class Dialog |
|
Spellcheck dialog
Sonnet.Dialog = dlg=new Sonnet.Dialog(new Sonnet.BackgroundChecker( this), this); //connect signals ... dlg->setBuffer( someText ); dlg->show(); You can change buffer inside a slot connected to done() signal and spellcheck will continue with new data automatically. |
|
|
|
|
|
|
|
The dialog won't be closed if you setBuffer() in slot connected to this signal
Also emitted after stop() signal |
|
Emitted when the user changes the language used for spellchecking,
which is shown in a combobox of this dialog.
dictionary - the new language the user selected @since 4.1 |
|
|
|
|
|
|
Signal sends when spell checking is finished/stopped/completed @since 4.1 |
|