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#include <Inventor/elements/SoPointSizeElement.h>
Inheritance diagram for SoPointSizeElement:
Requests from the scenegraph to change the pointsize when rendering point primitives will be made through this element.
The SoPointSizeElement class itself is just a generic abstraction for the underlying So*PointSizeElement classes with code specific for each supported immediate mode rendering library.
Public Member Functions | |
virtual void | init (SoState *state) |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | set (SoState *const state, SoNode *const node, const float pointSize) |
static void | set (SoState *const state, const float pointSize) |
static float | get (SoState *const state) |
static float | getDefault () |
Protected Member Functions | |
virtual | ~SoPointSizeElement () |
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Destructor. |
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This static method returns the class type. Reimplemented from SoFloatElement. Reimplemented in SoGLPointSizeElement. |
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This static method returns the state stack index for the class. Reimplemented from SoFloatElement. Reimplemented in SoGLPointSizeElement. |
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This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Reimplemented in SoGLPointSizeElement. |
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Initialize relevant common data for all instances, like the type system. Reimplemented from SoFloatElement. Reimplemented in SoGLPointSizeElement. |
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This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects. Reimplemented from SoFloatElement. Reimplemented in SoGLPointSizeElement. |
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Static method for setting the current pointSize value in the given traversal state. |
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Static method for setting the current pointSize value in the given traversal state. |
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Static method for returning the current pointsize setting in the given traversal state. |
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Returns default pointsize setting. |
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