KGameMessage Class Reference
List of all members.Detailed Description
Definition at line 29 of file kgamemessage.h.
Public Types | |
enum | GameMessageIds { IdSetupGame = 1, IdSetupGameContinue = 2, IdGameLoad = 3, IdGameConnected = 4, IdSyncRandom = 5, IdDisconnect = 6, IdGameSetupDone = 7, IdPlayerProperty = 20, IdGameProperty = 21, IdAddPlayer = 30, IdRemovePlayer = 31, IdActivatePlayer = 32, IdInactivatePlayer = 33, IdTurn = 34, IdError = 100, IdPlayerInput = 101, IdIOAdded = 102, IdProcessQuery = 220, IdPlayerId = 221, IdUser = 256 } |
Static Public Member Functions | |
static Q_UINT32 | createPlayerId (int player, Q_UINT32 game) |
static int | rawPlayerId (Q_UINT32 playerid) |
static Q_UINT32 | rawGameId (Q_UINT32 playerid) |
static bool | isPlayer (Q_UINT32 id) |
static bool | isGame (Q_UINT32 id) |
static void | createHeader (QDataStream &msg, Q_UINT32 sender, Q_UINT32 receiver, int msgid) |
static void | extractHeader (QDataStream &msg, Q_UINT32 &sender, Q_UINT32 &receiver, int &msgid) |
static void | createPropertyHeader (QDataStream &msg, int id) |
static void | extractPropertyHeader (QDataStream &msg, int &id) |
static void | createPropertyCommand (QDataStream &msg, int cmdid, int pid, int cmd) |
static void | extractPropertyCommand (QDataStream &msg, int &pid, int &cmd) |
static int | version () |
static QString | messageId2Text (int msgid) |
Member Enumeration Documentation
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Message Ids used inside KGame.
You can use your own custom message Id by adding Definition at line 139 of file kgamemessage.h. |
Member Function Documentation
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Creates a message header given cookie,sender,receiver,. .. Also puts "hidden" header into the stream which are used by KGameClient (message length and magic cookie). If you don't need them remove them with dropExternalHeader Definition at line 63 of file kgamemessage.cpp. |
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Creates a fully qualified player ID which contains the original player id in the lower bits and the game number in the higher bits. Do not rely on the exact bit positions as they are internal. See also rawPlayerId and rawGameId which are the inverse operations
Definition at line 30 of file kgamemessage.cpp. |
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Creates a property header given the property id.
Definition at line 87 of file kgamemessage.cpp. |
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Creates a property header given the property id.
Definition at line 75 of file kgamemessage.cpp. |
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Retrieves the information like cookie,sender,receiver,. .. from a message header Note that it could be necessary to call dropExternalHeader first Definition at line 68 of file kgamemessage.cpp. |
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Retrieves the property id from a property message header.
Definition at line 94 of file kgamemessage.cpp. |
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Retrieves the property id from a property message header.
Definition at line 80 of file kgamemessage.cpp. |
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Checks whether the sender/receiver of a message is a game.
Definition at line 57 of file kgamemessage.cpp. |
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Checks whether a message receiver/sender is a player.
Definition at line 48 of file kgamemessage.cpp. |
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This function takes a GameMessageIds as argument and returns a suitable string for it. This string can't be used to identify a message (as it is i18n'ed) but it can make debugging more easy. See also KGameDebugDialog.
Definition at line 108 of file kgamemessage.cpp. |
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Returns the raw game id, that is, the game id the player belongs to. Se also createPlayerId which is the inverse operation.
Definition at line 43 of file kgamemessage.cpp. |
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Returns the raw playerid, that is, a id which does not contain the game number encoded in it. See also createPlayerId which is the inverse operation.
Definition at line 38 of file kgamemessage.cpp. |
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Definition at line 103 of file kgamemessage.cpp. |
The documentation for this class was generated from the following files: