addVertex(const SbVec3f &v, void *data) | SbTesselator | |
beginPolygon(SbBool keepVertices=FALSE, const SbVec3f &normal=SbVec3f(0.0f, 0.0f, 0.0f)) | SbTesselator | |
endPolygon(void) | SbTesselator | |
SbTesselator(void(*callback)(void *v0, void *v1, void *v2, void *data)=NULL, void *userdata=NULL) | SbTesselator | |
setCallback(void(*callback)(void *v0, void *v1, void *v2, void *data), void *data) | SbTesselator | |
~SbTesselator(void) | SbTesselator |