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SoGLRenderAction.h

00001 /**************************************************************************\ 00002 * 00003 * This file is part of the Coin 3D visualization library. 00004 * Copyright (C) 1998-2003 by Systems in Motion. All rights reserved. 00005 * 00006 * This library is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU Lesser General Public License 00008 * version 2.1 as published by the Free Software Foundation. See the 00009 * file LICENSE.LGPL at the root directory of the distribution for 00010 * more details. 00011 * 00012 * If you want to use Coin for applications not compatible with the 00013 * LGPL, please contact SIM to acquire a Professional Edition license. 00014 * 00015 * Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY 00016 * http://www.sim.no support@sim.no Voice: +47 22114160 Fax: +47 22207097 00017 * 00018 \**************************************************************************/ 00019 00020 #ifndef COIN_SOGLRENDERACTION_H 00021 #define COIN_SOGLRENDERACTION_H 00022 00023 #include <Inventor/actions/SoAction.h> 00024 #include <Inventor/actions/SoSubAction.h> 00025 #include <Inventor/SbBasic.h> 00026 #include <Inventor/SbViewportRegion.h> 00027 #include <Inventor/system/inttypes.h> 00028 #include <Inventor/lists/SoPathList.h> 00029 #include <Inventor/lists/SbList.h> 00030 00031 typedef void SoGLRenderPassCB(void * userdata); 00032 typedef void SoGLPreRenderCB(void * userdata, class SoGLRenderAction * action); 00033 00034 class COIN_DLL_API SoGLRenderAction : public SoAction { 00035 typedef SoAction inherited; 00036 00037 SO_ACTION_HEADER(SoGLRenderAction); 00038 00039 public: 00040 SoGLRenderAction(const SbViewportRegion & viewportregion); 00041 virtual ~SoGLRenderAction(); 00042 00043 static void initClass(void); 00044 00045 enum TransparencyType { 00046 SCREEN_DOOR, 00047 ADD, DELAYED_ADD, SORTED_OBJECT_ADD, 00048 BLEND, DELAYED_BLEND, SORTED_OBJECT_BLEND, 00049 // The remaining are Coin extensions to the common Inventor API 00050 SORTED_OBJECT_SORTED_TRIANGLE_ADD, 00051 SORTED_OBJECT_SORTED_TRIANGLE_BLEND 00052 }; 00053 00054 enum AbortCode { 00055 CONTINUE, ABORT, PRUNE, DELAY 00056 }; 00057 00058 typedef AbortCode SoGLRenderAbortCB(void * userdata); 00059 00060 void setViewportRegion(const SbViewportRegion & newregion); 00061 const SbViewportRegion & getViewportRegion(void) const; 00062 void setUpdateArea(const SbVec2f & origin, const SbVec2f & size); 00063 void getUpdateArea(SbVec2f & origin, SbVec2f & size) const; 00064 void setAbortCallback(SoGLRenderAbortCB * const func, void * const userdata); 00065 void setTransparencyType(const TransparencyType type); 00066 TransparencyType getTransparencyType(void) const; 00067 void setSmoothing(const SbBool smooth); 00068 SbBool isSmoothing(void) const; 00069 void setNumPasses(const int num); 00070 int getNumPasses(void) const; 00071 void setPassUpdate(const SbBool flag); 00072 SbBool isPassUpdate(void) const; 00073 void setPassCallback(SoGLRenderPassCB * const func, void * const userdata); 00074 void setCacheContext(const uint32_t context); 00075 uint32_t getCacheContext(void) const; 00076 00077 void addDelayedPath(SoPath * path); 00078 SbBool isRenderingDelayedPaths(void) const; 00079 00080 SbBool handleTransparency(SbBool istransparent = FALSE); 00081 int getCurPass(void) const; 00082 SbBool abortNow(void); 00083 00084 void setRenderingIsRemote(SbBool isremote); 00085 SbBool getRenderingIsRemote(void) const; 00086 00087 virtual void invalidateState(void); 00088 00089 void addPreRenderCallback(SoGLPreRenderCB * func, void * userdata); 00090 void removePreRenderCallback(SoGLPreRenderCB * func, void * userdata); 00091 00092 protected: 00093 virtual void beginTraversal(SoNode * node); 00094 virtual void endTraversal(SoNode * node); 00095 00096 private: 00097 void addTransPath(SoPath * path); 00098 void doPathSort(void); 00099 00100 class SoGLRenderActionP * pimpl; 00101 friend class SoGLRenderActionP; 00102 }; 00103 00104 #endif // !COIN_SOGLRENDERACTION_H

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