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#ifndef COIN_SOCOMPLEXITY_H
00021
#define COIN_SOCOMPLEXITY_H
00022
00023
#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/fields/SoSFEnum.h>
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#include <Inventor/fields/SoSFFloat.h>
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#include <Inventor/elements/SoComplexityTypeElement.h>
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00028
00029 class COIN_DLL_API SoComplexity :
public SoNode {
00030
typedef SoNode inherited;
00031
00032 SO_NODE_HEADER(SoComplexity);
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00034
public:
00035
static void initClass(
void);
00036 SoComplexity(
void);
00037
00038 enum Type {
00039 OBJECT_SPACE = SoComplexityTypeElement::OBJECT_SPACE,
00040 SCREEN_SPACE = SoComplexityTypeElement::SCREEN_SPACE,
00041 BOUNDING_BOX = SoComplexityTypeElement::BOUNDING_BOX
00042 };
00043
00044
SoSFEnum type;
00045
SoSFFloat value;
00046
SoSFFloat textureQuality;
00047
00048
virtual void doAction(
SoAction * action);
00049
virtual void callback(
SoCallbackAction * action);
00050
virtual void getBoundingBox(
SoGetBoundingBoxAction * action);
00051
virtual void GLRender(
SoGLRenderAction * action);
00052
virtual void pick(
SoPickAction * action);
00053
virtual void getPrimitiveCount(
SoGetPrimitiveCountAction * action);
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00055
protected:
00056
virtual ~SoComplexity();
00057 };
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#endif // !COIN_SOCOMPLEXITY_H