iGenMeshSkeletonControlState Struct Reference
[Mesh plugins, Mesh plugins]
This interface describes the API for setting up the skeleton animation control as implemented by the 'gmeshskelanim' plugin.
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#include <imesh/gmeshskel.h>
Inheritance diagram for iGenMeshSkeletonControlState:

Public Member Functions | |
virtual iGenMeshSkeletonScript * | Execute (const char *scriptname)=0 |
Execute the given animation script. | |
virtual iGenMeshSkeletonBone * | FindBone (const char *name)=0 |
Get bone by name. | |
virtual iGenMeshSkeletonScript * | FindScript (const char *scriptname)=0 |
Get script by name. | |
virtual csVector3 * | GetAnimatedFaceNormals ()=0 |
Get animated face normals. | |
virtual int | GetAnimatedFaceNormalsCount ()=0 |
Get animated face normals count. | |
virtual csVector3 * | GetAnimatedVertices ()=0 |
Get animated vertices. | |
virtual int | GetAnimatedVerticesCount ()=0 |
Get animated vertices count. | |
virtual csVector3 * | GetAnimatedVertNormals ()=0 |
Get animated vertices normals. | |
virtual int | GetAnimatedVertNormalsCount ()=0 |
Get animated vertices normals count. | |
virtual iGenMeshSkeletonBone * | GetBone (int i)=0 |
Get bone by id. | |
virtual int | GetBonesCount ()=0 |
Get skeleton bones count. | |
virtual iGenMeshSkeletonControlFactory * | GetFactory ()=0 |
Get factory. | |
virtual iGenMeshSkeletonScript * | GetScript (size_t i)=0 |
Get script by id. | |
virtual size_t | GetScriptsCount ()=0 |
Get number of running scripts. | |
virtual void | Stop (iGenMeshSkeletonScript *script)=0 |
Stop execution of the given script. | |
virtual void | Stop (const char *scriptname)=0 |
Stop execution of the given script by name. | |
virtual void | StopAll ()=0 |
Stop execution of all animation scripts. |
Detailed Description
This interface describes the API for setting up the skeleton animation control as implemented by the 'gmeshskelanim' plugin.The objects that implement iGenMeshSkeletonControlState also implement this interface.
Definition at line 63 of file gmeshskel.h.
Member Function Documentation
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Execute the given animation script. This will be done in addition to the scripts that are already running. Returns false in case of failure (usually a script that doesn't exist). |
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Get bone by name.
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Get script by name.
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Get animated face normals.
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Get animated face normals count.
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Get animated vertices.
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Get animated vertices count.
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Get animated vertices normals.
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Get animated vertices normals count.
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Get bone by id.
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Get skeleton bones count.
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Get factory.
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Get script by id.
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Get number of running scripts.
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Stop execution of the given script.
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Stop execution of the given script by name.
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Stop execution of all animation scripts.
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The documentation for this struct was generated from the following file:
- imesh/gmeshskel.h
Generated for Crystal Space by doxygen 1.4.6