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#include <Inventor/events/SoButtonEvent.h>
Inheritance diagram for SoButtonEvent:
The event classes which results from the user pushing buttons on some device (keyboard, mouse or spaceball) all inherit this class. The SoButtonEvent class contains methods for setting and getting the state of the button(s).
Public Types | |
enum | State { UP, DOWN, UNKNOWN } |
Public Member Functions | |
virtual SoType | getTypeId (void) const |
SoButtonEvent (void) | |
virtual | ~SoButtonEvent () |
void | setState (SoButtonEvent::State state) |
SoButtonEvent::State | getState (void) const |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
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This gives the actual state of the button. |
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Constructor. |
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Destructor. |
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This static method returns the SoType object associated with objects of this class. Reimplemented from SoEvent. Reimplemented in SoKeyboardEvent, SoMouseButtonEvent, and SoSpaceballButtonEvent. |
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Returns the actual type id of an instantiated object. Reimplemented from SoEvent. Reimplemented in SoKeyboardEvent, SoMouseButtonEvent, and SoSpaceballButtonEvent. |
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Set the state of the button which the user interacted with. This method is used from the window specific device classes when translating events to the generic Coin library.
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Returns the state of the button which is the cause of the event, i.e. whether it was pushed down or released.
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Initialize the type information data. Reimplemented from SoEvent. Reimplemented in SoKeyboardEvent, SoMouseButtonEvent, and SoSpaceballButtonEvent. |
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Generated on Sat Sep 3 10:55:28 2005 for Coin by Doxygen. 1.4.4