Main Page | Modules | Class Hierarchy | Alphabetical List | Class List | File List | Class Members

SoSceneKit Class Reference
[Node Kits]

The SoSceneKit class collects node kits needed to set up a scene: camera, light and shapes. More...

#include <Inventor/nodekits/SoSceneKit.h>

Inheritance diagram for SoSceneKit:

SoBaseKit SoNode SoFieldContainer SoBase List of all members.

Public Member Functions

 SoSceneKit (void)
int getCameraNumber (void)
void setCameraNumber (int camNum)
virtual SbBool affectsState (void) const

Static Public Member Functions

void initClass (void)

Protected Member Functions

virtual ~SoSceneKit ()

Detailed Description

The SoSceneKit class collects node kits needed to set up a scene: camera, light and shapes.

Node kit structure (new entries versus parent class marked with arrow prefix):

CLASS SoSceneKit -->"this" "callbackList" --> "topSeparator" --> "cameraList" --> "lightList" --> "childList"

(See SoBaseKit::printDiagram() for information about the output formatting.)

Detailed information on catalog parts:

CLASS SoSceneKit PVT "this", SoSceneKit --- "callbackList", SoNodeKitListPart [ SoCallback, SoEventCallback ] PVT "topSeparator", SoSeparator --- "cameraList", SoNodeKitListPart [ SoCameraKit ] "lightList", SoNodeKitListPart [ SoLightKit ] "childList", SoNodeKitListPart [ SoShapeKit, SoSeparatorKit ]

(See SoBaseKit::printTable() for information about the output formatting.)


Constructor & Destructor Documentation

SoSceneKit::SoSceneKit void   ) 
 

Constructor.

SoSceneKit::~SoSceneKit  )  [protected, virtual]
 

Destructor.


Member Function Documentation

void SoSceneKit::initClass void   )  [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoBaseKit.

int SoSceneKit::getCameraNumber void   ) 
 

Returns the index of the current active camera in cameraList.

void SoSceneKit::setCameraNumber int  camnum  ) 
 

Sets the current active camera in cameraList.

SbBool SoSceneKit::affectsState void   )  const [virtual]
 

Returns TRUE if the node could have any effect on the state during traversal.

If it returns FALSE, no data in the traversal-state will change from the pre-traversal state to the post-traversal state. The SoSeparator node will for instance return FALSE, as it pushes and pops the state before and after traversal of its children. All SoShape nodes will also return FALSE, as just pushing out geometry data to the rendering engine won't affect the actual rendering state.

The default method returns TRUE, on a "better safe than sorry" philosophy.

Reimplemented from SoNode.


The documentation for this class was generated from the following files:
Generated on Tue Jul 27 23:53:07 2004 for Coin by doxygen 1.3.7