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SbColor4f Class Reference
[Base classes]

The SbColor4f class contains the red, green, blue and alpha components which make up a color value. More...

#include <Inventor/SbColor4f.h>

List of all members.

Public Member Functions

 SbColor4f (void)
 SbColor4f (const SbColor &rgb, const float alpha)
 SbColor4f (const SbVec4f &v)
 SbColor4f (const float *const rgba)
 SbColor4f (const float r, const float g, const float b, const float a=1.0f)
void setValue (const float r, const float g, const float b, const float a=1.0f)
void setValue (const float col[4])
const float * getValue () const
void getValue (float &r, float &g, float &b, float &a)
SbColor4fsetRGB (const SbColor &col)
void getRGB (SbColor &color)
SbColor4fsetHSVValue (float h, float s, float v, float a=1.0f)
SbColor4fsetHSVValue (const float hsv[3], float alpha=1.0f)
void getHSVValue (float &h, float &s, float &v) const
void getHSVValue (float hsv[3]) const
SbColor4fsetPackedValue (const uint32_t rgba)
uint32_t getPackedValue () const
float operator[] (const int idx) const
float & operator[] (const int idx)
SbColor4foperator *= (const float d)
SbColor4foperator/= (const float d)
SbColor4foperator+= (const SbColor4f &c)
SbColor4foperator-= (const SbColor4f &c)

Friends

SbColor4f operator * (const SbColor4f &c, const float d)
SbColor4f operator * (const float d, const SbColor4f &c)
SbColor4f operator/ (const SbColor4f &c, const float d)
SbColor4f operator+ (const SbColor4f &v1, const SbColor4f &v2)
SbColor4f operator- (const SbColor4f &v1, const SbColor4f &v2)
int operator== (const SbColor4f &v1, const SbColor4f &v2)
int operator!= (const SbColor4f &v1, const SbColor4f &v2)


Detailed Description

The SbColor4f class contains the red, green, blue and alpha components which make up a color value.

This class is used internally within other classes in Coin. It contains a 4 component vector as a position in the RGB cube with an additional transparency value.

The red, green and blue values should be between 0.0 and 1.0, where 0.0 is interpreted as minimum intensity, and 1.0 is maximum intensity. The transparency value is also between 0.0 and 1.0.

SbColor4f contains methods for convenient handling of setting and getting color values as 32 bit packed values or as HSV values.

Note: this class is not part of Open Inventor, but is an extension to the API. Don't use it if you want your code to be compatible with Open Inventor.

See also:
SbColor


Constructor & Destructor Documentation

SbColor4f::SbColor4f void   ) 
 

Default constructor. The color value will be uninitialized until explicitly set.

SbColor4f::SbColor4f const SbColor rgb,
const float  alpha
 

Construct and initialize an SbColor4f with the red, green and blue components from the SbColor rgb, and the alpha value from the supplied alpha argument.

SbColor4f::SbColor4f const SbVec4f v  ) 
 

Construct and initialize an SbColor4f with the red, green, blue and alpha values given by the v vector.

SbColor4f::SbColor4f const float *const  rgba  ) 
 

Construct and initialize an SbColor4f with the red, green, blue and alpha taken from given rgba array

SbColor4f::SbColor4f const float  r,
const float  g,
const float  b,
const float  a = 1.0f
 

Construct and initialize an SbColor4f with the given red, green, blue and alpha values.


Member Function Documentation

void SbColor4f::setValue const float  r,
const float  g,
const float  b,
const float  a = 1.0f
 

Set a new color.

void SbColor4f::setValue const float  col[4]  ) 
 

Set a new color. The elements of the array will be read in turned as red, green, blue and transparency.

const float * SbColor4f::getValue  )  const
 

Return pointer to array of 4 float values representing the red, green, blue and transparency values of the color.

void SbColor4f::getValue float &  r,
float &  g,
float &  b,
float &  a
 

Return components of the stored color.

SbColor4f & SbColor4f::setRGB const SbColor col  ) 
 

Sets the RGB components of the color. The alpha component is left unchanged.

void SbColor4f::getRGB SbColor color  ) 
 

Returns the RGB components of this color.

SbColor4f & SbColor4f::setHSVValue float  hue,
float  saturation,
float  value,
float  alpha = 1.0f
 

Set the color as a hue, saturation, value triplet. The hue component should be normalized to within [0, 1] before you call this method, where 0 is equal to 0° and 1 is equal to 360°.

See also:
getHSVValue().

SbColor4f & SbColor4f::setHSVValue const float  hsv[3],
float  a = 1.0f
 

Set the color as a hue, saturation, value triplet. The hue component should be normalized to within [0, 1] before you call this method, where 0 is equal to 0° and 1 is equal to 360°.

See also:
getHSVValue().

void SbColor4f::getHSVValue float &  h,
float &  s,
float &  v
const
 

Return the color as a hue, saturation, value triplet. Alpha component is ignored.

See also:
setHSVValue().

void SbColor4f::getHSVValue float  hsv[3]  )  const
 

Return the color as a hue, saturation, value triplet. Alpha component is ignored.

See also:
setHSVValue().

SbColor4f & SbColor4f::setPackedValue const uint32_t  rgba  ) 
 

Set the color value as a 32 bit combined red/green/blue/alpha value. Each component is 8 bit wide (i.e. from 0x00 to 0xff), and the red value should be stored leftmost, like this: 0xRRGGBBAA.

See also:
getPackedValue().

uint32_t SbColor4f::getPackedValue  )  const
 

Return color as a 32 bit packed integer in the form 0xRRGGBBAA.

See also:
setPackedValue().

float SbColor4f::operator[] const int  idx  )  const
 

Returns the color component represented by the given index idx. 0 is red, 1 is green, 2 is blue and 3 is the transparency value.

float & SbColor4f::operator[] const int  idx  ) 
 

Returns the color component represented by the given index idx. 0 is red, 1 is green, 2 is blue and 3 is the transparency value.

SbColor4f & SbColor4f::operator *= const float  d  ) 
 

Multiplies the RGB components by d. The alpha component is left unchanged.

SbColor4f & SbColor4f::operator/= const float  d  ) 
 

Divides the RGB components by d. The alpha component is left unchanged.

SbColor4f & SbColor4f::operator+= const SbColor4f c  ) 
 

Adds the RGB components. Alpha is ignored.

SbColor4f & SbColor4f::operator-= const SbColor4f c  ) 
 

Subtracts the RGB components. Alpha is ignored.


Friends And Related Function Documentation

SbColor4f operator * const SbColor4f c,
const float  d
[friend]
 

Multiplies the RGB components by d. Alpha is left unchanged.

SbColor4f operator * const float  d,
const SbColor4f c
[friend]
 

Multiplies the RGB components by d. Alpha is left unchanged.

SbColor4f operator/ const SbColor4f c,
const float  d
[friend]
 

Divides the RGB components by d. Alpha is left unchanged.

SbColor4f operator+ const SbColor4f v1,
const SbColor4f v2
[friend]
 

Adds the RGB components of the two colors. Alpha is taken from the first color (v1).

SbColor4f operator- const SbColor4f v1,
const SbColor4f v2
[friend]
 

Subtracts the RGB components of the two colors. Alpha is taken from the first color (v1).

int operator== const SbColor4f v1,
const SbColor4f v2
[friend]
 

Check if two colors are equal. Returns 1 if equal, 0 if unequal.

int operator!= const SbColor4f v1,
const SbColor4f v2
[friend]
 

Check if two colors are unequal. Returns 0 if equal, 1 if unequal.


The documentation for this class was generated from the following files:
Generated on Tue Jul 27 23:53:03 2004 for Coin by doxygen 1.3.7