csplugincommon/soundrenderer/slstn.h
00001 /* 00002 Copyright (C) 2001 by Martin Geisse <mgeisse@gmx.net> 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_SLSTN_H__ 00020 #define __CS_SLSTN_H__ 00021 00022 #include "csextern.h" 00023 00024 #include "csgeom/vector2.h" 00025 #include "csgeom/vector3.h" 00026 #include "csutil/scf_implementation.h" 00027 00028 #include "isound/listener.h" 00029 00030 class CS_CRYSTALSPACE_EXPORT csSoundListener : 00031 public scfImplementation1<csSoundListener, iSoundListener> 00032 { 00033 public: 00034 csSoundListener(); 00035 virtual ~csSoundListener(); 00036 00037 virtual void SetDirection (const csVector3 &Front, const csVector3 &Top); 00038 virtual void SetPosition (const csVector3 &pos); 00039 virtual void SetVelocity (const csVector3 &v); 00040 virtual void SetDistanceFactor (float factor); 00041 virtual void SetRollOffFactor (float factor); 00042 virtual void SetDopplerFactor (float factor); 00043 virtual void SetHeadSize (float size); 00044 virtual void SetEnvironment (csSoundEnvironment env); 00045 virtual void GetDirection (csVector3 &Front, csVector3 &Top); 00046 virtual const csVector3 &GetPosition (); 00047 virtual const csVector3 &GetVelocity (); 00048 virtual float GetDistanceFactor (); 00049 virtual float GetRollOffFactor (); 00050 virtual float GetDopplerFactor (); 00051 virtual float GetHeadSize (); 00052 virtual csSoundEnvironment GetEnvironment (); 00053 00054 protected: 00055 csVector3 Position, Velocity; 00056 csVector3 Front, Top; 00057 float DistanceFactor, RollOffFactor, DopplerFactor; 00058 float HeadSize; 00059 csSoundEnvironment Environment; 00060 }; 00061 00062 #endif // __CS_SLSTN_H__
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