iSectorList Struct Reference
[Crystal Space 3D Engine]
A list of sectors.
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#include <iengine/sector.h>
Inheritance diagram for iSectorList:

Public Member Functions | |
virtual int | Add (iSector *obj)=0 |
Add a sector. | |
virtual int | Find (iSector *obj) const =0 |
Find a sector and return its index. | |
virtual iSector * | FindByName (const char *Name) const =0 |
Find a sector by name. | |
virtual iSector * | Get (int n) const =0 |
Return a sector by index. | |
virtual int | GetCount () const =0 |
Return the number of sectors in this list. | |
virtual bool | Remove (int n)=0 |
Remove the nth sector. | |
virtual bool | Remove (iSector *obj)=0 |
Remove a sector. | |
virtual void | RemoveAll ()=0 |
Remove all sectors. |
Detailed Description
A list of sectors.Main ways to get pointers to this interface:
Main users of this interface:
Definition at line 453 of file sector.h.
Member Function Documentation
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Add a sector.
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Find a sector and return its index.
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Find a sector by name.
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Return a sector by index.
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Return the number of sectors in this list.
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Remove the nth sector.
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Remove a sector.
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Remove all sectors.
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The documentation for this struct was generated from the following file:
- iengine/sector.h
Generated for Crystal Space by doxygen 1.4.6