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SoRotation Class Reference
[Nodes]

The SoRotation class specifies a rotation transformation. More...

#include <Inventor/nodes/SoRotation.h>

Inheritance diagram for SoRotation:

SoTransformation SoNode SoFieldContainer SoBase SoPendulum SoRotor List of all members.

Public Member Functions

 SoRotation (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Member Functions

void initClass (void)

Public Attributes

SoSFRotation rotation

Protected Member Functions

virtual ~SoRotation ()

Detailed Description

The SoRotation class specifies a rotation transformation.

Use nodes of this class type to re-orient geometry data within the scene graph.

See also:
SbRotation, SoRotationXYZ


Constructor & Destructor Documentation

SoRotation::SoRotation void   ) 
 

Constructor.

SoRotation::~SoRotation  )  [protected, virtual]
 

Destructor.


Member Function Documentation

void SoRotation::initClass void   )  [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoTransformation.

Reimplemented in SoPendulum, and SoRotor.

void SoRotation::doAction SoAction action  )  [virtual]
 

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoRotation::GLRender SoGLRenderAction action  )  [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoRotation::callback SoCallbackAction action  )  [virtual]
 

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoRotation::getBoundingBox SoGetBoundingBoxAction action  )  [virtual]
 

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

Reimplemented from SoNode.

void SoRotation::getMatrix SoGetMatrixAction action  )  [virtual]
 

Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.

void SoRotation::pick SoPickAction action  )  [virtual]
 

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

void SoRotation::getPrimitiveCount SoGetPrimitiveCountAction action  )  [virtual]
 

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoNode.


Member Data Documentation

SoSFRotation SoRotation::rotation
 

Rotation specification. Defaults to no rotation at all. See the SbRotation documentation for instructions on how to set the value of this field.


The documentation for this class was generated from the following files:
Generated on Tue Jul 27 23:53:07 2004 for Coin by doxygen 1.3.7