CrystalSpace

Public API Reference

iengine/movable.h

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00001 /*
00002     Copyright (C) 2000-2001 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IENGINE_MOVABLE_H__
00020 #define __CS_IENGINE_MOVABLE_H__
00021 
00029 #include "csutil/scf.h"
00030 #include "csutil/refarr.h"
00031 
00032 class csMatrix3;
00033 class csReversibleTransform;
00034 class csVector3;
00035 
00036 struct iMovable;
00037 struct iSector;
00038 struct iSectorList;
00039 struct iSceneNode;
00040 
00045 struct iMovableListener : public virtual iBase
00046 {
00047   SCF_INTERFACE(iMovableListener, 2, 0, 0);
00048 
00053   virtual void MovableChanged (iMovable* movable) = 0;
00055   virtual void MovableDestroyed (iMovable* movable) = 0;
00056 };
00057 
00083 struct iMovable : public virtual iBase
00084 {
00085   SCF_INTERFACE(iMovable, 2,0,0);
00086 
00090   virtual iSceneNode* GetSceneNode () = 0;
00091 
00101   virtual void SetSector (iSector* sector) = 0;
00102 
00111   virtual void ClearSectors () = 0;
00112 
00125   virtual iSectorList* GetSectors () = 0;
00126 
00130   virtual bool InSector () const = 0;
00131 
00142   virtual void SetPosition (iSector* home, const csVector3& v) = 0;
00143 
00154   virtual void SetPosition (const csVector3& v) = 0;
00155 
00164   virtual const csVector3& GetPosition () const = 0;
00165 
00171   virtual const csVector3 GetFullPosition () const = 0;
00172 
00187   virtual void SetTransform (const csMatrix3& matrix) = 0;
00188 
00202   virtual void SetTransform (const csReversibleTransform& t) = 0;
00203 
00214   virtual csReversibleTransform& GetTransform () = 0;
00215 
00220   virtual csReversibleTransform GetFullTransform () const = 0;
00221 
00232   virtual void MovePosition (const csVector3& v) = 0;
00233 
00241   virtual void Transform (const csMatrix3& matrix) = 0;
00242 
00248   virtual void AddListener (iMovableListener* listener) = 0;
00249 
00253   virtual void RemoveListener (iMovableListener* listener) = 0;
00254 
00266   virtual void UpdateMove () = 0;
00267 
00273   virtual long GetUpdateNumber () const = 0;
00274 
00291   virtual bool IsTransformIdentity () const = 0;
00292 
00301   virtual bool IsFullTransformIdentity () const = 0;
00302 
00312   virtual void TransformIdentity () = 0;
00313 };
00314 
00317 #endif // __CS_IENGINE_MOVABLE_H__

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