iSpriteCal3DSocket Struct Reference
[Mesh plugins]
A socket for specifying where sprites can plug into other sprites.
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#include <imesh/spritecal3d.h>
Inheritance diagram for iSpriteCal3DSocket:

Public Member Functions | |
virtual size_t | AttachSecondary (iMeshWrapper *, csReversibleTransform)=0 |
Attach a secondary mesh. | |
virtual void | DetachSecondary (size_t index)=0 |
Detach a secondary mesh by index. | |
virtual void | DetachSecondary (const char *mesh_name)=0 |
Detach a secondary mesh by name. | |
virtual size_t | FindSecondary (const char *mesh_name)=0 |
Finds the index of the given attached secondary mesh. | |
virtual int | GetMeshIndex () const =0 |
Get the index of the mesh for the socket. | |
virtual size_t | GetSecondaryCount () const =0 |
Get a count of the secondary attached meshes (this doesn't include the primary mesh). | |
virtual iMeshWrapper * | GetSecondaryMesh (size_t index)=0 |
Get the attached secondary mesh at the given index. | |
virtual csReversibleTransform | GetSecondaryTransform (size_t index)=0 |
Get the transform of the attached secondary mesh at the given index. | |
virtual int | GetSubmeshIndex () const =0 |
Get the index of the submesh for the socket. | |
virtual csReversibleTransform | GetTransform () const =0 |
Get the transform of the main mesh. | |
virtual void | SetMeshIndex (int m_index)=0 |
Set the index of the mesh for the socket. | |
virtual void | SetSecondaryTransform (size_t index, csReversibleTransform)=0 |
Set the transform of the attached secondary mesh at the given index. | |
virtual void | SetSubmeshIndex (int subm_index)=0 |
Set the index of the submesh for the socket. | |
virtual void | SetTransform (const csReversibleTransform &trans)=0 |
Set the transform of the main mesh. |
Detailed Description
A socket for specifying where sprites can plug into other sprites.
Definition at line 51 of file spritecal3d.h.
Member Function Documentation
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Attach a secondary mesh.
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Detach a secondary mesh by index.
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Detach a secondary mesh by name.
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Finds the index of the given attached secondary mesh.
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Get the index of the mesh for the socket.
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Get a count of the secondary attached meshes (this doesn't include the primary mesh).
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Get the attached secondary mesh at the given index.
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Get the transform of the attached secondary mesh at the given index.
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Get the index of the submesh for the socket.
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Get the transform of the main mesh.
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Set the index of the mesh for the socket.
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Set the transform of the attached secondary mesh at the given index.
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Set the index of the submesh for the socket.
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Set the transform of the main mesh.
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The documentation for this struct was generated from the following file:
- imesh/spritecal3d.h
Generated for Crystal Space by doxygen 1.4.6