext::FindNamedMaterial()
- iMeshObject::GetMaterialWrapper()
- Various state interfaces for mesh objects.
Main users of this interface:
- iEngine
- Mesh objects
Definition at line 61 of file material.h.
Member Function Documentation
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Get the original material.
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Return true if it is needed to call Visit().
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Get the iObject for this material.
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Change the base material. Note: The changes will not be visible until you re-register the material. |
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Visit this material. This should be called by the engine right before using the material. It will call Visit() on all textures that are used. |
The documentation for this struct was generated from the following file:
- iengine/material.h
Generated for Crystal Space by doxygen 1.4.6