#include <Inventor/details/SoNodeKitDetail.h>
Inheritance diagram for SoNodeKitDetail:
Public Member Functions | |
SoNodeKitDetail (void) | |
virtual | ~SoNodeKitDetail () |
virtual SoDetail * | copy (void) const |
void | setNodeKit (SoBaseKit *kit) |
SoBaseKit * | getNodeKit (void) const |
void | setPart (SoNode *part) |
SoNode * | getPart (void) const |
void | setPartName (const SbName &name) |
const SbName & | getPartName (void) const |
Static Public Member Functions | |
void | initClass (void) |
Protected Attributes | |
SoBaseKit * | myNodeKit |
SoNode * | myPart |
SbName | myPartName |
When a pick action is executed and geometry within a nodekit is hit, the nodekit generates an SoNodeKitDetail object which contains information about the specific part inside the nodekit hit by the pick ray.
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Constructor. |
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Destructor. |
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Initialize relevant common data for all instances, like the type system. Reimplemented from SoDetail. |
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Return a deep copy of ourself. Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable is using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes. Implements SoDetail. |
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Set the pointer indicating which nodekit generated this detail object. |
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Returns a pointer to the nodekit generating this details object. |
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Set the pointer indicating which node inside the nodekit was hit by a pick. |
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Return node inside nodekit which was hit. |
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Set catalog name of node part which was hit. |
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Return catalog name of nodekit part which was hit. |
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The nodekit generating this details object. |
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Node inside nodekit which was hit. |
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Catalog name of nodekit part which was hit. |